Bio
Ish`Kafel, the Dark Seer | |
Play "If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him." | |
Role: | Initiator / Jungler / Escape / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Ish Kafel, the Dark Seer Fast when he needs to be, and a : | Fast when he needs to be, and a cunning strategist, Ish`Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls `The Land behind the wall,` Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive releaseAnnounce of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen. |
Voice: | John Patrick Lowrie ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane |
General Strategy
Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.
Abilities
Target Area
Enemies

Magical


Notes:
- The pull duration always takes 0.5 seconds, no matter how far or close the units are from the center, so the speed varies.
- Affected units are fully disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access during the pull.
- The damage is applied upon losing the debuff, so that dispelling it causes it to happen earlier.
- Can pull units over impassable terrain.
- Fully affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units, but not invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units.
- Does not affect ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
, Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
and creep-heroes.
- Vacuum destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that
within 275 radius at the targeted point upon cast.
Target Unit
Enemies

Magical

Cannot be cast on spell immune enemies. Shell persists if debuff was placed before spell immunity and when not dispelled.

Notes:
- The shell can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
- Successive casts on the same unit do not stack. Casting it on a unit that already has the Ion Shell on, only refreshes the duration.
- Deals 3/5/7/9 (
11/13/15/17) damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.
- Can deal up to 750/1250/1750/2250 (
2750/3250/3750/4250) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), if it stays in range for the full duration.
- Affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units that go close to the shell wearer, be that as it may, the visual effects do not appear.
- Cannot be cast on creep-heroes.
Target Unit
Allies
Notes:
- Applies a haste DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
on the target, meaning it cannot be slowed A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
below the set value.
Target Point
Notes:
- The wall is always created perpendicular to the line between Dark Seer and the targeted point.
- Only creates illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
of heroes. Does not create them of illusions.
- Does not create an illusion for each Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 +
clone, only one of them can have a Wall of Replica illusion at a time.
- When the illusion dies, the wall can create a new one of that hero as soon as it comes in range.
- Illusions created by Wall of Replica have a static 5 gold and experience bounty which does not scale with levels.
- Every time the wall creates an illusion, it slows the hero right afterwards.
- The illusions are invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing for 0.1 second after creation and have a unique skin. They last as long as the wall lasts.
- Wall of Replica illusions are visually distinguishable for the enemies.
Videos
Info
Ish`kafel, the Dark Seer, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
with versatile abilities that allow him to assist allies and greatly change the conditions of combat. His Vacuum in particular affects enemies in a large area and is a powerful crowd-control. It not only disorients and damages enemies, but also pushes them into a small area to follow up with area spells or to trigger other abilities, such as his Wall of Replica ultimate that turns the very power of enemies against them in the form of illusions that replicate their statistics. His other spells focus on buffing allies with speed, or in the case of his Ion Shell, granting an aura that radiates damage onto enemies who venture within it.
Talents
Hero Talents | ||
+80 Ion Shell Damage | 25 | +25 ![]() |
+75 Vacuum AoE | 20 | 10% Cooldown Reduction |
+14 Health Regen | 15 | +120 Damage |
+100 Cast Range | 10 | 12% Evasion |
- The evasion stacks multiplicatively with other sources of evasion.
- The health regen is added as a bonus and does not benefit illusions.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
Recommended items
Starting Items:
- Stout Shield gives you resistance to physical attacks whether you are laning or jungling.
- Tangoes cover your health and mana issues until you build up your early game items.
- Iron Branches is beneficial with its early boost to Dark Seer`s attributes, but also help you build up to a Magic Wand and/or Mekansm later on.
- Soul Ring can be considered as it can be assembled in the side shop and lets your team use the courier more. This is especially important if your midlaner plans on getting a Bottle quickly.
Early Game:
- Soul Ring covers most of your mana issues and allows you to constantly cast your Ion Shell in order to harass your lane opponents and get some last hits.
- Boots of Speed gives mobility for chasing or running away.
Core Items:
- Magic Wand allows you to sustain your presence in fights.
- Arcane Boots increase your mana pool and allow you to give your teammates mana.
- Mekansm adds to Dark Seer`s teamfight effectiveness and increases your durability. Also his decent Intelligence gain means he will generally have enough mana to use the heal.
- Town Portal Scroll allows you to be at any lane for a gank, countergank, or push in seconds.
Situational Items:
- Bottle can also be used to sustain high mana use, if the Dark Seer is put midlane. It has the added benefit of rune control as most runes are useful for Ion Shell harass.
- Crimson Guard can protect your team from enemy carries in teamfights.
- Aghanim`s Scepter effectively allo
Ish`kafel, the Dark Seer
Recommended Roles |
Initiator Jungler Escape Disabler |
Fast when he needs to be, and a cunning strategist, Ish`Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls `The Land behind the wall,` Dark Seer remains an outsider here⃢₀ₔa warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer`s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over⃢₀ₔthen sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he`s the greatest tactician this strange new world has ever seen.
Abilities
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Talent Tree
Talent Tree | ||
+80 Ion Shell Damage | 25 | +25 Strength |
+75 Vacuum AoE | 20 | +10% Cooldown Reduction |
+14 Health Regen | 15 | +120 Damage |
+100 Cast Range | 10 | 12% Evasion |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |