Info
Jungling (also referred to as bushing or neutral creeping) is when a player concentrates on killing Neutral Creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps during the game, usually for additional Gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents or Experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned . It refers to the Forests or Jungles between the lanes on either side where Neutral Creeps commonly spawn.
Basics
Neutral Creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps will spawn in camps in the jungles starting at 30 seconds into the game, and will respawn every minute of the game assuming the camp has been cleared. To clear a camp, it must have no units inside it, including Neutral Creeps, Heroes and/or wards (note:lane creeps don`t block camps). Creeps can be lured out of a camp, but will return after a period of time. Effective Junglers can use this to remove Creeps from a camp during the respawn time, so that a second wave appears while the first wave is still alive. This is called Creep Stacking Creep Stacking is the process of drawing neutral creeps away from their camps in order to increase the number of units in an area. Generally, neutral creeps will spawn in the first 30 seconds of . They can also trick creeps into following them into their lane where their Lane Creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at will engage. This is called Creep Pulling.
Jungling allows a Hero to earn Experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned and Gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents without being threatened by enemy Heroes, or having to split Experience gain with Allies. Additionally, Jungling makes last hitting significantly easier, and has greater returns in general compared to Laning. Be that as it may, a Jungling Hero cannot be in lane, meaning that it effectively forces a team to have an additional solo lane. More solo lanes has its own advantages, but also leaves another Hero vulnerable, especially because the enemy team doesn`t need to sacrifice as much to put pressure on them. Jungling is also difficult for newer players, and requires plenty of practice to work.
Videos
Basic Strategy
In general, Jungling Heroes will need more Health and Mana regeneration in their build to be effective. Most Junglers will take a lot of damage while fighting and use a lot of abilities, and the additional Health and Mana regeneration will allow them to earn more before having to return to base to heal.
Summoner Heroes
Summoner Heroes can Jungle very well because they don`t have to attract the Creeps` attention in order to deal damage. Summoners refer to Heroes that can not only summon more units, such as Enigma Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base or Nature`s Prophet Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level , but can also convert enemy units to their side, such as Chen Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base or Enchantress Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enchantress 16 + 1.3 19 + 1.8 21 + 3.1 Level Base . Summoners will often prioritize getting Mana regeneration over Health, due to high Mana costs associated with their abilities. Often, they`ll purchase a Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable or Sage`s Mask Item Changelogs Sage s MaskBL A mask commonly used by mages and warlocks for various rituals. Cost325 Bought FromArcane Bonus +50% Mana regeneration Disassemble? No Alert allies? No Recipe The Sage s Mask early to keep their Mana up during the game.
Generally speaking, Summoners have an easy time Jungling because they just need to stand back while their units take care of the Creeps. Summoners that can convert Creeps are also capable of taking on Medium and Large Camps early on, while other Heroes should generally start with Small Camps.
Heroes with AoE Abilities
Area of Effect Abilities make for more effective Jungling because they allow the jungler to attack multiple creeps at once, rather than concentrating on single targets. In Jungling, there are two kinds of AoE Heroes: Mana-independent and Mana-dependent.
Mana-independent Heroes require little or no Mana to use their AoE Abilities, such as Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 + or Tidehunter Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Tidehunter 22 + 3.3 15 + 1.5 16 + 1.7 Level Base . These Heroes should focus on increasing their Health and Health regeneration early by purchasing items that provide Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and Health bonuses. Mana-independent Heroes can make best use of Creep Stacking Creep Stacking is the process of drawing neutral creeps away from their camps in order to increase the number of units in an area. Generally, neutral creeps will spawn in the first 30 seconds of and Creep Pulling in order to increase the effectiveness of their abilities.
Mana-dependent Heroes need a decent amount of Mana to use their AoE Abilities. These Heroes should focus on items that boost both their Health and Mana regeneration, such as a Bottle Item Changelogs BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert , but should concentrate on keeping their Health and Mana regeneration as high as possible. Kiting is recommended to avoid taking damage while low on Mana.
Heroes with Lifesteal
Heroes with Lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other or similar Abilities, such as Lifestealer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lifestealer 25 + 3.3 18 + 1.9 15 + 1.75 Level Base , Legion Commander Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Legion Commander 26 + 2.9 18 + 1.7 20 + 2.2 Level , or Wraith King Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Wraith King 22 + 3.2 18 + 1.7 18 + 1.6 Level , can jungle Mana-independently and with a reliable source of Health Regeneration. Be that as it may, the amount of Lifesteal might not be sufficient in the early game and their Jungling speed is rather slow, making them more effective in the lane. Jungling with these Heroes might also force the user to distribute their ability points in an unusual or ineffective way.
These Heroes should focus on damage blocking items such as Stout Shield Item Changelogs Stout ShieldBL One man s wine barrel bottom is another man s shield. Cost200 Bought FromArmaments Passive Damage Block Disassemble? No Alert allies? No Recipe The Stout Shield is an item and items that increase their Jungling speed, such as Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert or Power Treads Item Changelogs Power TreadsBL A pair of tough-skinned boots that change to meet the demands of the wearer. Cost1350 Bought FromCommon Active Switch Attribute Bonus +25 Attack speed+45 Movement speed Disassemble? .
