Drakken Camp


Abilities

Ancient Drakken Sentinel

Evasion
Not blocked by Linken`s Sphere. Pierces spell immunity.
Ability
Passive
Affects
Self
The Drakken Sentinel has assumed a partially ethereal form, making him difficult to hit with attacks.
Proc Chance: 15%


Ancient Drakken Armorer

Evasion
Not blocked by Linken`s Sphere. Pierces spell immunity.
Ability
Passive
Affects
Self
The Drakken Armorer moves about quickly, making him difficult to hit with attacks.
Proc Chance: 15%


Guardian Aura
Pierces spell immunity.
The Drakken Armorer is wholly devoted to his cause, increasing his tolerance for physical attacks. Nearby allies are similarly devoted to the Overseer and are able to withstand more blows.
Radius: 900
Armor Bonus: 3
Modifiers
Buff Blue Dragonspawn Overseer Devotion Aura Bonus: Undispellable.


Info

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This article or section contains content that has been removed from the game or store. It exists solely for archival purposes.
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The Drakken camp was an ancient camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contained 1 Ancient Drakken Sentinel and 2 Ancient Drakken Armorers, and gave a total of 300 experience and 246-278 gold.

The Drakkens were ported, but not released in Dota 2. In 7.00 Version 7.00(Full list) Added new hero: Monkey King Nerfed: Alchemist Arc Warden Drow Ranger Meepo Omniknight Phantom Assassin Reworked: Lycan Necrophos Techies Treant Protector Added Aghanim s Scepter: Anti-Mage Bounty Hunter Chaos Knight Phantom Lancer Riki , the Drakkens got deprecated completey, and their game files replaced by the Ancient Prowler Shaman Ancient Prowler Shaman Jungle Creep Level 5 Health 1200 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 11 Magic resistance 0% Attack damage 59‒65 Acquisition range 500 Attack range 100 Base attack time 1.5 dota2 and Ancient Prowler Acolyte Ancient Prowler Acolyte Jungle Creep Level 3 Health 600 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 10 Magic resistance 0% Attack damage 33‒38 Acquisition range 500 Attack range 100 Base attack time 1.5 dota2 .

Ancient Drakken Armorer Play “More pages for my Black Grimoire!” This article or section contains content that has been removed from the game or store. It exists solely for archival purposes. Ancient Drakken Armorer Ancient Jungle Creep Level 5 dota2
Ancient Drakken Armorer model.png
Ancient Jungle Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1200
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor 1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 59‒65
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.83+0.5
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 86‒98
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 119
Model scale 0.85
Ancient Drakken Sentinel Play “More pages for my Black Grimoire!” This article or section contains content that has been removed from the game or store. It exists solely for archival purposes. Ancient Drakken Sentinel Ancient Jungle Creep Level 3 dota2
Ancient Drakken Sentinel model.png
Ancient Jungle Creep
Level 3
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 675
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 33‒38
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.83+0.5
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 74‒82
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 62
Model scale 0.7

Videos

Trivia

Version history

Version
Description
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral pullability area for the Scourge ancients a bit
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit