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- Added Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
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- Name: Rubick, the Grand Magus
- Type: Intelligence
- Alliance: Sentinel
- Strength: 19 + 1.5
- Intelligence: 27 + 2.4
- Agility: 14 + 1.6
- Movement Speed: 300
- Attack Range: 600
- Total starting damage: 44-54
- Total starting armor: 1
Telekinesis:
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
- Lift Duration: 1.5/1.75/2/2.25 seconds
- Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
- Land stun AoE: 325
- Cast Range: 550/575/600/625
- Cooldown: 18
- Mana cost: 160
- While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.
- Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.
Fade Bolt:
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
- Damage: 75/150/225/300
- Attack Reduction: -14/20/26/32 Damage -7/10/13/16 on creeps
- Duration: 10 seconds
- Cast Range: 800
- Cooldown: 10
- Mana cost: 90/95/100/105
Fade Bolt Ability Code: A27G
Null Field:
Rubick`s mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
- Magic Damage Reduction: 5/10/15/20%
- AoE: 900
Null Field Ability Code: A27V
Spell Steal:
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
- Spell is stolen for: 3/4/5 minutes
- Cast Range: 1000
- Mana cost: 25
- Cooldown: 20/18/16
- Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
- Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.
Balance changes
Abaddon Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon 23 + 2.6 17 + 1.5 21 +
- Aphotic Shield cast range increased from 350 to 450

- Armor reduced from 4 to 2
- Base attack time improved from 1.45 to 1.35
- The hero`s attack rate improves the lower the Base Attack Time is, this is a buff.

- Base @@@#@@@HP(hp.com)###@### regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

- Brain Sap cooldown decreased from 16 to 14
- Fiend`s Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount
- Old:
- Reduces attack damage by 40/60/80/100% of base damage
- Mana cost: 125
- Cooldown: 15
- New:
- Reduces attack damage by 25/50/75/100
- Mana cost: 125
- Cooldown: 12
- Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount.

- Armor reduced by 1

- Greater Hawk`s invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn`t as slow for short range targeting)
- Added Aghanim`s Scepter upgrade:
- Increases cast range from 600 to 950
- Decreases cooldown from 80/75/70 to 45

- Bloodbath assist AoE increased from 200 to 225

- Base HPTechnology company regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero`s auras around him
- If you are carrying Radiance or Assault Cuirass, for instance, the area around your panda is affected.
- Warpath damage per stack increased from 4/8/12 to 10/15/20
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13
- Base strength increased by 3
- Chaos Bolt damage improved from 1*200 to 1*200/50*225/75*250/100*275
- Chaos Bolt now has a floating text indicator for the damage done
- Test of Faith`s secondary ability to teleport units is now a part of Holy Persuasion instead (377809)
- Armor reduced by 1
- Freezing Field level 1 mana cost decreased from 300 to 200

- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim`s Scepter upgrade (and visual effect):
- Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
- Base HPTechnology company regeneration increased from 0.25 to 0.75
- Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)
- Witchcraft bonuses rescaled to be more straightforward
- Old:
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm`s mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
- Decreases Silence`s mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
- Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
- Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
- Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.
- New:
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds
- Decreases Carrion Swarm and Silence mana cost by 10/15/20/25
- Creates 3/4/5/6 extra spirits
- Doom`s duration decreased from 14 to 13 seconds (Aghanim`s Doom is still 14)
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
- Previous sight range nerf reverted (from 6.68)
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270
- Ancestral Spirit now has a secondary ability that returns the spirit
- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200
- Aghanim`s Impetus range bonus increased from +150 extra to +165
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim`s upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination
- Base damage increased from 33*42 to 43*52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp`s movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
- Overcharge Reworked:
- Old:
- Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
- This is a toggle ability.
- Attack Speed: 60/80/100/120
- New:
- Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.
- This is a toggle ability.
- Attack Speed: 40/50/60/70
- Damage Reduction: 5/10/15/20% Reduces damage taken

- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim`s Scepter upgrade (and visual effect)
- Call Down now has a global cast range and the second rocket does 75 more damage.
- Burning Spears minimum HP requirement removed (it is still non*lethal)
- Life Break cast mechanism changed:
- It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.
- No longer gets interrupted by casting orbs or Invokes
- Base damage reduced by 5
- Alacrity can now target mechanical units (1680)
- Alacrity mana cost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30*>90 to 20*>80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently cast spells
- It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.
- Macropyre AoE increased from 200 to 225
- Base HP regeneration increased from 0.25 to 0.75
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
- Ghost Ship stun increased from 1 to 1.2 seconds
- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
- Reworked Infest:
- Old:
- Lifestealer infests a target, hiding in it.
- Regains health based on the HP the unit has when he gets out of it
- Level 1 Targets: Allied and Neutral Units
- Level 2/3 Targets: Enemy, Allied and Neutral Units
- HP Healed: Current Target HP (for level 1/2), Max Target HP (for level 3)
- Cooldown: 100/60/30
- Casting Range: 150
- Mana cost: 50
- Note: This kills the infested unit.
- New:
- Lifestealer infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.
- Damage: 150/275/400
- AOE: 700
- Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)
- If the unit is an enemy creep, Lifestealer will devour it first, gaining health equal to the unit`s current HP.
- Cooldown: 100
- Casting Range: 150
- Mana cost: 50
- Aghanim`s Laguna Blade cast range increased from 600 to 900
- Spirit Bear`s Demolish decreased from 60% to 40% bonus damage versus buildings
- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
- Wolves move speed increased from 400 to 400/420/440/460
- Wolves collision size reduced a bit
- Cast point reduced
- Empower cast range increased from 500 to 800
- Skewer`s number of enemy units dragged rescaled from 2 to 1/2/3/4

