Bio
Clinkz, the Bone Fletcher | |
Play "Better to run than curse the road." | |
Role: | Carry / Escape / Pusher |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Clinkz, the Bone Fletcher At the base of the Bleeding Hills stretches : | At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity. |
Voice: | Michael Gregory ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, then retreats to absorb life from the creatures of the forest as he prepares for his next assault.
Abilities
No Target
Self
Notes:
Target Unit / Autocast
Enemies

Physical


Notes:
- Deals its damage in a separate instance and thus is unaffected by the damage reduction from e.g. Static Link or Enfeeble.
- Be that as it may, this also means that Clinkz cannot lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other
off the damage, it cannot crit and cannot be amplified with e.g. Empower or the Double Damage Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Double Damage Play AbilityNo Target AffectsSelf Increases base damage by 100%. Attack Damage
.
- Can be cast on buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
but not on wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
and allied units.
No Target
Self
Notes:
- Skeleton Walk does not interrupt Clinkz` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Allows Clinkz to path through other units, including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
, but not through buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
Target Unit
Enemy Units / Allied Units

Pure
(HP Removal)

Notes:
- The targeted unit is instantly killed, counting as a regular last hit.
- The health and damage bonus are based on the targeted unit`s current health.
- The damage is directly added to Clinkz` base attack damage, so it is subject to lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other
, crits Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike
, damage reduction (e.g. Enfeeble) and amplification (e.g. Empower).
- Increases Clinkz` maximum and current health, effectively healing him for the amount.
- When the Death Pact buff expires, Clinkz` maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
- Successive casts of Death Pact do not stack, instead the newest Death Pact buff replaces the old one.
- Cannot be cast on ancient creeps, Roshan and creep-heroes.
- Can be cast on allied creeps.
Videos
Info
Clinkz, the Bone Fletcher is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature`s life for greater damage and health, making him not only able to take more hits, but hit harder as well.
Talents
Hero Talents | ||
+70 Strafe Attack Speed | 25 | +125 Attack Range |
+10 All Stats | 20 | 20% Evasion |
+30 Searing Arrows Damage | 15 | +15 ![]() |
+10% Magic Resistance | 10 | +10 ![]() |
- The magic resistance and evasion stack multiplicatively with other sources of magic resistance and evasion.
- The attack range talent also affects the cast range of Searing Arrows.
Recommended items
Starting items:
- Tango give Clinkz the basic health regeneration to stay longer in lane.
- Healing Salve can save Clinkz at the very last second in an emergency.
- Clarity is very important since you need to dominate the lane by harassing your enemies with Searing Arrows` hits, you need to refill your small mana pool in the first 5 min of the match.
Early-game items:
- Ring of Aquila gives improved damage and mana regeneration, allowing better use of Searing Arrows.
- Magic Wand helps against enemies that can spam spells.
- Soul Ring can solve Clinkz`s mana problems, if cast before using Death Pact it effectively costs 0 HP, and allows Death Pact to be used on cooldown.
- Blight Stone will help you for very early ganks or pushes, or simply to harass an enemy even further. It will later upgrade into a Desolator or, at a cheaper cost, a Medallion of Courage that also provides some much needed mana regen. It`s not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion and immediately get a second Blight Stone.
Core items:
- Power Treads help you attack faster to improve the effectiveness of Searing Arrows.
- Desolator stacks with Searing Arrows, which adds more killing capabilities, and dispose heroes with low health pool quickly.
- Monkey King Bar improves Clinkz`s damage per second and gives a passive mini-stun which can cancel channeling spells such as Town Portal Scroll.
Situational items:
- Orchid Malevolence solves Clinkz`s mana problems associated with using Searing Arrows and allows you to silence heroes. This allows Clinkz to gank more effectively and disable enemies abilities in fights. Can be upgraded to Bloodthorn, which is very good late game item for Clinkz.
- Daedalus greatly increases Clinkz`s DPS because, when combined with Strafe, he does roughly 2 attacks per second with the skill active. Combined with Power Treads and Orchid Malevolence it makes it much more likely to crit multiple times in a short period.
- Butterfly provides a massive agility and attack speed bonus as well as evasion.
- Diffusal Blade can be useful if the enemy team has multiple Ghost Scepters or Ethereal Blades. With fast reflexes, it can also be used to purge the active from Glimmer Cape.
Clinkz, the Bone Fletcher
Recommended Roles |
Carry Escape Pusher |
At the base of the Bleeding Hills stretches a thousand-league wood⃢₀ₔa place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon`s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon`s death. Thus, the mage`s spell took effect at the very moment of the archer`s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell`s breath with him on his journey into eternity.
Abilities
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Talent Tree
Talent Tree | ||
+70 Strafe Attack Speed | 25 | +125 Attack Range |
+10 All Stats | 20 | 20% Evasion |
+30 Searing Arrows Damage | 15 | +15 Strength |
+10% Magic Resistance | 10 | +10 Intelligence |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||
Overview
Clinkz is a versatile and powerful Ganker/Carry hero with excellent pick off potential.
Strafe is your general attack speed steroid. Try to use it whenever an enemy is immobilized, so that most of your time is spent attacking, and not chasing the target. It`s also one of the best pushing abilities in game, so don`t be afraid to use it against towers.
Searing Arrows is where your damage comes from. It gives 30 bonus damage for 10 mana at level one, so you can use it in lane to get last hits if needed. Be careful with spamming it, since you have a below average mana pool. Combined with Strafe it can be really mana intensive. Don`t forget that the bonus damage works on towers and other buildings.
Skeleton Walk is your main escape and roaming ability. Use it to get pick offs, position yourself in a teamfight or escape from enemies. At level 1 the duration is already the same as the cooldown. Be careful not to overextend, Clinkz is a really squishy hero when caught out of position and can easily be bursted down.
Death Pact is what gives you survivability and some damage. It devours an enemy or neutral creep, and gives you temporary HP and damage. On early levels, if you don`t wish to leave the lane to Death Pact a creep, you can use it on your own lane creeps to deny xp and pull back the wave. Always try using it on the large neutral creeps, like the Centaur Conqueror, Satyr Tormentor or Troll Summoner. Use the cooldown strategically, before a pick off or teamfight starts. Be careful to not lose the buff before fighting, since Clinkz has a below average HP pool. On level 1 and 2 the cooldown is longer than the duration, only at level 3 is the cooldown the same as the duration.
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
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Spell |