Bio
Vrogros, the Underlord | |
Play "Nothing can stop us. Nothing can slow our march. And when we have arrived, all will burn." | |
Role: | Support / Durable / Nuker / Disabler / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Vrogros, the Underlord Neither myth nor song exist to tell of their : | Neither myth nor song exist to tell of their coming. Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand. |
Voice: | TJ Ramini ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Area
Enemies
Magical
Notes:
- The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
- Creates waves in 1 second intervals, starting immediately upon cast, resulting in 6 waves.
- Despite the visual effects, the damage of the waves is applied instantly, and not upon landing.
- The burn damage deals damage in 1 second intervals, starting immediately as the debuff is applied, resulting in 3 instances.
- The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage instances.
- Can deal up to 150/240/330/420 + 8%/16%/24%/32% of max health as damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) when all waves hit and the debuff is not dispelled.
Target Area
Enemies
Notes:
- The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by the targets, preventing them from moving and casting certain mobility spells.
- Does not interrupt the targets` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells.
- Does not provide True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the targets.
- The root is applied periodically on every enemy within the area.
- Be that as it may, the Buff Placer modifier prevents them from being continuously rooted for the whole duration.
- This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3.6 seconds.
- So whenever the modifier expires, enemies get instantly rooted again and then receive the hidden modifier again.
- This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3.6 seconds based on when they entered the area.
- The hidden modifier does not disappear upon leaving the area. This means quickly leaving and re-entering does not result in an instant-root.
- Fully affects invisible units and units inside the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 3.6/4.8/6/7.2 ( 5.2/6.4/7.6/8.8) seconds.
- Creates a distinct visual effect around affected heroes and illusions, but not around other affected units.
Aura
Enemies / Self
The Aghanim`s Scepter positive aura is not disabled by Break.
If the illusion under someone else`s control, the illusion gains the damage instead.
Notes:
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- The aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By `s debuff lingers for 0.5 seconds.
- It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
- Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
- The damage bonuses persist through Underlord`s death.
- A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
- Underlord`s weapon also glows stronger with green particle effects the more damage stacks he has.
- Does not gain attack damage from dying illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They , couriers Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, , buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , Tempest Doubles and Tombstone zombies Undying Zombie Summon Level 1 Duration 15/20/25/30 Health 2 Health regeneration 0 Armor 0 Magic resistance 33% Attack damage 30‒36 ( 80‒86) Acquisition range 800 Attack range 128 Base attack time 1.6 Attack animation 0.3+0.3 .
- When there are multiple Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 + es within range, only one of them grants Underlord damage when they die.
- Treats creep-heroes as creeps, gaining only the creep value when creep-heroes die within range.
- The aura affects invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units, but not hidden units.
- The status debuff icon on enemies only shows up when the affected unit has vision over the source.
- Aghanim`s Scepter adds a new aura to the ability, which affects allied heroes (including illusions and clones) and creep-heroes.
- This aura grants allies attack damage, based on how much attack damage Underlord currently gathered through dying units, reduced by 50%.
- The aura has the same radius as the attack damage reducing aura, and lingers for 0.5 seconds as well.
- This aura is only present when Underlord has damage charges. When having no charges, the aura is not bestowed, so no buff appears on allies.
- The aura does not affect Underlord himself, but does affect his illusions when near him.
- Does not affect invulnerable or hidden allies.
Target Point / Target Unit
Allied Heroes
Notes:
- Upon cast, Dark Rift is replaced by Cancel Dark Rift for its duration.
- Double-clicking the ability automatically targets the team`s fountain.
- Can be cast on any allied unit which is not a hero (or illusion) or a ward. Can target creep-heroes.
- Can target and teleport to invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing units (e.g. Astral Spirit). Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
- When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
- The visual effects around Underlord and on the teleport target are visible to everyone.
- The targeted unit`s priority is lowered, meaning it is attacked as the last auto attack target by other units.
- Disjoints projectiles upon teleporting for everyone who gets teleported.
- Can only teleport heroes (including illusions and clones) and creep-heroes. Can teleport them even while invulnerable or hidden.
- When Underlord or the teleport target dies during the delay, the spell is canceled. The spell is not canceled when the targeted creep changes ownership.
Notes:
- Replaces Dark Rift until the teleport finishes or this spell is cast.
Videos
Info
Vrogros, the Underlord, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During whose commanding presence is crucial to his team`s success. With his long-lasting abilities, Underlord is able to control wide areas of the battlefield during teamfights. Raining down damage with Firestorm, he clears out creeps and discourages enemies from approaching. With his Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, and pushing in lanes while the other team is dead or out of position. Enemies` base attacks are reduced around Underlord by his Atrophy Aura, making Underlord more durable than most other heroes, and helping his team survive longer in fights. At the same time, Atrophy Aura allows him to accumulate damage from the deaths of nearby enemies, temporarily giving him high physical damage. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can catch and trap numerous opponents, making him a potent and dangerous opponent in any teamfight.
Talents
Hero Talents | ||
+0.4s Pit of Malice Root | 25 | +50 Health Regen |
+125 Cast Range | 20 | +60 Attack Speed |
+12% Spell Amplification | 15 | +40 Movement Speed |
+2 Mana Regen | 10 | +5 Armor |
- The armor is added as bonus armor, and therefore does not benefit illusions.
- Health regen and mana regen are added as bonuses and do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Starting items:
- Tango helps Underlord stay in lane.
- Clarity helps Underlord with his low mana.
- Stout Shield is a good item for playing in the offlane, as it synergizes well Atrophy Aura. Later, it can be built into a Vanguard or a
Vrogros, the Underlord
Recommended Roles |
Support Durable Nuker Disabler Escape |
Neither myth nor song exist to tell of their coming.
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.
Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.
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Talent Tree
Talent Tree | ||
+0.4s Pit of Malice Root | 25 | +50 Health Regen |
+125 Cast Range | 20 | +60 Attack Speed |
+10% Spell Amplification | 15 | +35 Movement Speed |
+2 Mana Regen | 10 | +4 Armor |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||