Dragon Camp


Abilities

Ancient Black Dragon

Fireball
Does not pierce spell immunity. Play
Q
F
Ability
Target Area
Affects
Enemies
Damage
Magical
The Black Dragon hurls a fire blast on the ground, igniting the area in a 300 radius for 10 seconds. Enemies caught in the fire will take 85 damage per second.
Cast Animation: 0.3+1.1
Cast Range: 1000
Radius: 300
Damage per Second: 85
Duration: 10
Cooldown symbol.png 10
Mana symbol.png 100

Notes:

  • Deals 42.5 damage in 0.5 second intervals, immediately upon cast, resulting in 21 damage instances.
  • Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
  • As a neutral unit:
    • The dragon never uses this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).


Splash Attack
Not a Unique Attack Modifier. Disabled by Break. Pierces spell immunity.
Ability
Passive
Affects
Enemies
Damage
Magical
The Black Dragon`s explosive attacks are felt by all nearby enemies. Units closer to the blast take more damage.
100% Splash Radius: 50
50% Splash Radius: 150
25% Splash Radius: 250

Notes:


Dragonhide Aura
Disabled by Break. Pierces spell immunity.
Ability
Passive
Affects
Allies
The Ancient Black Dragon`s dreaded presence grants nearby allies additional armor. This bonus can stack with itself.
Radius: 900
Armor Bonus: 3
Modifiers
Buff Black Dragon Dragonhide Aura Bonus: Undispellable.

Notes:

  • The aura`s buff lingers for 0.5 seconds.
  • Multiple instances of Dragonhide Aura fully stack with each other.
  • Also stacks with other sources of armor.
  • Since this ability is in the 3rd slot for the dragon, Doom does not get it when devouring it.


Info

Dragon Camp.jpg

The Dragon camp is an ancient camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 1 Ancient Black Dragon and 2 Ancient Black Drakes, and gives a total of 224 experience and 176-224 gold.

Ancient Black Dragon Ancient Black Dragon Ancient Jungle Creep Level 6 Health 2000 Health regeneration 2 Mana 500 Mana regeneration 1 Armor 3 Magic resistance 70% Attack damage 48‒81 Acquisition range 300 Attack range 300 Base attack time dota2
Ancient Black Dragon model.png
Ancient Jungle Creep
Level 6
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2000
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 500
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 70%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 48‒81
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.94+0.56
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 120‒152
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 124
Ancient Black Drake Ancient Black Drake Ancient Jungle Creep Level 3 Health 950 Health regeneration 0.5 Mana regeneration 1 Armor -1 Magic resistance 0% Attack damage 34‒45 Acquisition range 300 Attack range 300 Base attack time 1.8 Attack dota2
Ancient Black Drake model.png
Ancient Jungle Creep
Level 3
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 950
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 34‒45
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.8
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.94+0.56
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 350
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 28‒36
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 50
Model scale 0.6


Videos

Version history

Version
Description
  • Increased Dragonhide Aura armor bonus from 2 to 3.
  • Ancient Black Dragon
    • Reduced armor from 4 to 3.
    • Now has 500 mana.
  • Reduced Ancient Black Drake armor from 0 to -1.
  • Added a new ability for Ancient Black Dragons
Fireball
The Black Dragon hurls a fire blast on the ground, igniting the area for some time. Enemies caught in the fire take damage per second.
Cast range: 1000
Cast point: 0.3
Radius: 300
Damage per second: 85
Damage interval: 0.5
Duration: 10
Mana cost: 100
Cooldown: 10
Notes: Provides flying vision over the area for its duration.
  • Reduced Ancient Black Dragon base armor from 6 to 4.
  • Reduced Ancient Black Drakes base armor from 2 to 0.
  • Added a new ability for Ancient Black Dragons
Dragonhide Aura
The Ancient Black Dragon`s dreaded presence grants nearby allies additional armor. This bonus can stack with itself.
Radius: 900
Armor bonus: 2
  • Splash Attack is now disabled by Break.
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral pullability area for the Scourge ancients a bit
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit

Ancient Black Dragon

Fireball
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Targets an area and hurls a fire blast towards it.
QF
100
10
Damage Per Second:
Duration:
Radius:
Cast Range:
₠85
₠10
₠300
₠1000
Affected By:₠
Notes
  • Provides flying vision of the area for its duration.
  • Blocked by Spell Immunity.
Splash Attack
Ability: Passive
Affects: Enemy Units
Damage: Magical
The Black Dragon`s explosive attacks are felt by all nearby enemies. Units closer to the blast take more damage.
E
100% Damage Radius:
50% Damage Radius:
25% Damage Radius:
₠50
₠150
₠250
Affected By:₠
Notes
  • Only deals magical splash damage to secondary targets. Primary target is unaffected.
  • Blocked by Spell Immunity.
Dragonhide Aura
Ability: Aura
Affects: Allied Units
The Ancient Black Dragon`s dreaded presence grants nearby allies additional armor.
W
Bonus Armor:
Radius:
₠3
₠900


Notes
  • This bonus can stack with itself.

Version History

Patch Version Balance Changes
7.00
  • Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)
6.86
  • Dragonhide Aura`s stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Added a new ability to Ancient Black Dragon, Fireball
  • Ancient Black Dragon now has 500 mana
6.85
  • Reduced Ancient Black Dragon base armor from 6 to 4
  • Reduced Ancient Black Drakes base armor from 2 to 0
  • Ancient Black Dragon has a new ability: Dragonhide Aura - provides +2 Armor, stackable
6.84
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40