Abilities
Centaur Conqueror
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
The Centaur Conqueror`s powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly.
Notes:
- As a neutral unit:
- The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 3 invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units, be that as it may, it does when it is aggroed.
- All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Centaur Courser
Affects
Allies
Allies
This creature protects its allies with a Magic resistance aura. Creeps are better protected.
Notes:
- The aura`s buff lingers for 0.5 seconds.
- Multiple instances of Cloak Aura stack multiplicatively with each other.
- Stacks multiplicatively with other sources of magic resistance.
- Increases most heroes` total magic resistance to 28.75%, assuming basic 25% magic resistance and no other sources of magic resistance.
- Increases Meepo`s and Visage`s total magic resistance to 38.25% and 14.5% respectively, assuming their basic magic resistance and no other sources of magic resistance.
- Treats creep-heroes as heroes.
Info
The large Centaur camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps . It contains 1 Centaur Conqueror and 2 Centaur Courser, and gives a total of 161 experience and 85-100 gold.
Videos
Tips
- The Cloak Aura is not very useful for heroes, but heroes that summon or control units such as Chen may really benefit from it. The 20% Magic Resistance bonus will make it harder for the enemy to kill them with magic damage.
Trivia
- In the original DotA, the Centaur Conqueror was known as "Centaur Khan", and the Centaur Courser was known as "Centaur Outrunner".
Version history
Version
Description
- Replaced Centaur Camp with Large Centaur Camp at large camp spawn locations.
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Centaur Conqueror
| Notes
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Centaur Courser
| Notes
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Version History
Patch Version | Balance Changes |
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6.87 | |
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6.86 | |
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6.82 | |
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