Bio
Krobelus, the Death Prophet | |
Play "What I`ve seen goes far beyond death." | |
Role: | Carry / Pusher / Nuker / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Krobelus, the Death Prophet Krobelus was a Death Prophet—which is one way : | Krobelus was a Death Prophet⃢₀ₔwhich is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity⃢₀ₔwhy not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death`s abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more. |
Voice: | Ellen McLain ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Point / Target Unit
Enemies

Magical

Notes:
- When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
- Crypt Swarm travels at a speed of 1100.
- The complete area is shaped like a cone.
- Only the cooldown reduction from the level 15 talent is displayed. The level 20 talent can further reduce this to 5.85/4.95/4.05/3.15 (7.2/6.3/5.4/4.5 without the level 15 talent).

Notes:
- Applies a debuff on enemies within the area on cast. Entering or leaving the area afterwards has no effect.
Target Unit
Enemies / Self

Magical



Notes:
- The link breaks only when the target gets out of range or dies.
- The health restored on Death Prophet is independent from the actual amount of damage dealt.
- This means even if the target takes no damage at all, Death Prophet still gets healed.
- Drains 3.5 + 0.25%/0.625%/1%/1.375% health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
- Can drain up to 84 + 6%/15%/24%/33% health when the link lasts its full duration ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- When cast on a unit Death Prophet is currently attacking, she continues attacking it after cast, regardless of auto-attack settings.
- Cannot be cast on units which already are affected by Spirit Siphon.
- When cast on multiple units, Death Prophet does get healed from each.
- Does not provide vision over the target. Be that as it may, the link does not break upon losing vision.
- When losing vision over the target, the link visually draws to the location where the target was seen last time.
No Target
Enemies / Self

Physical

Notes:
- The spirits move at a speed of 500. They wander within 700 radius around Death Prophet. They can only turn by moving in about 150 radius arcs.
- Spirits spawn at Death Prophet`s location in 0.3 second intervals, first being released immediately on cast, so it takes 2.1/4.5/6.9 (
4.5/6.9/9.3) seconds for all spirits to be released.
- The acquisition radius specifies the area around Death Prophet where spirits acquire an attack target automatically.
- Each spirit chooses its target at random. When acquiring a target, it sticks to that unit until it is dead or out of range.
- Can acquire and attack units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
, but not invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
or invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units.
- Be that as it may, if their target turns invulnerable, they still keep attacking it.
- The spirits prioritize attacking the target that Death Prophet is attacking.
- The spirits can attack every attackable enemy unit, including buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
.
- The spirits can attack units which take a certain number of attacks to get killed, but deal no damage to them.
- The attacks of the spirits are not regular attacks, so they fully ignore things like evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
and damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
.
- This also means that they cannot trigger the on-attack effects of Counter Helix, Moment of Courage and Reactive Armor or break enemy Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement
.
- This also means that they cannot trigger the on-attack effects of Counter Helix, Moment of Courage and Reactive Armor or break enemy Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement
- The spirits have to return to Death Prophet after each attack they make before being able to attack their target again.
- When a spirit acquires a target, it chases it up to 1200 range away from Death Prophet.
- When a spirit gets 2000 range away from Death Prophet, it disappears and a new spirit spawns from Death Prophet.
- The spirits are not units and cannot be interacted with, or affected by anything in any way.
- The heal happens once a spirit returns to Death Prophet at the end of the duration and is based on 25% of their attack damage multiplied by the amount of attacks the spirit did.
- This means that it does not matter how much damage they actually dealt, the heal is calculated before the damage is reduced by armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
or other sources.
- Recasting Exorcism causes the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
Videos
Info
Krobelus, the Death Prophet, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who excels at pushing Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of
lanes. She is often played in the mid lane, since her Crypt Swarm gives her strong magic damage that can be spammed to her heart`s content. As she levels her ultimate, Exorcism, Death Prophet can deal a huge amount of damage to towers and heroes alike, while healing at the end of the duration. If Exorcism`s own heal isn`t enough, she still has Spirit Siphon which drains health based on the target`s health and can even be used on multiple targets at the same time. At long last, her Silence gives her a powerful tool to disable enemy casters and heroes that rely on escape abilities. Because she can deal large amounts of damage over time with her ultimate and Crypt Swarm, Death Prophet is mostly built as a tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, to ensure she can continue to stay in the fight.
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between ![]() | ||
+8 Exorcism Spirits | 25 | +600 Health |
+50 Movement Speed | 20 | 10% Cooldown Reduction |
+150 Cast Range | 15 | -1.5s Crypt Swarm Cooldown |
+12% Magic Resistance | 10 | +5% Spell Amplification |
- The cast range increase also affects the travel distance of Crypt Swarm and the link break distance of Spirit Siphon.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- Cooldown reduction affects charge replenish time of Spirit Siphon.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Starting Items:
- Clarity potions allow Death Prophet to cast Crypt Swarm consecutively.
- Tangoes and a Healing Salve provide enough early-game regeneration to keep Death Prophet in lane.
- Mantle of Intelligence and two Iron Branches give a larger mana pool and a sufficient boost to last hitting power.
Early Game:
Krobelus, the Death Prophet
Recommended Roles |
Carry Pusher Nuker Disabler |
Krobelus was a Death Prophet⃢₀ₔwhich is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity⃢₀ₔwhy not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death`s abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Abilities
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Talent Tree
Talent Tree | ||
+8 Exorcism Spirits | 25 | +600 Health |
+50 Movement Speed | 20 | 10% Cooldown Reduction |
+100 Cast Range | 15 | -1s Crypt Swarm Cooldown |
+10% Magic Resistance | 10 | +5% Spell Amplification |
Summon Stats
Hero
Basic
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||