Gameplay
Similar to Chen Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base , her Enchant ability allows her to take temporary control of creeps to do her bidding and can be used to slow fleeing heroes. Because of this, she is usually found roaming the jungles for creeps to enchant. Combined with the efforts of the enchanted creeps, Enchantress can harass Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force heroes without actually having to get close. After the enchantment wears off, the creep dies regardless of how much life it had left. When hurt, she may summon Nature`s Attendants, which calls forth a number of wisps to heal her and nearby allies rapidly for a short time. This makes her very useful in battles as she can heal without having to stand still. When caught in battle, Enchantress` passive, Untouchable, makes her difficult to bring down with basic attacks Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
, though her extremely low strength gain (the lowest in the entire game) makes her susceptible to spells. But what truly makes the Enchantress most dangerous is her ultimate ability Impetus. Impetus turns Enchantress` attacks into pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage strikes, dealing damage the farther the target is from her.
General Strategy
Harmful up close and lethal at a distance, Enchantress skewers foes with attacks imbued to become more damaging the further they fly. Whether inflicting powerful slows on her enemies or charming forest creatures to fight her battles, she is never short of tools to win a fight.
Bio
Aiushtha, the Enchantress | |
Play "You know what I love? Everything!" | |
Role: | Support / Jungler / Pusher / Durable / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Aiushtha, the Enchantress Aiushtha appears to be an innocent, carefree creature of : | Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future. |
Voice: | Gin Hammond ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Videos
Abilities
Passive
Enemies

Notes:
- Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
- This means it does not matter if the attack successfully hits or not, the slow is still applied.
- The slow debuff lingers for 1 second when the attacking unit cancels the attack.
- When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
- Canceling the attack backswing does not affect this duration, so it not possible to the reset attack speed by canceling it.
- When switching attack targets, the debuff is not removed, but the slow has no effect against the new target.
- Does not work against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
Target Unit




Notes:
- Casting Enchant on heroes (including clones Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential main characters of Dota 2, controlled by the players. Heroes possess the three attributes, strength, agility
) or creep-heroes slows them (long sound is played).
- Casting Enchant on any other enemy unit which is not a ward This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
or building Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
converts it (short sound is played). This includes illusions.
- Illusions include Replicates. Be that as it may, Morphling can still use Morph Replicate to switch to the enchanted illusion`s position.
- Cannot be cast on ancient creeps, Roshan, Warlock`s Golem and Storm and Fire from Primal Split.
- If the level 25 talent is taken, ancient creeps can be converted, but the others mentioned are only slowed.
- Does not restore any health and mana on the targeted creep.
- There is no limit to how many creeps can be converted. The current default cooldown and duration allow up to 3/4/4/6 creeps.
- When recast on an enchanted creep, its duration gets set back to 80 seconds. This also goes for other enchanted summoned units.
- For instance, Necronomicon units last 40 seconds by default, but Enchant sets it to 80 seconds when recast.
- The duration of summons is not set to 80 upon converting them. It only sets it upon re-casting it on them a second time.
- When a converted creep`s duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.
No Target
Allies

Notes:
- Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to 4/6/8/10 (
12/14/16/18) allies at a time.
- The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
- Allies which already are at full health are ignored. Ancient creeps, Warlock`s Golem and Primal Split spirits are ignored as well.
- Wisps can heal invulnerable units, but not hidden units.
- The area of effect is centered around Enchantress` current location, not where the spell was cast.
- When Enchantress dies, the wisps still continue to heal units nearby her death`s location.
Target Unit / Autocast
Enemies

Pure
Notes:
- Impetus can be disjointed.
- The distance is calculated as the projectile hits the target.
- This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
- Impetus deals its damage in a separate damage instance, so it is unaffected by any attack modifying effect.
- Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Enchantress` attack acquisition range stays at 800 even after acquiring Aghanim`s Scepter.
- Works against everything except for wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
- The attack range bonus of Aghanim`s Scepter is granted only if Impetus is learned.
Info
Aiushtha the Enchantress is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who uses her abilities to push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of
through lanes and gank with relative ease. Enchantress works well as a jungler Enchantress in the middle of Jungling Jungling (also referred to as bushing or neutral creeping) is when a player concentrates on killing Neutral Creeps during the game, usually for additional Gold or Experience. It refers
in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
, Enchantress` regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
.
Talents
Hero Talents | ||
Enchant Affects Ancients | 25 | +6% Impetus Damage |
+60 Untouchable Slow | 20 | +15% Magic Resistance |
+50 Damage | 15 | +8 Nature`s Attendants Wisps |
+25 Movement Speed | 10 | +6 All Stats |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Starting items:
Aiushtha, the Enchantress
Recommended Roles |
Support Jungler Pusher Durable Disabler |
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Abilities
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Talent Tree
Talent Tree | ||
Enchant Affects Ancients | 25 | -50s Respawn Time |
+60 Untouchable Slow | 20 | +15% Magic Resistance |
+50 Damage | 15 | +7 Nature`s Attendants Wisps |
+25 Movement Speed | 10 | +6 All Stats |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |