Bio
Demnok Lannik, the Warlock | |
Play "Chaos comes at my command!" | |
Role: | Support / Initiator / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Demnok Lannik, the Warlock As Chief Curator and Head of Acquisitions for : | As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumorsit has not yet been confirmedr hinted that some pamphlet of primordial lore might still survive in its depths. Be that as it may, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive. |
Voice: | Sam A. Mowry ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Warlock responses Golem responses v • d • e Voice responses Hero ) |
Abilities
Target Unit
Enemies


Notes:
- Shared damage is the same damage type Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 as the source of the damage.
- This means physical damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 is spread as physical damage, magical damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 as magical and pure damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 as pure.
- Because of that, the shared damage does interact with every on-damage effect like disabling Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane
.
- Fatal Bonds` damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Spreads the damage before it is reduced or amplified in any way on the receiving target.
- When, for instance, Abaddon Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon 23 + 2.6 17 + 1.5 21 +
gets damaged while under the effect of Borrowed Time, the bonds still spread the damage, before Borrowed Time turns it into heals.
- This also goes for illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
. When damaging a bonded illusion, the damage is spread before it gets amplified for the illusions.
- This also goes for finishing blows. When, for instance, a unit at 10 health is hit by e.g. 1000 damage, the bonds still spread 25% of the 1000 damage.
- When, for instance, Abaddon Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon 23 + 2.6 17 + 1.5 21 +
- Only spreads the 3 damage types. Does not spread @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- The distance between the bonded units does not matter. Once bonded, they always spread or receive the spread damage.
- The spread damage is always sourced to Warlock. If a unit dies to the damage done by Fatal Bonds, Warlock is credited, no matter who caused the damage which got spread.
- Upon cast, the spell searches for visible enemy units within 700 of the cast target and binds them instantly together.
- Links the closest units to the initial target, instead of randomly choosing targets within the search radius.
- The damage caused by Fatal Bonds does not cause aggro. Bonded neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
do not react on the damage.
- Increases the total damage output of every damage by 50%/75%/100%/125% when the maximum amount of units is bonded.
- Successive casts of Fatal Bonds fully stack and work independently from each other.
Target Unit
Enemies / Allies

Magical

Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.

Notes:
- Deals damage or heals in 1 second intervals, starting 1 second after cast, resulting in 12 instances.
- Can deal up to 180/300/420/540 damage to the target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), or heal for the same amount if cast on an ally.
- Successive casts of Shadow Word fully stack and work independently from each other.
- The first sound is played when the target is an ally, the second sound when it is an enemy.
Enemies

Notes:
- The longer the spell gets channeled, the stronger units get slowed when standing inside the area.
- The strength of the slow is based on the channel duration, not on how long a unit stands in the affected area.
- The slow percentage increases by 3.5%/7%/10.5%/14% in 0.5 second intervals, starting 0.5 seconds after spell cast.
- So it takes 12.5/6.5/4.5/3.5 seconds for the slow to reach the 84% slow cap.
- The slow debuff is applied or refreshed in the same intervals.
Target Area
Enemies

Physical

Notes:
- Golems are always summoned at the center of the targeted area.
- The summoned golem is treated as a hero by most spells.
- Most spells which can target heroes only can also target the golem (e.g. Shallow Grave), and most buffs and debuffs last on the golem as long as they do on heroes.
- For a full list of spells that do not treat the golem as a hero see here.
- Aghanim`s Scepter upgraded Chaotic Offering summons both golems simultaneously after the effect delay.
- Destroys trees within 600 radius at the targeted point upon cast.
- The visual effect and sounds during the effect delay are visible and audible to everyone.
- Also plays a sound effect during the cast time, which is audible to everyone as well.
- When the level 20
talent is chosen, one golem is summoned whenever Warlock dies, on his death location.
- This golem`s stats are based on the current level of Chaotic Offering. The level 25 talents are applied as well, whichever is chosen.
- Aghanim`s Scepter neither affects the golem`s stats, nor does it make death summon 2 golems. It is always one golem.
- The golem is not summoned when Warlock dies while holding the Aegis of the Immortal.
- Just like a regular cast, the golem is summoned with a short delay. The area stun of Chaotic Offering is also applied around Warlock.
- When the level 25
talent for it is chosen, the golems are summoned with permanent spell immunity.
Videos
Info
Demnok Lannik the Warlock is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who possesses many powerful teamfight spells capable of inflicting chaos upon the enemy team. Shadow Word is a highly versatile spell, as it allows him to support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
allies by healing them or harass enemies by dealing damage over time, giving him strong lane presence. Beyond the early game, Warlock can turn any teamfight in his team`s favor as his other spells are strong when unleashed against multiple enemies. Fatal Bonds causes all enemies linked together to take bonus damage when one of their number takes damage, magnifying the strength of area-of-effect spells, while Upheaval can allow him to greatly slow any enemies caught in the radius of the spell, making it harder for them to maneuver in fights or escape. His ultimate, Chaotic Offering, summons a Golem after stunning all enemies in a wide area, allowing him to throw them into disarray. While unassuming and weak by himself, Warlock is a dangerous threat in any teamfight as his spells allow him to turn the enemies` numbers against them and sow chaos amongst their ranks.
Warlock`s Golem
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Demnok Lannik, the Warlock
Recommended Roles |
Support Initiator Disabler |
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
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Talent Tree
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+15 Chaotic Offering Golems Armor | 25 | Spell Immunity for Chaotic Offering Golems |
-30s Respawn Time | 20 | +350 Health |
-4s Shadow Word Cooldown | 15 | +150 Cast Range |
+6 All Stats | 10 | +20% XP Gain |
Warlock Golem
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Summon Stats
Hero