Chen Guide


Items


Starting items:

  • Tango and Healing Salve give Chen the ability to sustain his HP. Generally converted creeps should be used to tank neutral camps while jungling, be that as it may, so HP regen can be skipped for other items.
  • Clarity is useful for replenishing Chen`s mana pool, which is important given how frequently Chen must cast Holy Persuasion while jungling. Keeping Chen`s mana up allows him to jungle continuously.
  • Ring of Protection gives Chen armor, useful for giving him physical survivability if he must tank creep attacks occasionally. It can be upgraded into a Ring of Basilius later.
  • Animal Courier is important to buy as a support. Since Chen can jungle fairly independently with only mana as a requirement, he is a good candidate for purchasing the courier.

Early game:

  • Boots of Speed give Chen more movement speed, crucial for moving between jungle camps faster, as well as for extra mobility while rotating for ganks with his creeps. Getting within range to cast Penitence on an enemy hero can slow them enough for follow-ups, and the same applies to being able to nuke them with Test of Faith.
  • Ring of Basilius is a good jungling item and pushing. It gives Chen additional attack damage as well as a mana aura, allowing him to maintain his mana pool more easily. The Basilius Aura also gives his creeps more armor, increasing their tankiness, and provides them with mana regen as well, allowing them to recover any mana expended while casting spells. The armor aura can be very powerful for pushing down early towers since allied creeps will survive for longer against tower hits.
  • Headdress is a useful early-game intermediary item to purchase. Its HP regen aura can allow Chen`s creeps to recover their HP, allowing them to jungle more easily and ensuring that they are at full HP when used to gank enemies. Like Ring of Basilius, it is also a strong pushing aura that allows allied creeps to survive for longer during a tower siege.

Core items:

  • Mekansm, purchased early enough, allows Chen to push down towers very quickly as he can heal his creeps and teammates to prevent the enemy from easily defending. In teamfights, it gives Chen an additional ability with which to heal his team, on top of Hand of God.
  • Observer Ward are crucial to purchase regularly as Chen, both as a support and as a pusher. Providing map vision to his team allows Chen to keep an eye on enemy movements, which in turn allows him to position himself and his creeps to best meet the threat, or to push an undefended tower.

Situational items:

  • Aghanim`s Scepter Chen gains the ability to cast Holy Persuasion on ancient creeps, which can bolster his pushing ability as well as set him up for the late game.

Gameplay

Playstyle
Chen   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base dota2 is a support who is one of the strongest junglers in the game, and can use his persuaded creeps (thanks to Holy Persuasion) to gank and push very early in a game. Chen is able to weaken his adversaries with his Penitence, and can heal all allies and neutral creeps under his control with Hand of God. His reliance on micromanagement and map awareness makes him a difficult hero to master, but utilized properly Chen has the ability to gain a powerful early advantage for his team, which can allow them to decisively end matches quickly.
Pros Cons
  • Natural jungler.
  • Possesses global heal.
  • One of the most effective pushers in the early stage of the game.
  • Really dependent on micromanagement.
  • Not playing properly will make enemies gain significant gold advantages.

Videos

Info


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Ability Builds

Generic Chen
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+200 Hand of God Heal 25 +2 Holy Persuasion Max Count
+1000 Creep Min Health 20 +90 Gold/Min
-10s Test of Faith Cooldown 15 +250 Health
+125 Cast Range 10 +30 Movement Speed
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Choosing -10s Test of Faith Cooldown, does not reduce the cooldown of Test of Faith (Teleport).

General

  • While Chen is a force to be reckoned with in the early game, he loses much of his potency in the late game. Because Chen depends on the strength of his creeps to overpower enemy heroes and push down towers in the early game, his greatest weakness is to allow the enemy to get enough farm and levels to easily deal with his creeps, rendering them useless. As such, Chen must attempt to gain a powerful early lead for his team, and try to crush the enemy before they become strong enough to simply farm his creeps and turn them into a liability.
  • Chen is usually played as a jungler, as Holy Persuasion allows him to convert a neutral creep to do his bidding. The creep can be used to farm other neutral camps, using its auto-attacks and abilities to kill other neutrals while tanking their attacks to keep Chen safe. As well, the neutral creep can use its active ability to assist Chen in ganking the enemy, on top of adding its attacks to deal more damage to the gank target.
  • Using Holy Persuasion on an enemy creep in conjunction with the teleport part of Test of Faith it is possible to send an enemy hero teleporting to that creep into your fountain.