Creep Stacking
Creep Stacking is a process in which a Hero draws Neutral Creeps away from their camp so that they leave the area before a new wave of Creeps respawns. This allows players to significantly increase the number of Creeps in a particular Camp, allowing them to earn more Gold and Experience from a single Camp, or increasing the effectiveness of Creep Pulling. Creep Camps can be Stacked indefinitely, allowing there to be massive amounts of Creeps at one time.
Creep Pulling
Creep Pulling allows a Hero to "pull" a group of Neutral Creeps into their lane, causing them to attack their Lane Creeps. This is executed by getting the attention of a Creep Camp nearest to the lane and timing it with the spawns of the Lane Creeps. Pulling allows Heroes to avoid damage from Neutral Creeps and bring their abilities off Cooldown, while also denying friendly Creeps and preventing the enemy from earning Experience.
Countering Junglers
An enemy Jungler can be countered by frequent ganks and offensive Observer Wards Item Changelogs Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward to make ganks easier. Wards, when placed inside the spawn area of a Neutral Creep Camp, can also be used to prevent the Neutral Creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps from spawning to limit the enemy Jungler`s options and income. A shadow blade or smoke can help you enter their jungle without being seen to gank.
How to
Every hero has a different way of jungling, and learning how to do it with your hero specifically is oftentimes required, since you need to be as effective as possible to keep up a level and income similar to that of the other heroes in the game. To find hero-specific guide,s see the References section. There are some basics though - such as having good knowledge of the geography of your jungle. Study the map and learn all the paths and camp locations. Learn the fastest way or route to get from camp to camp and how to landscape (cutting, eating, or destroying trees to open new pathways) to create shortcuts.
Picking your battles
- Main article: Jungle creeps
Neutral creepcamps come in four tiers of difficulty. In each jungle you find: Easy (1 camp), Medium (2 camps), Hard (2 camps) and Ancient (Invulnerable to magic - 1 camp). Learn the locations of these when you decide to jungle.
Most heroes, logically, start out by killing the Easy camp until they have gained the levels and gold to take on the medium camps, and so on. However, some heroes can start out by killing a medium camp, or even a hard camp - if you know how! Taking out a hard camp on level 1 gives your experience a huge initial boost and it`s worth it if you know how to do it. Read up on your hero and learn how to start out in the most effective manner. Other benefits like Random Gold or grabbing a rune can also enable you to take out a more difficult camp at the start.
Respawn and Timing
Creeps respawn every minute, on the minute, unless their spawn is blocked by a hero or ward in the vicinity.
When you need a camp to respawn after killing it, make sure you stay clear of it when the time comes. If you are still fighting the camp when the respawn is coming up, you can move away from the camp at the XX:52 second mark. The creeps you`re fighting will follow you and they will be clear of the camp when the full minute arives. New creeps will spawn, you can finish off the old ones and immediately have new creeps at your mercy.
Opponents can prevent neutral creeps from respawning by placing one or more wards among the camps. You can counter with sentry wards, but make sure not to block the spawns yourself. To read up on how to deal with wards in detail, see Dewarding.
Safety
When jungling you are quite a distance away from your teammates, and, combined with trees obscuring incoming attackers, this makes you quite vulnerable. Apply good warding and keep extra aware of missing heroes.
Stacking
- Main article: Stacking
Stacking is the act of tricking the game engine into respawning a creepcamp without the previous creepcamp having actually been removed. To do this, aggro the creepcamp and leave it at the XX:53 second mark. The creeps will follow you and be clear of the camp at the XX:00 second respawn time - at which point the game will think the camp has been cleared and respawn one. As a result the camp now contains twice the amount of creeps. The general reason of why this is useful is that, at lower levels, you don`t have time to clear all the camps in under the minute at which they respawn. If the timing allows you to stack quickly, you`ll end up with a big camp to insta-farm once you hit the level to do so.
Choke point jungling
Choke points also enable you to take on a stacked camp at a low level.
Items
Again, what specific items to buy heavily depends on what hero you`re playing. Generally, look for the following.
Tangoes, Salves, Clarities - Your basic regen items. When you`re dependant on your spells, buy enough clarities, when you`re dependant on yourself, buy tangoes or salves.
Quelling blade - Not only a key item in choke point jungling, it also gives you bonus damage against the creeps.
Ring of Basilius - When jungling with summons or other helpers, this Ring gives them all an armor bonus, plus mana regen. NOTE: Make sure the ring is toggled ON
Hand of Midas - Expensive investment, but will make your jungling more effective.
Other
Morbid Mask (and subsequent) - Gives your hero lifesteal, allowing nearly any hero to survive battling the jungle creeps
Battlefury - The ultimate mid to late game jungle item. The splash damage lets you take out creepcamps quickly for additional farm.