Underlord


Bio

Vrogros, the Underlord
Play "Nothing can stop us. Nothing can slow our march. And when we have arrived, all will burn."
Role: Support / Durable / Nuker / Disabler / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Vrogros, the Underlord Neither myth nor song exist to tell of their dota2 : Neither myth nor song exist to tell of their coming.

Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

Voice: TJ Ramini ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Firestorm
Does not pierce spell immunity. Play
Q
F
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Cast Animation: 0.6+0.47
Cast Range: 750 (Talent 875)
Effect Radius: 400
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 1%/2%/3%/4%
Burn Duration: 2
Cooldown symbol.png 12
Mana symbol.png 100/110/120/130
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modifiers
Debuff Firestorm Burn: Dispellable with any dispel.
The flames of conquest blaze forth from the darkest depths of the abyss.

Notes:

  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • Creates waves in 1 second intervals, starting immediately upon cast, resulting in 6 waves.
  • Despite the visual effects, the damage of the waves is applied instantly, and not upon landing.
  • The burn damage deals damage in 1 second intervals, starting immediately as the debuff is applied, resulting in 3 instances.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage instances.


Pit of Malice
Does not pierce spell immunity. Play
W
T
Ability
Target Area
Affects
Enemies
A deadly pit is conjured at the target location; any unit that enters will be rooted for 0.9/1.2/1.5/1.8 seconds. Each enemy unit within the pit are affected every 3.6 seconds.
Cast Animation: 0.45+0.6
Cast Range: 750 (Talent 875)
Effect Radius: 375
Root Interval: 3.6
Root Duration: 0.9/1.2/1.5/1.8 (Talent 1.3/1.6/1.9/2.2)
Pit Duration: 12
Cooldown symbol.png 32/28/24/20
Mana symbol.png 100/115/130/145
Modifiers
Debuff Pit Of Malice Buff Placer: Undispellable.
Debuff Pit Of Malice Ensnare: Dispellable with any dispel.
Twisting into the seams of reality itself, Vrogros` manifest hatred paralyzes those who defy his will.

Notes:

  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • The root is applied periodically on every enemy within the area.
    • Be that as it may, the Buff Placer modifier prevents them from being continuously rooted for the whole duration.
    • This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3.6 seconds.
    • So whenever the modifier expires, enemies get instantly rooted again and then receive the hidden modifier again.
    • This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3.6 seconds based on when they entered the area.
    • The hidden modifier does not disappear upon leaving the area. This means quickly leaving and re-entering does not result in an instant-root.
  • Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 3.6/4.8/6/7.2 (Talent 5.2/6.4/7.6/8.8) seconds.
  • Creates a distinct visual effect around affected heroes and illusions, but not around other affected units.


Atrophy Aura
Can be used by illusions. Partially disabled by Break. Pierces spell immunity.
E
R
Ability
Aura
Affects
Enemies / Self
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
Radius: 900
Attack Damage Reduction: 7%/18%/29%/40%
Attack Damage Bonus per Hero Death: 30/35/40/45
Attack Damage Bonus per Non-Hero Death: 5
Attack Damage Bonus Duration: 30/40/50/60 (Upgradable by Aghanim`s Scepter. 70/80/90/100)
Upgradable by Aghanim`s Scepter. Causes bonus damage to be granted to nearby allied heroes for half the values.
Partially disabled by Break. Disables aura and prevents gaining new stacks. Already existing stacks still provide bonus attack damage.
The Aghanim`s Scepter positive aura is not disabled by Break.
Can be used by illusions. If the illusion is under Underlord`s control, Underlord gains bonus damage for units dying around the illusion.
If the illusion under someone else`s control, the illusion gains the damage instead.
Modifiers
Buff Atrophy Dmg Buff Counter: Undispellable.
Buff Atrophy Aura Creep Buff: Undispellable.
Buff Atrophy Aura Hero Buff: Undispellable.
Buff Atrophy Aura Scepter: Undispellable.
Debuff Atrophy Aura Effect: Undispellable.
To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one`s soul.

Notes:

  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
  • Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
  • The damage bonuses persist through Underlord`s death.
  • A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
    • Underlord`s weapon also glows stronger with green particle effects the more damage stacks he has.
  • Treats creep-heroes as creeps, gaining only the creep value when creep-heroes die within range.
  • The status debuff icon on enemies only shows up when the affected unit has vision over the source.
  • Aghanim`s Scepter adds a new aura to the ability, which affects allied heroes (including illusions and clones) and creep-heroes.
    • This aura grants allies attack damage, based on how much attack damage Underlord currently gathered through dying units, reduced by 50%.
    • The aura has the same radius as the attack damage reducing aura, and lingers for 0.5 seconds as well.
    • This aura is only present when Underlord has damage charges. When having no charges, the aura is not bestowed, so no buff appears on allies.
    • The aura does not affect Underlord himself, but does affect his illusions when near him.
    • Does not affect invulnerable or hidden allies.


Dark Rift
Pierces spell immunity. Play
R
D
Ability
Target Point / Target Unit
Opens a dark rift at the targeted friendly unit`s position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit`s location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Cast Animation: 0.6+0.47
Cast Range: Global
Radius: 600
Teleport Delay: 6/5/4
Cooldown symbol.png 130/120/110
Mana symbol.png 75/150/225
Modifiers
Buff Dark Rift: Undispellable.
They come without warning, leaving fire and blood where kingdoms once flourished.

Notes:

  • Upon cast, Dark Rift is replaced by Cancel Dark Rift for its duration.
  • Double-clicking the ability automatically targets the team`s fountain.
  • When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
  • The visual effects around Underlord and on the teleport target are visible to everyone.
  • The targeted unit`s priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • Disjoints projectiles upon teleporting for everyone who gets teleported.
  • Can only teleport heroes (including illusions and clones) and creep-heroes. Can teleport them even while invulnerable or hidden.
  • When Underlord or the teleport target dies during the delay, the spell is canceled. The spell is not canceled when the targeted creep changes ownership.


Cancel Dark Rift
Play
R
D
Ability
No Target
Stop the teleport.
Cast Animation: 0+1.07
Cooldown symbol.png 0


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Underlord Equipment (collapse sets)Sets Atrocities of the Abyssal ScourgeWeapon Blade of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Underlord s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Vrogros, the Underlord Neither myth nor song exist to tell of their dota2 Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Firestorm (6.72 - 6.75) QF AbilityTarget Area / Channeled AffectsEnemies DamageMagical Calls dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Underlord
Strength primary attribute symbol.png
25 + 2.9
Agility attribute symbol.png
12 + 1.3
Intelligence attribute symbol.png
17 + 2.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 700 1500 2080
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.5 3.94 5.68
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 658 944
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 2.15 3.19
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 37‒43 62‒68 102‒108 131‒137
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 3.71 6.31 8.17
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 3.81% 5.67%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.65 0.76 0.84
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.45+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 4

Vrogros, the Underlord, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 whose commanding presence is crucial to his team`s success. With his long-lasting abilities, Underlord is able to control wide areas of the battlefield during teamfights. Raining down damage with Firestorm, he clears out creeps and discourages enemies from approaching. With his Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, and pushing in lanes while the other team is dead or out of position. Enemies` base attacks are reduced around Underlord by his Atrophy Aura, making Underlord more durable than most other heroes, and helping his team survive longer in fights. At the same time, Atrophy Aura allows him to accumulate damage from the deaths of nearby enemies, temporarily giving him high physical damage. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can catch and trap numerous opponents, making him a potent and dangerous opponent in any teamfight.

