Hellbear Camp


Abilities

Hellbear Smasher

Thunder Clap
Does not pierce spell immunity. Play
Q
C
Ability
No Target
Affects
Enemies
Damage
Magical
The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing.
Cast Animation: 0.5+0.57
Radius: 300
Damage: 150
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 3
Cooldown symbol.png 12
Mana symbol.png 100
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Polar Furbolg Ursa Warrior Thunder Clap: Dispellable with any dispel.

Notes:

  • As a player controlled unit:
    • No restrictions.


Swiftness Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Radius: 900
Attack Speed Bonus: 15
Modifiers
Buff Centaur Khan Endurance Aura Bonus: Undispellable.

Notes:

  • The aura`s buff lingers for 0.5 seconds.


Hellbear

Cloak Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Radius: 900
Hero Magic Resistance Bonus: 5%
Non-Hero Magic Resistance Bonus: 20%
Can be used by illusions. Illusions can bestow the aura, but are not affected by the magic resistance.
Modifiers
Buff Mudgolem Cloak Aura Bonus: Undispellable.

Notes:

  • The aura`s buff lingers for 0.5 seconds.
  • Multiple instances of Cloak Aura stack multiplicatively with each other.
  • Increases most heroes` total magic resistance to 28.75%, assuming basic 25% magic resistance and no other sources of magic resistance.
  • Increases Meepo`s and Visage`s total magic resistance to 38.25% and 14.5% respectively, assuming their basic magic resistance and no other sources of magic resistance.


Info

Hellbear Camp.jpg

The Hellbear camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 1 Hellbear Smasher and 1 Hellbear, and gives a total of 165 experience and 97-114 gold.

Hellbear Smasher Hellbear Smasher Jungle Creep Level 5 Health 950 Health regeneration 1 Mana 300 Mana regeneration 1 Armor 4 Magic resistance 0% Attack damage 49‒55 Acquisition range 500 Attack range 100 Base attack time 1.55 Attack dota2
Hellbear Smasher model.png
Jungle Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 950
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 300
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 49‒55
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.55
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 61‒70
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 0.95
Hellbear Hellbear Jungle Creep Level 4 Health 700 Health regeneration 0.5 Mana regeneration 1 Armor 3 Magic resistance 0% Attack damage 39‒44 Acquisition range 500 Attack range 100 Base attack time 1.5 Attack animation 0.3+0.3 Movement dota2
Hellbear model.png
Jungle Creep
Level 4
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 700
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 39‒44
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 36‒44
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 70
Model scale 0.8


Videos

Trivia

  • In the original DotA, the Hellbear Smasher was known as "Polar Furbolg Ursa Warrior", and the Hellbear was known as "Polar Furbolg Champion".

Version history

Version
Description
  • Added a new ability for Hellbears
Cloak Aura
This creature protects its allies with a Magic Resistance aura. Creeps are better protected.
Radius: 900
Hero magic resistance bonus: 5%
Non-hero magic resistance bonus: 20%
Note: Multiple instances of Cloak Aura stack.
  • Swiftness Aura is now disabled by Break.
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
  • Centaur Conqueror`s Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Hellbear Smasher HPTechnology company reduced from 1100 to 950
  • Hellbear Armor reduced from 5 to 3
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Changed the Furbolg`s Stomp to a Clap
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Increased the cooldown on the neutral creeps` Warstomp.
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit

Gallery

Hellbear Smasher

Thunder Clap
Ability: No Target
Affects: Enemy Units
Damage: Magical
The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing.
QC
100
12
Damage:
Movement Speed Slow:
Attack Speed Slow:
Slow Duration:
Radius:
₠150
₠25%
₠25
₠3
₠300
Affected By:₠
Notes
  • As a neutral unit the Hellbear Smasher only casts this spell when 3 or more valid enemy units are within the radius when it is attacking.
  • Blocked by Spell Immunity.
  • Can be purged.
Swiftness Aura
Ability: Aura
Affects: Allied Units
The seasoned Hellbear Smasher attacks more quickly and inspires nearby allies to follow suit.
W
Bonus Attack Speed:
Radius:
₠15
₠900
Affected By:₠
Notes
  • Illusions also benefit from this ability.
  • Disabled by Break.

Hellbear

Cloak Aura
Ability: Aura
Affects: Allied Units
Protects allies from magical damage. Creeps are protected better.
Creep Magic Resistance:
Hero Magic Resistance:
Radius:
₠20%
₠5%
₠900
Affected By:₠
Notes
  • This bonus can stack with itself.
  • Disabled by Break.

Version History

Patch Version Balance Changes
6.86
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
6.84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
6.82
  • Centaur Conqueror`s Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
6.79
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear Armor reduced from 5 to 3