Penitence

  • Penitence applies a debuff to the target enemy unit, slowing them while inflicting them with damage amplification.
  • Depending on team composition, Penitence can be a strong debuff to cast on an enemy during a gank. It can stack alongside other slows, preventing the target from easily escaping, while also increasing the amount of damage the target takes from allied attacks and nukes.
  • An early level of Penitence can help increase the odds of a successful kill when Chen rotates to gank enemies with the help of his creeps, as it as a very long cast range and the slow and damage amplification can make a big difference. Be that as it may, keep in mind that since it is a percentage-based debuff, it is not as effective in the early game. Early skill points should be put into Test of Faith and Holy Persuasion in order to allow Chen to do more in the early game.
  • In teamfights, try to cast Penitence on high-priority enemies, since the slow can hinder their positioning and the damage amplification can help make them easier to focus down by your teammates. At max level the spell has a 72% up time, allowing it to greatly hinder enemies at all times during prolonged engagements.
  • While the slow is not very strong compared to those possessed by other heroes, Penitence can be cast as a slow debuff to aid escaping teammates. The spell`s long cast range allows it to be used from relative safety, and can hinder enemies that are trying to pursue a weakened teammate.

Test of Faith

  • Test of Faith is a random-damage nuke that allows Chen to deal Pure damage to enemies.
  • While it is generally not reliable, Test of Faith should be Chen`s second-priority spell to max out after Holy Persuasion. Being able to contribute an additional damage nuke during a gank can make a big difference, and the spell`s level also affects the effectiveness of the teleport sub-ability.
  • Remember that Test of Faith is a Pure damage nuke, and thus interacts differently from most other damage nukes. While it cannot take advantage of magic resistance debuffs such as Ancient Seal or Natural Order, it also ignores enemy magic shields and any abilities that provide them with bonus magic resistance, making it strong against abilities like Spell Shield, Berserker`s Blood and Flame Guard.
  • Test of Faith is best used in conjunction alongside Penitence, as Penitence will amplify the power of all damage types, including Pure. As well, beware Test of Faith`s long cooldown, which prevents it from being used more than once or twice in a gank or teamfight.

Test of Faith (Teleport)

  • Test of Faith (Teleport) allows Chen to send an allied unit back to his team`s fountain, with a delay when sending a hero back. It also allows Chen to summon all converted creeps to his side after the same delay.
  • Test of Faith`s teleport is mainly used to save teammates that are in danger of being killed by the enemy. If an ally`s life is threatened, immediately casting Test of Faith on them can increase their chances of surviving, only requiring them to evade the enemy for a few more seconds.
  • Using Test of Faith to send Chen`s creeps back to his team`s fountain has many uses. Saving a creep and sending it back to base can allow Chen to continue to use it, as certain creeps can be hard to find in the jungle. As well, returning a creep to base can be a useful way to re-position it, as it can then walk to its destination more safely and possibly faster than if it began its journey from Chen`s location.
  • Beware Test of Faith`s heavy mana cost. Because Chen is so reliant on casting spells in order to be effective, it can be hard to ensure that Chen has enough mana to cast all of his abilities, particularly his ultimate.
  • When cast on himself, Test of Faith allows Chen to summon his congregation to his current position after a short delay. This can be important for gathering his creeps to prepare for a gank or push, or to prevent the enemy from farming them for gold and experience.


Holy Persuasion

Hand of God

  • Hand of God is a global healing spell that is capable of restoring health to all of Chen`s allies and also his converted creeps.
  • Hand of God`s greatest strength is its ability to heal all teammates, no matter where they are. This allows Chen to save teammates that are being ganked across the map, as well as heal his team without having to stand directly next to them in teamfights.
  • Beware Hand of God`s long cooldown, as using it once will render Chen unable to use it for at least two minutes. Use it wisely, as casting it to heal a teammate who is being ganked may end up wasting it anyways if they are in a hopeless situation, also damage over time will force Chen to use it prematurely, potentially wasting it.
  • Keep in mind, Hand of God is Chen`s most costly spell, so be sure to keep Chen`s mana pool up so that he can cast it if it is needed.
  • During a push or teamfight, do not be afraid to push Chen`s creeps to the limit, as Hand of God will restore their health too. Timing creep aggressiveness with the health of Chen`s teammates is the key to making maximum use of the spell.