- Added an Aghanim`s Scepter upgrade:
- Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.
- Armor reduced by 2
- Replicate now has a visual time (player only) that counts down its duration
- Morph now has a visual effect
- Base HP regeneration increased from 0.25 to 0.75
- Nearby Naga Siren illusions now play the Ensnare animation
- Critical Strike replaced with Rip Tide
- Rip Tide:
- Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit`s armor for 8 seconds.
- Damage: 130/160/190/220
- Armor Reduction: 2/3/4/5
- Duration: 8
- AoE: 350
- Distance: 600
- Cooldown: 12
- Mana cost: 80/90/100/110
- Song of the Siren reworked:
- Old:
- Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.
- Duration: 6/7/8
- AoE: 1000/1500/2000
- Cooldown: 120
- Mana cost: 200
- New:
- Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
- AoE: 750 (units have to be continuously under the song to be slept)
- Duration: 6
- Cooldown: 180/120/60
- Mana cost: 100
- Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.
- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)
- Reaper`s Scythe reworked slightly:
- The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.
- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75
- Intelligence growth increased from 2.8 to 3.3
- Purification cast range increased from 400 to 400/500/600/700
- Icarus Dive cooldown decreased from 40 to 30
- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
- Sun Ray no longer slows
- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
- Sun Ray turn rate slightly improved
- Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
- The damage and heal from the two areas do not stack, you are only affected once
New Heroes
- Added a new hero (Rubick)
Rubick, the Grand Magus
- Type: Intelligence
- Alliance: Sentinel
- Strength: 19 + 1.5
- Intelligence: 27 + 2.4
- Agility: 14 + 1.6
- Movement Speed: 300
- Attack Range: 600
- Total starting damage: 44-54
- Total starting armor: 1
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.
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Abaddon
- Aphotic Shield cast range increased from 350 to 450
Ancient Apparition
- Armor reduced from 4 to 2
Anti-Mage
- Base attack time improved from 1.45 to 1.35
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The hero`s attack rate improves the lower the Base Attack Time is, this is a buff. |
Axe
- Base HP regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
Bane
- Brain Sap cooldown decreased from 16 to 14
- Fiend`s Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount
Show Details |
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Old Enfeeble: Manacost: 125 New Enfeeble: Manacost: 125 Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount. |
Batrider
- Armor reduced by 1
Beastmaster
- Greater Hawk`s invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn`t as slow for short range targeting)
- Added Aghanim`s Scepter upgrade
Show Details |
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Increases cast range from 600 to 950 |
Bloodseeker
- Blood Bath assist AoE increased from 200 to 225
Bounty Hunter
- Base HP regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
Brewmaster
- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero`s auras around him
Show Details |
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If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected. |
Bristleback
- Warpath damage per stack increased from 4/8/12 to 10/15/20
Centaur Warrunner
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13
Chaos Knight
- Base strength increased by 3
- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
- Chaos Bolt now has a floating text indicator for the damage done
Chen
- Test of Faith`s secondary ability to teleport units is now a part of Holy Persuasion instead
Clockwerk
- Armor reduced by 1
Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200
Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim`s Scepter upgrade (and visual effect)
Show Details |
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Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage. |
Dazzle
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
Death Prophet
- Base HP regeneration increased from 0.25 to 0.75
- Witchcraft bonuses rescaled to be more straightforward
Show Details |
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Old Witchcraft:
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Doom
- Doom`s duration decreased from 14 to 13 seconds (Aghanim`s Doom is still 14)
Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
Drow Ranger
- Previous sight range nerf reverted (from 6.68)
Earthshaker
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270
Elder Titan
- Ancestral Spirit now has a secondary ability that returns the spirit
- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200
Enchantress
- Aghanim`s Impetus range bonus increased from +150 extra to +165
Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim`s upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination
Gyrocopter
- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim`s Scepter upgrade (and visual effect)
Show Details |
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Call Down now has a global cast range and the second rocket does 75 more damage. |
Huskar
- Burning Spears minimum HP requirement removed (it is still non-lethal)
- Life Break cast mechanism changed
Show Details |
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It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops. |
Invoker
- No longer gets interrupted by casting orbs or invoke
- Base damage reduced by 5
- Alacrity can now target mechanical units
- Alacrity manacost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently casted spells
Show Details |
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It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one. |
Io
- Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp`s movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
- Overcharge Reworked
Show Details |
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Old Overcharge: This is a toggle ability. Attack Speed: 60/80/100/120
This is a toggle ability. Attack Speed: 40/50/60/70 |