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Harassment is the process of damaging enemy heroes Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During during the laning A Lane is one of three paths connecting the two Ancients. Lane creeps will push along these lanes after spawning. There are three lanes: Top line, which runs along the left and top edges of phase to keep them from farming Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Contents 1 Farming 2 Requirements for farming 3 Farming considerations 4 , to gain lane dominance or to drop their health to prepare for a kill.
Strong harassment can force the enemy to play extremely defensive, spend a lot of gold on consumables Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be , repeatedly return to their base, and miss out on experience and last hits.
Means of harassment
The most basic form of harassment is simply damaging the enemy hero with physical attacks. This is most easily accomplished if your hero is a ranged one (with a greater range allowing for a greater degree of harassment) while the enemy hero or heroes are melee or have low range. Directly attacking an enemy hero will draw creep Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike aggro, which means that nearby enemy creeps will attack you. This can be partly prevented by right-clicking the ground to move into attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by , performing an attack and immediately retreating to avoid being damaged by creeps.
When manually used, castable attack modifiers like Viper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Viper 20 + 2.4 21 + 2.9 15 + 1.8 Level Base `s Poison Attack or Huskar Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Huskar 21 + 2.7 15 + 1.4 18 + 1.5 Level Base `s Burning Spear will not draw creep Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike aggro at all, making them extremely powerful harassment tools.
Most damaging spells can be used for harassment purposes, and are especially effective because they do not draw creep aggro. Especially suited are slowing A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement abilities like Crystal Maiden Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Crystal Maiden 16 + 2 16 + 1.6 16 + 2.9 Level `s Crystal Nova because they allow the user to perform some additional physical attacks on a retreating enemy, as well as spammable abilities Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or with a low mana cost such as Clockwerk Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Clockwerk 26 + 3.2 13 + 2.3 17 + 1.3 Level Base `s Rocket Flare. Experienced players usually integrate this technique into their farming: A well-placed AoE ability Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or can get a last hit on a creep while simultaneously damaging an opponent.
Items that provide some early mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a regeneration (e.g. Soul Ring Item Changelogs Soul RingB A ring that feeds on the souls of those who wear it. Cost750 Bought FromCommon Active Sacrifice Bonus +3 Health regeneration+50% Mana regeneration Disassemble? No Alert allies? , Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable Potions or Arcane Boots Item Changelogs Arcane BootsL Magi equipped with these boots are valued in battle. Cost1300 Bought FromSupport Active Replenish Mana Bonus +250 Mana+50 Movement speed Disassemble? Yes Alert allies? Yes Recipe The ) can greatly increase the harassment potential of a hero. Although ranged heroes are generally better suited for physical harassment, an Orb of Venom Item Changelogs Orb of VenomBL Envenoms your veapon with the venom of a venomous viper. Cost275 Bought FromArmaments Passive Poison Attack Disassemble? No Alert allies? No Recipe The Orb of Venom can allow some melee heroes like Riki Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Riki 17 + 1.9 34 + 2.2 14 + 1.3 Level Base to harass effectively.
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Countering harassment
Physical harassment should be countered with items that provide damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 , health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life regeneration or armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor : A Poor Man`s Shield Item Changelogs Poor Man s ShieldB A busted old shield that seems to block more than it should. Cost500 Bought FromCommon Passive Damage Block Bonus +6 Agility Disassemble? No Alert allies? No , combined with a Ring of Health Item Changelogs Ring of HealthBL A shiny ring found beneath a fat halfling’s corpse. Cost850 Bought FromArcane Bonus +6 Health regeneration Disassemble? No Alert allies? No Recipe The Ring of Health can render a hero almost immune to regular harassment.
Harassment with Spells can be mitigated with a Magic Wand Item Changelogs Magic WandB A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost465 Bought FromCommon Active Energy Charge Charges 0 Bonus , as they will constantly gain charges and provide the holder with a steady supply of mana and health.
Some abilities Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or are excellent counter-harassment tools. If a player faces heavy harassment, he might consider adapting to a defensive skillbuild, (e.g. investing as many ability points as possible into Dragon Blood or Blur).
In some laning situations, it is better to force a small skirmish and attempt to kill an enemy hero instead of just passively allowing the enemy to gain lane dominance through constant harassment. For instance, a Vengeful Spirit Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Vengeful Spirit 18 + 2.9 27 + 3.3 13 + 1.5 Level and Pudge Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Pudge 25 + 3.5 14 + 1.5 14 + 1.5 Level Base lane will quickly lose the lane against Drow Ranger For the race in Dota 2 lore, see Drow. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs and Ancient Apparition "AA" redirects here. For the professional player, see ARS-ART. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs in terms of harassment. Be that as it may, they have a distinct advantage if they try to kill their opponents instead of just passively laning against them.