Bio
Gondar, the Bounty Hunter | |
Play "No job is too big; no fee is too big." | |
Role: | Escape / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Gondar, the Bounty Hunter When the hunted tell tales : | When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumorsit has not yet been confirmedr of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows. |
Voice: | Michael Gregory ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.
Abilities
Target Unit
Enemies

Magical



Does not stun or attempt to damage spell immune units.
Can jump to and off of spell immune units.

Notes:
- The shuriken travels at a speed of 1000.
- Shuriken Toss can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
by all targets.
- When disjointed, it stops bouncing.
- The initial target does not have to be Tracked for the shuriken to bounce.
- Can only bounce to each unit once.
- Cannot bounce to, but can bounce off of invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- When upgraded by Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
, the shuriken bounces on each tracked enemies a second time.
- It first jumps on all tracked units it didn`t jump to yet. If no such enemies are found, it jumps to tracked enemies it jumped onto already.
- Cannot bounce on the same unit twice in a row, so if used against a lone tracked target, it is only hit once.
- Choosing the damage upgrading talent immediately upgrades all of Bounty Hunter`s currently flying shurikens.
Passive
Enemies

Notes:
- When off cooldown, Bounty Hunter`s weapons emit particle effects.
- Checks its cooldown on attack begin, not on attack hit.
- This means Jinada does not apply when it went off cooldown during the attack animation.
No Target
Self / Enemies

Physical


Notes:
- Does not interrupt Bounty Hunter`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- The bonus damage is not added to Bounty Hunter`s attack damage.
- This means that its damage is unaffected by e.g. Jinada, Enfeeble or Empower.
- This also means that Bounty Hunter cannot lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other
off of it and the damage cannot crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike
or cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
.
- During the fade time Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
, Bounty Hunter can cast spells, use items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be
and perform attacks without breaking the invisibility.
- Those attacks apply the Shadow Walk damage.
- The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
- Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
- Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
Target Unit
Enemy Heroes


Notes:
- Despite the visual effect, the Track debuff is applied instantly on the target.
- Grants True Sight over the target and reveals it through the Fog of War.
- Grants the gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
- The bonus gold is added as reliable gold.
- Track can be cast on illusions and Tempest Doubles, but does not grant any gold when they die.
- Allies only get the bonus gold if they are within 900 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
- The move speed is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
- When multiple Meepos are tracked and one of them dies, each Meepo grants the Track gold around them.
- The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. Be that as it may, the debuff is visible to everyone.
- The visual effects on allies given by the move speed buff are visible to everyone as well.
- The move speed buff is also applied to neutral creeps, including Roshan.
- The debuff icon on the target shows how much gold it currently has.
Videos
Info

Gondar the Bounty Hunter is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
that excels at hunting, chasing down and killing single targets. His skill set allows him to roam Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards Item Changelogs Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward
active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter`s ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.
Talents
Hero Talents | ||
-5s Jinada Cooldown | 25 | 25% Evasion |
+120 Damage | 20 | +75 Shuriken Toss Damage |
+15 Movement Speed | 15 | +40 Attack Speed |
+20% XP Gain | 10 | +175 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The evasion stacks multiplicatively with other sources of evasion.
Recommended items
Starting items:
- One each of Tango and Healing Salve are basic regen requirements that can keep Bounty Hunter in-lane despite enemy harass.
- Clarity is useful for allowing Bounty Hunter to maintain casting his spells, as his base mana pool is quite small and Shadow Walk costs little mana to cast.
- Remaining inventory space should be filled with Iron Branches, as they provide stats that improve survivability. Given the cost of above items, enough gold is usually left over for one.
Early game:
- Stout Shield provides damage block to counter physical harassment, and is effectively mandatory when playing in the off-lane.
- Boots of Speed are important for survival as an off-laner, and important for getting in position for ganks as a roamer. Buy them as early as possible.
- Orb of Venom is a powerful early-game complement to Jinada, as the combination of slows can reduce a target`s movement speed by up to 45%.
- Poor Man`s Shield gives Bounty Hunter additional armor and base damage, on top of a reliable damage block against hero harass.
- Urn of Shadows is a good item to get on Bounty Hunter once he begins roaming, as it firms up his HPTechnology company pool and gives him some mana regen. Getting successful ganks off will get charges that can be used either to add Pure damage in further ganks or to heal in between ganks.
- Magic Stick is highly recommended on Bounty Hunter, as his small HPTechnology company pool makes it disparately effective on him and his spells have low cooldowns (and a high mana cost, in the case of
Gondar, the Bounty Hunter
Recommended Roles |
Escape Nuker |
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master`s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar`s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince`s prized hellkite. The tales of Gondar`s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Abilities
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Talent Tree
Talent Tree | ||
-5s Jinada Cooldown | 25 | 25% Evasion |
+120 Damage | 20 | +75 Shuriken Toss Damage |
+15 Movement Speed | 15 | +40 Attack Speed |
+20% XP Gain | 10 | +175 Health |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Bounty Hunter is a great ganker and semi-carry with escape potential.
Bounty Hunter is most often played as a roaming ganker. The main reason for this is that his Shadow Walk allows him to traverse the map undetected, and to initiate ganks with Jinada. He can also be played as a solo offlaner, but this is usually left for other more farm-dependent heroes.