Troll Camp


Abilities

Dark Troll Summoner

Skeleton Warrior Skeleton Warrior Summon Level 1 Duration 40 Health 250 Health regeneration 0 Armor 1 Magic resistance 0% Attack damage 24‒25 Acquisition range 300 Attack range 90 Base attack time 1 Attack animation 0.56+0.44 Movement speed dota2
Dark Troll Summoner Skeleton Warrior model.png
Summon
Level 1
Duration 40
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 250
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 24‒25
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 90
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.56+0.44
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800600 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 6‒12
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 12
Model scale 1.1

Ensnare
Blocked by Linken`s Sphere. Pierces spell immunity. Play
Q
E
Ability
Target Unit
Affects
Enemies
The Dark Troll Summoner tosses netting around an enemy`s feet, briefly immobilizing the unit, though the unit can still attack and use abilities. Interrupts channeling abilities.
Cast Animation: 0.5+0.93
Cast Range: 550
Duration: 1.75
Cooldown symbol.png 20
Mana symbol.png 150
Modifiers
Debuff Dark Troll Warlord Ensnare: Dispellable with any dispel.

Notes:

  • Despite the spell description, the spell has no projectile and applies the root instantly.
  • Roots the target, preventing it from moving and casting certain mobility spells.
    • Interrupts the target`s channeling spells, but does not prevent it from starting to channel during it.
    • Does not provide True Sight over the target.
  • As a neutral unit:
    • The troll never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).

Raise Dead
Play
W
R
Ability
No Target
Damage
Physical
The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life two Skeleton Warriors who will fight at his side.
Cast Animation: 0.5+0.93
Corpse Search Radius: 600
Number of Skeletons: 2
Duration: 40
Cooldown symbol.png 25
Mana symbol.png 50

Notes:

  • Requires at least one corpse within 600 radius to be cast.
  • The skeletons are always spawned next to the Dark Troll Summoner.
  • As a neutral unit:
    • When the troll is aggroed and at least one unit had died within 600 radius, it casts the spell.
    • This means that the troll does not need a corpse to cast it. When a unit died once within 600 radius, it always casts it when aggroed.
  • As a player controlled unit:
    • Can only be cast when a corpse is within 600 radius.
    • A unit`s corpse usually lasts for 6–7 seconds after the death animation.
    • Every unit leaves a corpse, even when it is not visible (e.g. illusions).
  • Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).


Info

Troll Camp.jpg

The Troll camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 1 Dark Troll Summoner and 2 Hill Trolls. The Dark Troll Summoner can also summon 2 Skeleton Warriors. The trolls give a total of 195 experience and 85-102 gold. With 2 Skeleton Warriors, the camp gives a total of 219 experience and 97-126 gold.

Dark Troll Summoner Dark Troll Summoner Jungle Creep Level 6 Health 1100 Health regeneration 0.5 Mana 550 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 40‒45 Acquisition range 300 Attack range 350 Base attack time 1.35 dota2
Dark Troll Summoner model.png
Jungle Creep
Level 6
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 550
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 40‒45
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 350
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1200
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 43‒50
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 0.9
Hill Troll See the Hill Troll creep. For other uses, see Hill Troll (disambiguation). Hill Troll Jungle Creep Level 3 Health 500 Health regeneration 0.5 Mana regeneration 1 Armor 0 Magic resistance 0% Attack dota2
Hill Troll model.png
Jungle Creep
Level 3
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 500
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 24‒27
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 350
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1200
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 21‒26
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 50
Model scale 0.7

Videos

Trivia

  • In the original DotA, the Dark Troll Summoner was known as "Dark Troll Warlord" and the Hill Troll was known as "Dark Troll".

Version history

Version
Description
  • Dark Troll Summoner
    • Attack type changed from Pierce to Hero.
    • Damage reduced from 55-60 to 40-45
  • Dark Troll Summoner
    • Reduced attack range from 500 to 350.
    • Increased attack damage from 49-54 to 55-60.
  • Reduced Hill Troll attack range from 500 to 350.
  • Dark Troll Summoner`s Ensnare duration increased from 1.5 to 1.75
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Increased cooldown on Neutral Dark Troll`s Raise Dead
  • Lowered cast range on Neutral Dark Troll`s Ensnare
  • Created.

Dark Troll Summoner

Ensnare
Ability: Unit Target
Affects: Enemy Units
The Dark Troll Summoner tosses netting around an enemy`s feet, briefly immobilizing the unit, though the unit can still attack and use abilities. Interrupts channeling abilities.
QE
150
20
Duration:
Cast Range:
₠1.75
₠550
Affected By:₠
Notes
  • As a neutral unit the Dark Troll Summoner never casts this spell.
  • Blocked by Linken`s Sphere.
  • Can be purged.
Skeleton Warrior h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
250
HP Regen:
0
Damage:
24-25
Armor:
1
Movespeed:
270
Base Attack Time:
1
Attack Range:
90
Missile Speed:
Instant
Attack Duration:
0.56 + 0.44
Cast Duration:
0.5 + 0.51
Sight Range:
800 / 600
Gold Bounty:
6-12
Experience:
12
Raise Dead
Ability: No Target
Affects: Enemy Units
The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life two Skeleton Warriors who will fight at his side.
WR
50
25
Corpse Search Radius:
Skeletons:
₠600
₠2


Notes
  • As a neutral unit the Dark Troll Warlord only casts this spell if at least one unit had died within the radius and it attacks an enemy unit within 300 range.

Version History

Patch Version Balance Changes
6.87
  • Dark Troll Summoner attack type from Pierce to Hero
  • Dark Troll Summoner damage reduced from 55-60 to 40-45
6.86
  • Dark Troll Summoner`s and Hill Troll`s attack range reduced from 500 to 400
  • Dark Troll Summoner`s attack damage increased by 6
6.84
  • Ensnare is now dispellable
6.82
  • Dark Troll Summoner`s Ensnare duration increased from 1.5 to 1.75
6.79
  • Dark Troll Summoner bounty XP reduced from 155 to 119