Bio
Aurel, the Gyrocopter | |
Play "So much for being retired⃢₀⅚" | |
Role: | Carry / Nuker / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Aurel, the Gyrocopter After serving through a lifetime of : | After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world⃢₀ₙs first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload. |
Voice: | Nolan North ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
No Target
Enemies

Magical
Notes:
- Despite the visual effects, the damage is dealt instantly, rather than on each rocket`s impact.
- Rocket Barrage cannot hit invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
.
- Gyrocopter can act freely during Rocket Barrage.
- Does not fire rockets while Gyrocopter is hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. .
- Deals damage in 0.1 second intervals, resulting in 30 damage instances.
- Can deal a total of 210/360/510/660 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), assuming all rockets hit.
Target Unit
Enemies

Magical

Notes:
- When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 2.5 seconds later.
- Homing Missile`s initial speed is 340 and increases by 20 per second, growing by 1 every 0.05 seconds.
- Though the damage is capped, the speed is not, and continues to increase until it hits the target or is destroyed.
- Only attacks from heroes, illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
(counting as heroes), towers and the fountains (counting as towers) can damage the missile.
- The crosshair over the target is visible to allies only.
- Although the spell grants no vision over the target, the missile follows and hits invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units.
- If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
- The missile`s damage is based on the distance between the rocket`s starting position and the target upon impact.
- To deal more than the minimum damage, the missile has to hit its target at least 601/301/201/151 range away from its starting position.
- This is how much damage the Homing Missile deals ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
) at certain distances:
- 300 Distance: 50/50/75/100 damage
- 600 Distance: 50/100/150/200 damage
- 900 Distance: 75/150/225/300 damage
- 1200 Distance: 100/200/300/400 damage
- 1500 Distance: 125/250/375/500 damage
- The damage is capped at 1500 distance.
- The missile can be targeted by Force Staff and Hurricane Pike, pushing the rocket forwards (or backwards).
- The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
- When the missile gets affected by Chronosphere it gets instantly destroyed.
No Target
Enemies

Notes:
- Flak Cannon interrupts Gyrocopter`s channeling spells upon cast.
- Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
- This means all projectiles are released at the same time together with the main attack.
- Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
- The flaks have no count limit. All valid nearby targets get attacked.
- Flaks are not launched when the Side Gunner attacks.
- The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
- The projectiles from the instant attacks travel at a speed of 800, and can be disjointed like regular attacks.
- Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
- Be that as it may, they still count as regular attacks. Damage done by Flak Cannon does not count as spell damage.
- They are also affected by armor type, and blocked by Damage Block like regular attacks.
- The flaks can miss to evasion or if Gyrocopter is blinded, unless he has True Strike.
- Does not target couriers, wards, buildings, invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units, or units inside the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
.
- Be that as it may, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
- The number of attacks left is visible (to everyone) on the buff icon.
Target Area
Enemies

Magical

Notes:
- The first missile impacts 2 seconds and the second missile 4 seconds after cast.
- Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
- Can deal a total of 300/425/550 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), assuming both missiles hit.
- The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
Passive
Enemies
Notes:
- Requires Aghanim`s Scepter in the active inventory, or an Aghanim`s Scepter Synth buff to be unlocked.
- The Side Gunner is not bound to any of Gyrocopter`s spells and is not visible in the HUD. Be that as it may, its values are in Call Down`s description.
- The Side Gunner performs an instant attack in the set interval. Its target is chosen completely randomly.
- Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores disarms.
- It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. stunned or while channeling.
- The gunner can proc any attack modifier or any on-hit effect like a regular attack, except for Flak Cannon.
- The gunner can miss to evasion or if Gyrocopter is blinded, unless he has True Strike.
- The Side Gunner uses the same 3000 projectile speed as Gyrocopter`s attack.
- The Side Gunner does not attack when Gyrocopter is hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. , invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
or affected by Break.
- Be that as it may, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
- The Side Gunner does not attack wards and couriers, but does attack buildings. Only attacks units Gyrocopter has vision over.
- Side Gunner attack speed and range are not affected by anything.
Videos
Info
Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During ![]() | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Gameplay 2 Ability Builds 3 Talents 4 | Counters Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Bad against... 1.1 Others 1.2 Items 2 | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Gyrocopter Equipment (collapse sets)Sets Airborne Assault Craft Armaments of ![]() | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs This is a list of cosmetic items that reflects ![]() | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Aurel, the Gyrocopter After serving through a lifetime of | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs No records NewPP limit report Cached time: 20170623155842 Cache | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Version history 2 Patch history Version history ![]() | Known Bugs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Homing Missile edit] Homing Missile s recharge time is wrong |
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Aurel the Gyrocopter is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his autoattack, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.
Talents
Hero Talents | ||
+4 Flak Cannon Attacks | 25 | 3 |
Aurel Vlaicu, the Gyrocopter
Recommended Roles |
Carry Nuker Disabler |
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world`s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
Abilities
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Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Side Gunner ability.
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Talent Tree
Talent Tree | ||
+4 Flak Cannon Attacks | 25 | +3 Homing Missile Charges |
20% Cooldown Reduction | 20 | +35 Movement Speed |
+30 Damage | 15 | +15% Magic Resistance |
+225 Health | 10 | +6% Spell Amplification |
Summon Stats
None
Basic
50 (minimum)
Recommended Items
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