Bio
Chen, the Holy Knight | |
Play "You can learn faith at the end of a sword." | |
Role: | Support / Jungler / Pusher |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen, the Holy Knight Born in the godless Hazhadal Barrens, Chen came : | Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan. In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward. |
Voice: | Eric Newsome ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies


Notes:
- Penitence has an invisible, disjointable projectile which travels at a speed of 2000.
- Be that as it may, this projectile serves no purpose. It merely plays a sound effect and creates the glyphic symbols below the target upon reaching it.
Target Unit
Enemies

Pure
Notes:
- Leveling Test of Faith automatically levels Test of Faith (Teleport) as well.
- Cannot be cast on ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
, Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
and creep-heroes.
Target Unit
Allies
Notes:
- Leveling Test of Faith (Teleport) automatically levels Test of Faith as well.
- Disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
projectiles for the target upon teleporting it.
- Allied non-hero units and lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at
can be teleported Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing
as well, but like allied heroes, they are not teleported instantly.
- When targeting own non-hero units, they are teleported instantly, meaning own illusions are teleported after the delay.
- When targeting self, all units under Chen`s control (excluding illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
, couriers Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
) are teleported towards Chen after the delay, not only creeps from Holy Persuasion.
- The teleported units` destination is a small radius around Chen, so that Chen does not get stuck between them.
- Cannot be cast on creep-heroes.
Target Unit
Enemy Units


Notes:
- When persuading a new creep while already having the maximum amount, the oldest persuaded creep (including ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
) dies.
- When persuading an ancient creep while already having the maximum amount of them, the oldest persuaded ancient creep dies.
- The death is not credited to anyone so that no one gets experience from it.
- Can persuade any creep, except for Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
and creep-heroes.
- Fully restores the creep`s mana. If the creep`s maximum health is below given minimum base health value, its current and maximum health is set to that value.
- If its health is equal to or above the minimum base health, then it does not get healed.
- The health of creeps that are currently persuaded does not increase further upon leveling up Holy Persuasion or upon choosing the minimum health upgrading talent.
- The Holy Persuasion buff has only informational purpose. Dispelling it only removes the status buff icon.
- Aghanim`s Scepter upgraded Holy Persuasion allows 1 ancient creep to be persuaded per level of Hand of God.
- Ancient creeps are included in the maximum allowed units, so it does not allow Chen to have more creeps persuaded.
- Can be cast on ancient creeps without having Hand of God leveled for no result, wasting the mana and cooldown.
- The talent does not increase the amount of ancient creeps Chen can persuade.
No Target
Allied Heroes
Notes:
- All units owned by Chen are healed, including his illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
, summons and persuaded or dominated units.
- Does not heal any allied non-hero unit or allied illusions.
- The voice line upon cast is global for allies and not audible for enemies.
Videos
Info
Chen the Holy Knight is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero, renowned as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
that is difficult to learn due to heavy reliance on micromanagement, but once mastered can become a powerful ganker Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and one of the strongest early pushers Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of
in the game. His ability Holy Persuasion allows him to convert enemy and neutral creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike
to his side, controlling them and using their abilities to his advantage. This makes him a strong jungler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, and allows him to use those creeps` abilities during ganks to disable unwary enemies. To further aid his ability to gank, Chen has access to Penitence, which allows him to slow his foes while increasing the amount of damage they take, and Test of Faith, an unpredictable but strong Pure damage nuke. Test of Faith is also a strong utility spell that allows Chen to save his teammates from death by sending them back to his team`s fountain, or to summon his flock to himself. At long last, his ultimate, Hand of God, is able to instantly heal all allies and units under Chen`s control, globally all over the battlefield, allowing him to push and support no matter where he is.
Talents
Hero Talents | ||
+200 Hand of God Heal | 25 | +2 Holy Persuasion Max Count |
+1000 Creep Min Health | 20 | +90 Gold/Min |
-10s Test of Faith Cooldown | 15 | +250 Health |
+125 Cast Range | 10 | +30 Movement Speed |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Gold granted from the talent is unreliable gold.
- The max count increase on Holy Persuasion does not affect the amount of ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
he can persuade.
- Choosing -10s Test of Faith Cooldown, does not reduce the cooldown of Test of Faith (Teleport).
Recommended items
Starting items:
- Tango and Healing Salve give Chen the ability to sustain his HP. Generally converted creeps should be used to tank neutral camps while jungling, be that as it may, so @@@#@@@HP(hp.com)###@### regen can be skipped for other items.
- Clarity is useful for replenishing Chen`s mana pool, which is important given how frequently Chen must cast Holy Persuasion while jungling. Keeping Chen`s mana up allows him to jungle continuously.
- Ring of Protection gives Chen armor, useful for giving him physical survivability if he must tank creep attacks occasionally. It can be upgraded into a Ring of Basilius later.
Chen, the Holy Knight
Recommended Roles |
Support Jungler Pusher |
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen`s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen`s clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen`s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished⃢₀ₔor would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen`s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
Abilities
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Talent Tree
Talent Tree | ||
+200 Hand of God Heal | 25 | +2 Holy Persuasion Max Count |
-40s Respawn Time | 20 | +90 Gold/Min |
-10s Test of Faith Cooldown | 15 | +250 Health |
+125 Cast Range | 10 | +25 Movement Speed |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||