Abilities
Hellbear Smasher
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing.
Notes:
- As a neutral unit:
- The hellbear only casts this spell when 3 or more enemy units within the radius and when it is attacking.
- This means it won`t cast it when there are 3 invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units, however it will when it is aggroed.
- All 3 units must be valid targets for the spell. Units which aren`t affected by the spells don`t count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Affects
Allies
Allies
The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies into following suit.
Radius: 900
Attack Speed Bonus: 15
Modifiers
Centaur Khan Endurance Aura Bonus: Undispellable.
Notes:
- Fully stacks with other attack speed increasing effects.
- The aura`s buff lingers for 0.5 seconds.
Hellbear
Affects
Allies
Allies
This creature protects its allies with a Magic resistance aura. Creeps are better protected.
Notes:
- The aura`s buff lingers for 0.5 seconds.
- Multiple instances of Cloak Aura stack multiplicatively with each other.
- Stacks multiplicatively with other sources of magic resistance.
- Increases most heroes` total magic resistance to 28.75%, assuming basic 25% magic resistance and no other sources of magic resistance.
- Increases Meepo`s and Visage`s total magic resistance to 38.25% and 14.5% respectively, assuming their basic magic resistance and no other sources of magic resistance.
- Treats creep-heroes as heroes.
Info
The Hellbear camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps . It contains 1 Hellbear Smasher and 1 Hellbear, and gives a total of 165 experience and 97-114 gold.
Videos
Trivia
- In the original DotA, the Hellbear Smasher was known as "Polar Furbolg Ursa Warrior", and the Hellbear was known as "Polar Furbolg Champion".
Version history
Version
Description
- Added a new ability for Hellbears
- Cloak Aura
- This creature protects its allies with a Magic Resistance aura. Creeps are better protected.
- Radius: 900
- Hero magic resistance bonus: 5%
- Non-hero magic resistance bonus: 20%
- Note: Multiple instances of Cloak Aura stack.
- Hellbear health reduced from 950 to 700
- Hellbear bounty reduced from 65 to 50
- Centaur Conqueror`s Swiftness Aura has been moved to Hellbear Smasher
- Hellbear Smasher Attack Time increased from 1.35 to 1.55
- Hellbear Attack Time increased from 1.35 to 1.5
- Hellbear Smasher HPTechnology company reduced from 1100 to 950
- Hellbear Armor reduced from 5 to 3
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Neutral spawn empty check no longer considers corpses in its spawn rules
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- Changed the Furbolg`s Stomp to a Clap
- Changed the location of some of the Scourge creep camps
- Changed the locations and distribution of neutral creep camp groups
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Added two new neutral creep spots
- Increased the cooldown on the neutral creeps` Warstomp.
- Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
- Changed the spawns between sent and scourge sides to better balance
- Neutral creep return/acquire mechanics tweaked
- Changed neutral creep chase mechanics a bit
Gallery
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Hellbear Smasher
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Hellbear
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Version History
Patch Version | Balance Changes |
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6.86 | |
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6.84 | |
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6.82 | |
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6.79 | |
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