Talents

Hero Talents
+0.4s Pit of Malice Root 25 +50 Health Regen
+125 Cast Range 20 +60 Attack Speed
+12% Spell Amplification 15 +40 Movement Speed
+2 Mana Regen 10 +5 Armor
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Health regen and mana regen are added as bonuses and do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting items:

  • Tango helps Underlord stay in lane.
  • Clarity helps Underlord with his low mana.
  • Stout Shield is a good item for playing in the offlane, as it synergizes well Atrophy Aura. Later, it can be built into a Vanguard or a

Vrogros, the Underlord

Recommended Roles
Support Durable Nuker Disabler Escape

Neither myth nor song exist to tell of their coming.

Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.

Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

Abilities

Firestorm
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
QF
100 / 110 / 120 / 130
12
Wave Damage:
Burn Damage:

Wave Count:

Wave Interval:
Burn Duration:
Radius:
Cast Range:
₠25 / 40 / 55 / 70
₠0.75% / 1.5% / 2.25% / 3% of max enemy HP
₠6
₠1
₠2
₠400
₠750
Affected By:₠
The flames of conquest blaze forth from the darkest depths of the abyss.
Notes
  • Total damage: 150 / 240 / 330 / 420 + 6% / 12% / 18% / 24% of max HP.
  • The burn debuff does not stack, it only refreshes the duration.
  • Blocked by Spell Immunity.
  • Can be purged.
Pit of Malice
Ability: Point Target
Affects: Enemy Units
Damage: Magical
A deadly pit is conjured at the target location. Any unit that enters is rooted by malefic forces.
WT
100 / 115 / 130 / 145
32 / 28 / 24 / 20
Root Duration:

Pit Duration:

Disable Interval:
Pit Radius:
Cast Range:
Cast Point:
₠0.9 / 1.2 / 1.5 / 1.8
2.2 with talent
₠12
₠3.6
₠375
₠750
₠0.45
Affected By:₠
Twisting into the seams of reality itself, Vrogros` manifest hatred paralyzes those who defy his will.
Notes
  • Does not interrupt channeling.
  • Does not affect ancient creeps.
  • Enemy units can be rooted once per interval. This interval is tracked individually for each enemy.
  • Blocked by Spell Immunity.
  • Can be purged.
Atrophy Aura
Ability: Aura
Affects: Enemy Units
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
ER
Damage Reduction:
Bonus Damage (Creep):
Bonus Damage (Hero):
Bonus Duration:
Radius:
₠4% / 16% / 28% / 40%
₠5
₠30 / 35 / 40 / 45
₠30 / 40 / 50 / 60
₠900
Affected By:₠
To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one`s soul.
Notes
  • Each stack has its own independent duration.
  • Illusions also carry this aura but cannot use the damage gain.
  • Dying Illusions and Clones do not give bonus damage.
  • Disabled by Break.
Dark Rift
Ability: Unit Target
Point Target
Affects: Allied Creeps
Buildings
Opens a dark rift at the targeted friendly unit`s position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit`s location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
RD
75 / 150 / 225
130 / 120 / 110
Teleport Delay:
Radius:
Cast Range:
₠6 / 5 / 4
₠600
₠Global
They come without warning, leaving fire and blood where kingdoms once flourished.
Notes
  • Cannot teleport to player-controlled units, only allied creeps and buildings.
  • Will not teleport banished units, but will teleport invulnerable units.
  • When targeted on the ground, Dark Rift will search for the nearest valid target within 3500 range around that point.
  • If further than 1500 range away from the fountain, double clicking will cast Dark Rift directly to the fountain.
  • If Underlord or the teleport target dies during the delay, the spell is canceled.
  • The targeted unit`s priority is lowered and it is attacked last by enemy units.
  • Can cancel Dark Rift at any point after cast. Will still go on cooldown.
  • The visual effect can be still be seen when Underlord is invisible.
  • Cannot be dispelled.
Cancel Dark Rift
Ability: No Target
Stop the teleport.
RD


Notes
  • Does not interrupt channeling.

Talent Tree

Talent Tree
+0.4s Pit of Malice Root 25 +50 Health Regen
+125 Cast Range 20 +60 Attack Speed
+10% Spell Amplification 15 +35 Movement Speed
+2 Mana Regen 10 +4 Armor

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items