Bio
Abaddon, the Lord of Avernus | |
Play "The fog of war is no match for the mist of fate." | |
Role: | Support / Carry / Durable |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon, the Lord of Avernus The Font of Avernus : | The Font of Avernus is the source of a family`s strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear. When the infant Abaddon was bathed in the Font, they say something went awry. In the child`s eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family`s army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known. |
Voice: | TJ Ramini ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Able to transform enemy attacks into self-healing, Abaddon can survive almost any assault. Shielding allies and launching his double-edged coil at a friend or foe, he is always ready to ride into the thick of battle.
Abilities
Target Unit
Enemies / Allies
Magical / Pure
Cannot be cast on spell immune enemies.
Self damage pierces spell immunity.
Notes:
- The projectile travels at a speed of 1600 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is (by allies and enemies).
- Deals pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage to self and magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to enemies.
- This means the self damage is blocked by Aphotic Shield, turned into heal by Borrowed Time, and is affected by spell damage amplification.
- Other sources of damage manipulation (e.g. Soul Catcher and Overcharge) affect it as well.
- The self damage is applied instantly upon cast.
- The self damage is lethal, so that Abaddon can deny “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the himself with this ability.
- If the target ally turns invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. before projectile impact, it still gets healed by it.
Target Unit
Allies / Enemies
Magical
Notes:
- Applies a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target upon cast.
- Aphotic Shield fully negates damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ( after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), causing several on-damage effects to not trigger.
- Aphotic Shield has the second lowest priority in the group of damage negating spells.
- This means when combined with e.g. Borrowed Time or Refraction, the shield does not absorb any damage until the other sources are gone.
- It has a higher priority than Living Armor, so when combined, Aphotic Shield blocks damage while Living Armor does not.
- Be that as it may, Living Armor still loses a charge per damage instance.
- Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
- The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 ( 410/440/470/500) damage.
- Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.
- Choosing the shield capacity and damage upgrading talent does not affect any of Abaddon`s currently active Aphotic Shields.
- Does not deal damage to invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
Passive
Allies / Enemies
Notes:
- On each successful attack, Abaddon places a debuff on the target which slows them.
- Every allied unit which starts attacking a unit which has the Curse of Avernus debuff on, gets the speed increasing buff.
- This means it does not matter if Abaddon is still attacking the unit. As long as a unit has the debuff on, allies get the speed buff upon attacking it.
- The speed increasing buff is not applied on buildings, wards or enemies attacking a debuffed unit.
- Abaddon himself always gets the speed increasing buff upon starting an attack, regardless of the debuff, except when the attack target is a building.
- Be that as it may, after having placed the debuff on a building, Abaddon gets the buff like how allies do upon attacking it.
- Successive attacks on the same target do no stack, but refresh the duration instead. This goes for the buff and debuff.
Notes:
- Interrupts Abaddon`s channeling spells upon cast. Does not interrupt channeling spells when passively activated.
- Applies a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on Abaddon upon activating, be it manually or passively activated.
- Borrowed Time can be manually activated even while stunned, cycloned, slept, taunted, hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. , or during Forced Movement.
- It cannot be manually activated, but can passively activate while silenced, hexed or prevented from acting. It cannot be shift-queued either.
- Activates automatically when a damage instance (without the HP Removal flag) drops Abaddon`s health below 400, or hits Abaddon while already below 400 health.
- The damage is dealt before Borrowed Time is activated, meaning if the damage instance exceeds Abaddon`s current health, he dies without Borrowed Time activating.
- This also means that it does not save Abaddon from instantly killing effects like Culling Blade and Ice Blast
- Borrowed Time fully negates damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ( after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ), causing several on-damage effects to not trigger.
- Borrowed Time converts damage into healing after reductions.
- Borrowed Time has the highest priority in the group of damage negating spells.
- This means when combined with other damage negating effects (e.g. Aphotic Shield or False Promise), Borrowed Time negates the damage while the others do not.
- For False Promise, this means that Borrowed Time first turns damage into heals, and then it is registered by False Promise as a heal and not as damage.
- As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types. It does not heal from HP Removal.
- The only exceptions are Heartstopper Aura and False Promise, which it does heal from. Be that as it may, it does not passively activate from them.
- The damage redirection granted by Aghanim`s Scepter is aura-based, be that as it may, its effects do not linger and no buff appears in the HUD.
- The damage reduction for allies stacks multiplicatively with other sources of damage reduction.
- The damage reduction does not reduce damage for units under any damage negating effect.
