Large Satyr Camp


Abilities

Satyr Tormenter

Shockwave
Not blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
W
Ability
Target Point / Target Unit
Affects
Enemies
Damage
Magical
The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits.
Cast Animation: 0.5+0.83
Cast Range: 700
Starting Radius: 180
Travel Distance: 1200
End Radius: 200
Damage: 160
Cooldown symbol.png 8
Mana symbol.png 100

Notes:

  • The shockwave travels at a speed of 900.
  • Can hit units up to 1580 range away (starting radius + travel distance + end radius).
  • The complete affected area is shaped like a cone.
  • When targeting a unit, it will be cast towards the unit`s direction.
  • As a neutral unit:
    • The satyr only casts Shockwave when 3 or more hostile units are within the cast range and it is getting aggroed.
    • All 3 units must be valid targets for the spell. Units which aren`t affected by the spells don`t count.
    • Always casts it towards the closest of the 3 units.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).


Unholy Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
The Satyr Tormenter`s demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies.
Radius: 900
Health Regen Bonus: 6
Modifiers
Buff Satyr Hellcaller Unholy Aura Bonus: Undispellable.

Notes:

  • The aura`s buff lingers for 0.5 seconds.
  • Stacks with all other sources of flat health regeneration.
  • The flat health regen bonus is not considered by percentage health regeneration increases.
  • Regenerates up to 360 health in one minute.


Satyr Mindstealer

Mana Burn
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
B
Ability
Target Unit
Affects
Enemies
Damage
Magical
The Satyr Mindstealer removes a fragment of his enemy`s soul, burning away some mana and dealing damage equal to the amount of mana burned.
Cast Animation: 0.5+0.7
Cast Range: 600
Mana Burned: 100
Mana Burned as Damage: 100%
Cooldown symbol.png 18
Mana symbol.png 50

Notes:

  • Applies the damage first, and then the mana loss.
  • Can be cast on units with no mana pool with no effect, wasting the mana and cooldown.
  • As a neutral unit:
    • The satyr never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.6 when cast by Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).


Satyr Banisher

Purge
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
G
Ability
Target Unit
Affects
Units
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy`s movement.
Cast Animation: 0.2+0.8
Cast Range: 350
Move Speed Slow: 50%
Slow Duration: 5
Cooldown symbol.png 3
Mana symbol.png 120
Modifiers
Debuff Satyr Trickster Purge: Dispellable with any dispel.

Notes:

  • The slow deceases in 1 second intervals, so it slows for 50%/40%/30%/20%/10% during the 1st/2nd/3rd/4th/5th second.
  • Does not slow allied targets.
  • As a neutral unit:
    • The satyr never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.9 when cast by Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).


Trivia

  • The Satyr Banisher used to be called the Satyr Trickster
  • The Satyr Mindstealer used to be called the Satyr Soulstealer
  • The Satyr Tormenter used to be called the Satyr Hellcaller

Info

Large Satyr Camp.jpg

The Large Satyr camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 1 Satyr Tormenter, 1 Satyr Mindstealer and 1 Satyr Banisher, and gives a total of 178 experience and 96-113 gold.

Satyr Tormenter Satyr Tormenter Jungle Creep Level 6 Health 1100 Health regeneration 1 Mana 400 Mana regeneration 1 Armor 0 Magic resistance 0% Attack damage 49‒55 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack dota2
Satyr Tormenter model.png
Jungle Creep
Level 6
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 49‒55
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 62‒73
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 0.95
Satyr Mindstealer Satyr Mindstealer Jungle Creep Level 4 Health 600 Health regeneration 0.5 Mana 600 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 24‒27 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack dota2
Satyr Mindstealer model.png
Jungle Creep
Level 4
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 600
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 600
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 24‒27
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 22‒26
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 50
Model scale 0.8
Satyr Banisher Satyr Banisher Jungle Creep Level 2 Health 300 Health regeneration 0.5 Mana 500 Mana regeneration 1 Armor 0 Magic resistance 0% Attack damage 7‒10 Acquisition range 300 Attack range 300 Base attack time 1.7 Attack dota2
Satyr Banisher model.png
Jungle Creep
Level 2
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 300
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 500
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 7‒10
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.7
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 330
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 12‒14
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 33
Model scale 0.7

Videos

Trivia

  • In the original DotA, the Satyr Tormenter was called "Satyr Hellcaller", the Satyr Mindstealer was called "Satyr Soulstealer", and the Satyr Banisher was called "Satyr Trickster".

