Pushing


Items

Most pushing items provide buffs or heals to allied units, allowing creeps to deal more damage and survive longer. Be that as it may, they also allow heroes to stay far away from their fountain for extended amounts of time, so they can keep up the push. Some Arcane Boots and heals can make long trips to the fountain obsolete, so that the whole team can stay outside and gank or push. The Necronomicon provides both a useful aura and two summoned units that can aid the push. In the later stages of the game, carries can quickly push lanes by themselves. Items that hit multiple units, like Battle Fury or Maelstrom can boost their ability to push the lane even more.

When the enemy team is far away from their base or dead, Boots of Travel can be used to quickly teleport to a vulnerable lane.

Ring of Basilius (500) Headdress (675) Buckler (800) Ring of Aquila (985)
Arcane Boots (1300) Drum of Endurance (1640) Vladmir`s Offering (2275) Mekansm (2375)
Boots of Travel (2400) Maelstrom (2800) Necronomicon (2650) Pipe of Insight (3200)
Battle Fury (4500) Assault Cuirass (5250) Mjollnir (5700)

Info

Videos

The advantages of pushing

Ultimately, pushing is necessary to win the game. Deciding when to push is a crucial part of the team`s individual strategy, as some lineups reach their peak in the late game, while some lineups have the capability to finish the game very early.

Early pushes put pressure on the enemy team by forcing them to defend their towers. This is an effective way to counter carry heroes, because they require some time and farm to become effective. Killing towers is also a good way to earn gold for the whole team, as every hero gains bounty.

Pushing also serves as a counter to turtling. Enemies trying to turtle will have a hard time earning their farm if your team keeps trying to destroy the enemy`s towers and creep waves. This forces their hand to defend, which usually results in an impending team clash. Most heroes push when the Tower life is low.

Pushing to the enemy, sometimes, can lead to clashing or teamfights.

Heroes

See also: Category:Pushers

Summoning abilities, such as Nature`s Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level dota2 `s Nature`s Call are excellent pushing abilities, as the summons can attack enemy creeps and buildings, as well as absorb large amounts of damage. Spammable AoE Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - nukes like Death Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Death Prophet 17 + 2.6 14 + 1.4 23 + 3 Level dota2 `s Crypt Swarm can quickly take down hostile creep waves and can keep up the push in this way. Heroes with AoE Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - healing abilities, such as Necrophos   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Necrophos 16 + 2.3 15 + 1.2 22 + 2.5 Level Base dota2 `s Death Pulse, can drastically boost the durability of allied creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2 and sustain a push. Some abilities, like Leshrac   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leshrac 16 + 1.8 23 + 1.7 26 + 3 Level Base dota2 `s Diabolic Edict, or Pugna   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Pugna 17 + 1.5 16 + 1 26 + 4.5 Level Base dota2 `s Nether Blast, can even deal direct damage to towers.

Beastmaster   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Beastmaster 23 + 2.5 18 + 1.6 16 + dota2 Broodmother   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Broodmother 17 + 2.8 18 + 2.2 18 + dota2 Chen   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base dota2 Dark Seer   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dark Seer 22 + 2.6 12 + 1.2 23 + 2.7 Level dota2
Death Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Death Prophet 17 + 2.6 14 + 1.4 23 + 3 Level dota2 Enchantress   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enchantress 16 + 1.3 19 + 1.8 21 + 3.1 Level Base dota2 Enigma   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base dota2 Jakiro   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Jakiro 25 + 2.6 10 + 1.2 28 + 2.8 Level Base dota2
Keeper of the Light   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Keeper of the Light 14 + 2.1 15 + 1.6 25 + dota2 Leshrac   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leshrac 16 + 1.8 23 + 1.7 26 + 3 Level Base dota2 Lone Druid   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lone Druid 17 + 2.4 24 + 2.7 13 dota2 Lycan   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lycan 25 + 3.3 16 + 1 17 + 1.55 Level Base dota2
Nature`s Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level dota2 Necrophos   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Necrophos 16 + 2.3 15 + 1.2 22 + 2.5 Level Base dota2 Pugna   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Pugna 17 + 1.5 16 + 1 26 + 4.5 Level Base dota2 Shadow Shaman   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shadow Shaman 21 + 2.1 16 + 1.6 21 + 3 Level dota2
Tinker Tiny Undying Venomancer

Countering pushes

Enemy pushes can be countered in different ways; most of them are very similar to pushing abilities.

To start counter pushing is one ganker of your team will try to attack the enemy hero while defending your tower.

The best counter to a push is ganking. Pushing exposes enemies the closer they get to your base, making ganks much easier to execute. Note, be that as it may, that ganking usually is not an anti-push (to prevent it from happening), but merely a good counter to it.

Long range AoE Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - abilities, such as Keeper of the Light   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Keeper of the Light 14 + 2.1 15 + 1.6 25 + dota2 `s Illuminate and Windranger`s Powershot can devastate enemy creep waves from a safe distance and significantly slow their push. Although less effective for defense, summoned units like enchanted Neutral Creeps can soak up some damage. The most effective defensive summons are Venomancer`s Plague Ward, as they are magic immune, deal enhanced damage to creeps and can be summoned in large amounts with low mana cost and cooldown.

Initiation is the most important element of starting a battle. As pushing teams are often clustered and stationary, initiating a fight against them is especially easy. Earthshaker`s Echo Slam, coupled with a Blink Dagger, can be a devastating ability against numerous, clustered opponents. Be that as it may, other intiators or tanky heroes can be used to make the first move as well.

When playing against a pushing lineup, it is important to stick together and to not die one by one, because the enemy can quickly turn a small advantage into some tower or barracks kills. Defensive Observer Wards and moving around with all five players can prevent dangerous situations.

Because heroes like Nature`s Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level dota2 will often attempt to push unprotected lanes, it is extremely crucial to always carry a Town Portal Scroll to defend incoming pushes.