Videos
Info
Abaddon the Lord of Avernus is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During known as one of the most versatile characters in Dota due to his rather low mana dependence, short spell cooldowns and a large number of viable item choices. His ability to help sustain his allies and himself plus his strong tower diving capacity give him solid lane presence. Many of his abilities offer a large sum of utility, which makes him a strong support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the Hero. Mist Coil serves as both a single target nuke and heal that helps shift the sustainability of both allied and enemy heroes in a lane at his will, though sacrificing a portion of his own health. Aphotic Shield holds as one of the most useful abilities in the game, able to shield a target from some damage while also able to reflect said damage to a huge area. The most important aspect is how it is able to dispel many status effects such as slows and stuns. His other abilities allow him to become a mix between a semi-carry and tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the . Abaddon`s passive, Curse of Avernus, allows his attacks to not only slow down his enemy, but also increase the attack and movement speed of any ally attacking the same target. With his ultimate, Borrowed Time, Abaddon is able to shift all non-HP removal damage he receives into health. When not on cooldown, Borrowed Time may activate passively when his health falls under a certain threshold, even under the most dire situations. Due to his powerful spells and versatility, Abaddon is an excellent addition to any team.
Talents
Hero Talents | ||
+300 Aphotic Shield Health | 25 | +25 Strength |
15% Cooldown Reduction | 20 | +25 Movement Speed |
+5 Armor | 15 | +200 Mana |
+20% XP Gain | 10 | +25 Damage |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The capacity bonus to Aphotic Shield also affects its area damage.
Recommended items
Starting items:
- Tango and Healing Salve are important in order to keep Abaddon from being harassed out of the lane, particularly as he is a melee hero.
- Clarity fuels Abaddon`s powerful spells, giving him the mana to make or break engagements through manipulating the HPTechnology company and damage taken by his allies.
- Iron Branch are cheap and give Abaddon additional attributes. They can be built into a Magic Wand or Mekansm components, or simply sold for more inventory space.
- Animal Courier is expected as support Abaddon is less item-dependent than others.
Early game:
- Boots of Speed are important to get early on Abaddon, as he needs good positioning in order to make use of his spells. It also allows him to more easily chase down enemies with Curse of Avernus.
- Magic Stick is important for giving Abaddon burst HPTechnology company and mana regen whenever he needs it. Both can fuel his spell-casting and increase his longevity in fights, allowing him to accomplish more.
- Ring of Basilius provides Abaddon with more armor, bonus damage, and mana regen to fuel his spell-casting. The aura boosts his allies` survivability, further increasing his ability to protect them, and the item can be disassembled and both components recycled for later items once Abaddon`s intelligence reaches the threshold where a basic Sage`s Mask gives him better mana regen.
- Orb of Venom allows Abaddon to apply a slow with his attacks, and stacks alongside Curse of Avernus. It can be a good item to build for an aggressive posture, in order to inflict a stronger slow on gank targets.
Core items:
- Tranquil Boots are very powerful on Abaddon, on top of being the cheapest boots upgrade available. The increased movement speed gives Abaddon better positioning, allowing him to get his spells off more easily. The additional armor gives him tankiness, increasing his effective HP against physical damage. The HP replenishment allows Abaddon to recoup the HP cost of Mist Coil, ensuring that he never puts himself at too much risk when casting the spell.
- Magic Wand gives Abaddon increased attributes and much more burst HP and mana regen, giving him much more survivability and allowing him to use his spells even after running completely dry.
- Mekansm gives Abaddon a powerful heal with which to protect his team, alongside Mist Coil. It also gives Abaddon more tankiness through the additional attributes and armor, making him harder to bring down.
- Observer Ward are important to purchase regularly as a support. Providing map vision gives Abaddon and his team forewarning to engagements, allowing Abaddon to show up to keep the tide of fights in his team`s favor.
- Town Portal Scroll is important on all heroes. Abaddon`s ability to turn ganks around and give his team a strong survivability advantage make him a strong hero to have present in any engagement.
- Urn of Shadows is a useful utility support item that synergizes with Abaddon`s ability to protect and heal his team. The increased strength gives Abaddon more HP and base damage and the mana regen helps keep his mana pool filled. Urn charges can be used to heal teammates or damage enemies alongside Mist Coil, and can be used on Abaddon himself to recoup Mist Coil`s HP cost.
Situational items:
- Arcane Boots is a strong support item that allows Abaddon to replenish his teammates` mana as well as his own. Given the strong defensive power of Aphotic Shield, having the mana to cast it whenever it is needed can greatly benefit Abaddon`s team.
- Power Treads helps give a carry Abaddon more combat presence. The increased attack speed allows Abaddon to utilize his physical attacks more, and attribute switching can reduce the mana cost of Aphotic Shield, reduce the HP cost of Mist Coil, and give Abaddon more HP and base damage as needed.
Abaddon, the Lord of Avernus
Recommended Roles |
Support Carry Durable |
The Font of Avernus is the source of a family’s strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm—but what they really are protecting is the Font itself. And the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child’s eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took—to train in war, that in times of need he might lead the family’s army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus—elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
Abilities
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Talent Tree
Talent Tree | ||
+300 Aphotic Shield Health | 25 | +25 Strength |
15% Cooldown Reduction | 20 | +25 Movement Speed |
+5 Armor | 15 | +200 Mana |
+20% XP Gain | 10 | +25 Damage |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Abaddon is a seemingly unkillable hero. His abilities are useful for his own potential protection as well as to save those who desperately need to stay alive. Proper play of Abaddon requires good management skills of your hp and mana.