Version history

Version
Description
  • Purge slow reduced from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%
  • Satyr Tormenter mana pool reduced from 600 to 400.
  • Reduced Purge cooldown from 5 to 3.
  • Increased Unholy Aura health regeneration bonus from 4 to 6.
  • Shockwave
    • Increased travel distance from 800 to 1200.
    • Reduced travel speed from 1050 to 900.
    • Increased damage from 125 to 160.
  • Unholy Aura is now disabled by Break.
  • Purge no longer deals damage to summoned units.
  • Satyr Tormenter gold bounty reduced from 104 to 84.
  • Satyr Banisher @@@#@@@HP(hp.com)###@### increased from 240 to 300.
  • Satyr Banisher movement speed increased from 300 to 330.
  • Satyr Banisher attack range reduced from 600 to 300.
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7.
  • Satyr Banisher`s Purge cast range increased from 200 to 350.
  • Purge cast point improved from 0.5 to 0.2.
  • Medium Satyr XP bounty reduced from 88 to 62.
  • Satyr Hellcaller XP bounty reduced from 155 to 119.
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row.
  • Unholy Aura health regeneration bonus increased from 3 to 4.
  • Purge mana cost decreased from 150 to 120.
  • Big Satyr mana pool increased from 300 to 600.
  • Medium Satyr mana pool from 400 to 600.
  • Unholy Aura AoE decreased from 1000 to 900.
  • Shockwave damage increased from 100 to 125.
  • Neutral spawn empty check no longer considers corpses in its spawn rules.
  • Purge is no longer auto-cast.
  • Small Satyr mana pool increased from 250 to 500.
  • Purge mana cost increased from 60 to 120.
  • Adjusted neutral creep active abilities to all be on the bottom left most spot.
  • Improved Satyr Hellcaller`s Unholy Aura.
  • Changed the location of some of the Scourge creep camps.
  • Changed the locations and distribution of neutral creep camp groups.
  • Satyr Trickster -> Increased movement speed.
  • Reworked Neutral Creep abilities and mechanics to better balance them out.
  • Improved Mana Burn cast range on neutral Satyr (only meaningful when converted since it does not autocast anymore).
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots.
  • Hellcaller tweaked a bit.
  • Changed hotkey on Satyr`s Mana Burn to R like all the other mana burns.
  • Reworked abilities on Satyr Hellcaller.
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance.
  • Neutral creep return/acquire mechanics tweaked.
  • Satyr Hellcaster Mana Burn ranged reduced.
  • Changed neutral creep chase mechanics a bit.

Satyr Banisher

Purge
Ability: Unit Target
Affects: Units
Damage: Magical
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy`s movement. If the enemy is a summoned unit or an illusion, it takes bonus damage.
QG
120
3
Movement Speed Slow:
Summon/Illusion Damage:
Slow Duration:
Cast Range:
₠50%
₠400
₠5
₠350
Affected By:₠
Notes
  • As a neutral unit the Satyr Banisher never casts this spell.
  • The slow decays over time by 10% per second.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere.
  • Can be purged.

Satyr Mindstealer

Mana Burn
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
The Satyr Mindstealer removes a fragment of the enemy`s soul, burning away some mana and dealing damage equal to the amount of mana burned.
QB
50
18
Mana Burn:
Damage:
Cast Range:
₠100
₠100% of Mana Burned
₠600
Affected By:₠
Notes
  • As a neutral unit the Satyr Mindstealer never casts this spell.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere.

Satyr Tormenter

Shockwave
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
The Satyr Tormenter tears open an unstable rift to the underworld, creating a shockwave that travels in a line along the ground, dealing damage to enemies it hits.
QW
100
8
Damage:
Radius:
Distance:
Cast Range:
₠160
₠180 growing to 200
₠1200
₠700
Affected By:₠
Notes
  • The projectile travels at a speed of 900.
  • Can hit units up to 1000 range away.
  • As a neutral unit the Satyr Tormenter only casts this spell when 3 or more valid enemy units are within cast range when it is attacking.
  • Always targets the closest of the 3 units.
  • Blocked by Spell Immunity.
Unholy Aura
Ability: Aura
Affects: Allied Units
The Satyr Tormenter`s demonic communion allows him to emanate regenerative power, increasing the health regeneration of himself and all nearby allies.
W
Bonus HP Regen:
Radius:
₠6
₠900
Affected By:₠
Notes
  • HP is replenished in smaller 0.4 health instances every 0.1 seconds.
  • Disabled by Break.

Version History

Patch Version Balance Changes
7.02
  • Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%
6.87
  • Satyr Tormenter mana pool reduced from 600 to 400
6.86
  • Satyr Banisher`s Purge cooldown reduced from 5 to 3 seconds
  • Satyr Tormenter`s Unholy Aura HP regen increased from 4 to 6
  • Satyr Tormenter`s Shockwave distance increased from 800 to 1200
  • Satyr Tormenter`s Shockwave speed reduced from 1050 to 900
  • Satyr Tormenter`s Shockwave damage increased 125 to 160
6.84
  • Satyr Tormenter gold bounty reduced from 104 to 84
6.82
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher`s Purge cast range increased from 200 to 350
6.79
  • Satyr Banisher`s Purge cast point improved from 0.5 to 0.2
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormenter XP bounty reduced from 155 to 119
6.74
  • Satyr Banisher`s Purge mana cost decreased from 150 to 120
  • Satyr Tormenter Unholy Aura health regeneration bonus increased from 3 to 4
6.73
  • Satyr Tormenter mana pool increased from 300 to 600
  • Satyr Mindstealer manapool from 400 to 600
6.72d
  • Satyr Tormenter Unholy Aura AoE decreased from 1000 to 900
6.72
  • Satyr Tormenter Shockwave damage increased from 100 to 125
6.69
  • Satyr Banisher`s Purge is no longer auto-casted
6.66
  • Satyr Banisher manapool increased from 250 to 500
  • Satyr Banisher`s Purge mana cost increased from 60 to 120