Info
Heroes
Abaddon Alchemist Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Alchemist 25 + 2.1 11 + 1.2 25 +
- Unstable Concoction:
- Countdown can now be seen by enemies
- Now has an area targeting cursor
- Greevil`s Greed now grants 4x gold bounty from Runes
- Alchemist can now cast Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
to directly grant any allied hero all Aghanim`s Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well

- Berserker`s Call cast point from 0.3 to 0.4
- Counter Helix now triggers when attacks land rather than when they start
- Affects Centaur Warrunner For the neutral centaur creeps, see Centaur Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Centaur Warrunner 23 +
`s Return and Timbersaw`s Reactive Armor as well
- Affects Centaur Warrunner For the neutral centaur creeps, see Centaur Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Centaur Warrunner 23 +
- Culling Blade movement and attack speed bonuses reduced from 40% to 30%
- Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
- Units affected by Nightmare no longer provide vision
- Nightmare End can now be used by Bane to end all other existing Nightmares

- Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
- Firefly damage reduced from 20/40/60/80 to 10/30/50/70
- Base damage increased by 4
- Wild Axes cast point from 0.5 to 0.4
- Call of the Wild Boar attack point from 0.633 to 0.5

- Thirst:
- Bonuses scale from 100 to 25% @@@#@@@HP(hp.com)###@### instead of 100 to 0%
- Vision threshold from 30% health to 25%
- Intelligence growth increased from 1.4 to 2.0
- Shuriken Toss:
- Track now shows how much gold the enemy is carrying in the debuff tooltip

- Movement speed reduced from 295 to 290
- Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
- Incapacitating Bite is no longer a Unique Attack Modifier
- Insatiable Hunger attack damage from 60/80/100 to 60/90/120

- Return now triggers when attacks land rather than when they start
- Affects Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 +
`s Counter Helix and Timbersaw`s Reactive Armor as well
- Affects Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 +
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees.
- Crystal Nova:
- Movement and attack slow from -30 to -20/30/40/50
- Slow duration from 3.5/4/4.5/5 to 4.5
- Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
- Freezing Field cooldown from 150/120/90 to 90
- Ion Shell duration increased from 20 to 25 seconds
- Wall of Replica:
- Damage dealt by illusions from 70/80/90% to 60/75/90%
- Duration from 15/30/45 to 45
- Mana cost from 200/300/400 to 125/250/375
Gold & Experience
- AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
- AoE Bonus XP component based on Team XP difference reduced by 40%
- Melee lane creep bounty reduced from 43 to 40 (-7%)
- Range lane creep bounty reduced from 48 to 45 (-6.25%)
- Hero kills (the non-net worth portions) are worth 10% more
- Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
- If you are the only person contributing to a kill, you still get the same gold overall
- AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
- Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
- The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero⃢₀ₙs relative rank in net worth amongst all the enemies on that team.
- Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
- Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%
- This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
- Melee Barracks team bounty increased from 175 to 275
- Ranged Barracks team bounty increased from 100 to 225
- Tier 2 and 3 towers armor reduced from 25 to 22
Lane Creeps
- Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
- This means that you will get an extra melee creep at 15 minutes instead of at 17:30
- Extra range/siege creep additions spawntime from 45:30 to 45:00
- Creeps now meet slightly closer to the Dire safelane
Neutral Creeps
- Ancient Black Dragon bounty reduced from 199 to 170
- Ancient Black Drake bounty reduced from 50 to 40
- Ancient Rumblehide bounty reduced from 83 to 65
- Satyr Tormenter gold bounty reduced from 104 to 84
- Hellbear health reduced from 950 to 700
- Hellbear bounty reduced from 65 to 50
- Ogre Frostmage bounty reduced from 52 to 40
- Reworked Mud Golems:
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Mud Golems no longer have Spell Immunity |
Gameplay Mechanics
- Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
- Melee attacks now miss if the target is farther than 350 range more than their attack range
- Reduced All Pick drafting time from 40 to 35 seconds per turn
- The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock`s Golem, etc): Ice Vortex, Mana Void, Berserker`s Call, Blood Rite, Blade Fury, Omnislash, Torrent, Ghost Ship, Smoke Screen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem`s Immolation, Sticky Napalm, Primal Split`s Immolation, Call Down, Invoker`s Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Astral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earthbind, Poof, Rip Tide, Nyx`s Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Attack!, Ravage, Demonic Purge, Fortune`s End
- Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself.
- Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
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The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangling Claws DPS, Return, Echo Stomp, Land Mines, Suicide Squad, Attack! The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta, and Meld As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray |
- Cast behavior while turning to cast has been adjusted.
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Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started. It now treats your order as the same once you are in cast range. The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior. This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time). |
- Reworked the Item Silencing and Passive Disabling behaviors.
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Item Silencing is called Mute. Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state) Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/Doom blocked (not items, abilities) are included in the list of abilities Break disables. The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock, Counter Helix, Great Cleave, Craggy Exterior, Slardar`s Bash, Inner Beast, Dragon Blood, Mortal Strike, Degen Aura, Greevil`s Greed, Drunken Brawler, Feral Impulse, Shapeshift`s Critical Strike, Chaos Strike, Return, Reactive Armor, Curse of Avernus, Natural Order, Empowering Haste, Spell Shield, Thirst, Marksmanship, Precision Aura, Presence of the Dark Lord, Blade Dance, Coup de Grace, Vengeance Aura, Backstab, Headshot, Take Aim, Psi Blades, Geminate Attack, Lunar Blessing, Moon Glaives, Desolate, Jinada, Geostrike, Essence Shift, Fervor, Arcane Aura, Static Field, Heartstopper, Sadist, Overload, Fiery Soul, Untouchable, Null Field, Gravekeeper`s Cloak, Spirit Bear`s Entangling Claws and Demolish. Additional Note: Evasion, Damage Block, and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly`s evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail not being disabled). |
- Hex no longer applies the Break mechanic
- Affects Scythe of Vyse, Voodoo, etc
- Silence no longer disables Invisibility
- Previously it disabled some and not others
- Moved Ring of Health, Void Stone, and Orb of Venom from Secret Shop to the Base
- Moved Platemail, Talisman of Evasion, and Ultimate Orb from the Base to the Secret Shop
- Added Void Stone and Mantle of Intelligence to Side Shop
- Runes now have a higher hit box priority over units
- Armor now shows decimal places in the hover tooltip
- Fixed buyback respawn timer penalty being reset if you die holding Aegis
- The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
Abaddon
- Borrowed Time can now be cast while disabled (same rules as Morphling`s Morph)
Alchemist
- Unstable Concoction countdown can now be seen by enemies
- Unstable Concoction now has an area targeting cursor
- Greevil`s Greed now grants 4x gold bounty from Runes
- Alchemist can now cast Aghanim`s Scepter to directly grant any allied hero all Aghanim`s Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
Ancient Apparition
- Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
Axe
- Berserker`s Call cast point from 0.3 to 0.4
- Counter Helix now triggers when attacks land rather than when they start
- Affects Centaur Warrunner`s Return and Timbersaw`s Reactive Armor as well
- Culling Blade movement and attack speed bonuses reduced from 40% to 30%
Bane
- Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
- Units affected by Nightmare no longer provide vision
- Nightmare End can now be used by Bane to end all other existing Nightmares
Batrider
- Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
- Firefly damage reduced from 20/40/60/80 to 10/30/50/70
Beastmaster
- Beastmaster base damage increased by 4
- Wild Axes cast point from 0.5 to 0.4
- Call of the Wild Boar attack point from 0.633 to 0.5
Bloodseeker
- Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
- Thirst vision threshold from 30% health to 25%
Bounty Hunter
- Bounty Hunter Intelligence growth increased from 1.4 to 2.0
- Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
- Shuriken Toss cast range reduced from 650 to 400
- Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
- Track`s Shuriken Toss bounce range from 900 to 1200
- Track now shows how much gold the enemy is carrying in the debuff tooltip
Brewmaster
- Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
Bristleback
- Bristleback movement speed reduced from 295 to 290
- Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
Broodmother
- Incapacitating Bite is no longer a Unique Attack Attack Modifier
- Insatiable Hunger attack damage from 60/80/100 to 60/90/120
Centaur Warrunner
- Return now triggers when attacks land rather than when they start
- Affects Axe`s Counter Helix and Timbersaw`s Reactive Armor as well
- Added Aghanim`s Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
Chaos Knight
- Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
Clinkz
- Skeleton Walk cooldown from 20 to 20/19/18/17
- Death Pact cooldown from 45/40/35 to 45/35/25
Clockwerk
- Rocket Flare speed from 1500 to 1750
Crystal Maiden
- Crystal Nova movement and attack slow from -30 to -20/30/40/50
- Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
- Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
- Freezing Field cooldown from 150/120/90 to 90
Dark Seer
- Ion Shell duration increased from 20 to 25 seconds
- Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
- Wall of Replica duration from 15/30/45 to 45
- Wall of Replica mana cost from 200/300/400 to 125/250/375
Dazzle
- Poison Touch level 4 damage from 32 to 36
Death Prophet
- Exorcism spirit count from 4/12/21 to 6/13/21
Disruptor
- Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
Dragon Knight
- Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
- Corrosive Breath damage is now lethal
- Elder Dragon Form`s Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
Earth Spirit
- Boulder Smash damage from 125 to 50/100/150/200
- Geomagnetic Grip manacost from 75 to 100
- Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
- Magnetize can now be dispelled
- Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
Elder Titan
- Echo Stomp channel time from 1.8 to 1.6
- Echo Stomp cooldown from 15 to 14/13/12/11
Enchantress
- Untouchable attack slow from 30/60/90/120 to 40/70/100/130
- Enchant can now be cast on controlled units to refresh the Enchant duration
- Impetus now pierces Spell Immunity
Enigma
- Midnight Pulse cast point improved from 0.3 to 0.2
- Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
- Black Hole mana cost from 275/350/425 to 275/325/375
Gyrocopter
- Rocket Barrage no longer has a cast point (Previously had 0.3)
- Call Down missile two slow duration from 3 to 4
Huskar
- Inner Vitality cast range increased from 550 to 800
- Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
Invoker
- Invoker Intelligence gain from 2.5 to 3.2
- Invoke no longer triggers cooldown if it only swaps the ability slots
- Sun Strike cooldown from 30 to 25
- Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
Io
- Relocate double click now teleports to fountain
Jakiro
- Jakiro base strength increased from 24 to 25
- Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
- Macropyre area of effect increased from 225 to 240
Juggernaut
- Blade Fury cooldown from 30/25/