Weaver


Bio

Skitskurr, the Weaver
Play "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
Role: Carry / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Skitskurr, the Weaver The fabric of creation needs constant care, lest it : The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain⃢₀ₔto weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver`s world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Voice: David Scully ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Abilities

Beetle Beetle Other Level 2 Duration 16 Health 8 Health regeneration 0 Armor 0 Magic resistance 0% Collision size 8 Vision range 321 • 321 (F) Bounty 32‒34 Experience 20 Model scale 1.9 Notes UncontrollablePhased Main dota2
Weaver Beetle model.png
Other
Level 2
Duration 16
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 8
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 321321 (F)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 32‒34
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 20
Model scale 1.9
Notes Uncontrollable
Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other

The Swarm
Pierces spell immunity. Play
Q
R
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Hero Attacks to Destroy: 4
Non-Hero Attacks to Destroy: 8
Tick Interval: 1.25/1.1/0.95/0.8
Damage per Tick: 14/16/18/20
Armor Reduction per Tick: 1
Beetle Duration: 16
Cooldown symbol.png 35/30/25/20
Mana symbol.png 70/80/90/100
Modifiers
Debuff Swarm Debuff: Undispellable.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.

Notes:

  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
  • The beetles can latch on units 3400 range away (300 spawn radius + 3000 travel distance +100 latch radius).
  • When attached, the beetle always stays 64 range in front of the unit.
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
  • Beetles attack at 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in 13/15/17/21 attacks.
  • The armor reduction is applied with the same intervals, but happens before the damage is applied.
  • The Swarm can deal up to 182/240/306/420 damage (before reductions) to a single unit and reduce up to 13/15/17/21 armor.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.
  • The beetles block neutral creep camps while traveling and while latched.


Shukuchi
Does not pierce spell immunity. Play
W
C
Ability
No Target
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/100/125/150 (Talent 105/130/155/180)
Haste Speed: 550 (Talent 750)
Duration: 4
Cooldown symbol.png 12/10/8/6
Mana symbol.png 60
Modifiers
Buff Shukuchi: Undispellable.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.

Notes:

  • Shukuchi does not interrupt Weaver`s channeling spells upon cast.
  • Can only damage the same unit once per cast.
  • Applies a haste on Weaver, meaning he cannot be slowed below the set value.
  • During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Weaver to path through other units, including wards, but not through buildings.
  • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
  • Weaver can pick up or drop items without breaking the invisibility.
  • If the level 25 talent is skilled during Shukuchi, the bonus movement speed applies immediately.


Geminate Attack
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
K
Ability
Passive
Affects
Enemies
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
Cooldown symbol.png 7/6/5/3
Skitskurr`s relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.

Notes:

  • Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
    • This means the extra attack is a regular attack, using Weaver`s 900 projectile speed and being disjointable.
    • It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
    • If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
  • The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
    • It does not matter if the leading attack misses or not.
    • There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
    • Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.


Time Lapse
Pierces spell immunity. Play
R
T
Ability
No Target
(Upgradable by Aghanim`s Scepter.Target Unit)
Affects
Self
(Upgradable by Aghanim`s Scepter.Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HPTechnology company and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0 (Upgradable by Aghanim`s Scepter. 0.3+0.53)
Cast Range: 0 (Upgradable by Aghanim`s Scepter. 1000)
Lapsed Time: 5
Cooldown symbol.png 60/50/40 (Upgradable by Aghanim`s Scepter. 16)
Mana symbol.png 150/75/0
Upgradable by Aghanim`s Scepter. Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.

Notes:

  • Weaver is ordered to stop right after getting moved back. Be that as it may, shift-queued commands are not canceled.
  • Only affects Weaver`s position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim`s Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim`s Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Carry 1.2 Support 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Weaver Equipment (collapse sets)Sets Armored Exoskeleton Set Combine of the Loomkeeper Dimensional Infestation Ember dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Weaver s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Skitskurr, the Weaver The fabric of creation needs constant care, lest it Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Scarab Summon Level 2 Duration Permanent Health 200 Health regeneration 2 Armor dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Weaver
Strength attribute symbol.png
15 + 1.8
Agility primary attribute symbol.png
14 + 2.8
Intelligence attribute symbol.png
15 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 500 1000 1360
H. Regen 0 0.9 2.41 3.49
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 240 515 713
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.61 1.62 2.34
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 36‒46 50‒60 89‒99 117‒127
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1 6.6 10.6
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.07% 2.87% 4.16%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.55 0.63 0.85 1
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 425
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.64+0.36
Base Attack Time 1.8
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 4

Skitskurr the Weaver is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme frailty. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. In addition, his ultimate, Time Lapse, is yet another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. At long last, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.

Talents

Hero Talents
+200 Shukuchi Movement Speed 25 +35% Magic Resistance
+15 Agility attribute symbol.png Agility 20 +200 Health
+7 All Stats 15 +25 Damage
+30 Shukuchi Damage 10 +6 Strength attribute symbol.png Strength
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items

Starting items:

Early game:

  • Magic Stick gives health and mana in a pinch, useful for playing aggressive or survivability in the laning phase.
  • Boots of Speed give a decent speed boost so Weaver can be a bit faster when he isn`t in Shukuchi.
  • Ring of Aquila is a cost effective stat boosting item that also helps with mana regeneration so that Shukuchi can be used more often.
  • Blight Stone synergizes well with Weaver`s armor reduction.

Core items:

  • Magic Wand offers extra attributes and charge capacity.
  • Power Treads give Weaver some extra health and attack speed.
  • Desolator gives excellent damage and an armor reduction debuff that synergizes with Geminate Attack.

Skitskurr, the Weaver

Recommended Roles
Carry Escape

The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain⃢₀ₔto weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver`s world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.

Abilities

The Swarm
Ability: Point Target
Affects: Enemy Units
Damage: Physical
Weaver launches a swarm of beetles that latch onto any enemy unit in their path, attacking and reducing armor until it is killed.
QR
70 / 80 / 90 / 100
35 / 30 / 25 / 20
Attack Damage:
Attack Rate:
Duration:
Beetles Spawned:
Armor Reduced Per Hit:
Attacks To Destroy:

Latch Radius:

Cast Range:
₠14 / 16 / 18 / 20
₠1.25 / 1.1 / 0.95 / 0.8
₠16
₠12
₠1
₠4 for heroes
₠8 for creeps
₠100
₠3000
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
Notes
  • The swarm travels at a speed of 600.
  • Each beetle has 321 flying vision.
  • Beetles are spell immune, but can be destroyed by 4 attacks from a hero, or 8 hits from non-hero units.
  • Beetles cannot latch onto invisible units. They will drop off and die if their target becomes invisible.
  • Beetles are instantly destroyed by Chronosphere.
  • Beetles do not block neutral creep camps from spawning.
Shukuchi
Ability: No Target
Affects: Enemy Units
Damage: Magical
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units—doing harm to any enemies it passes through.
WC
60
12 / 10 / 8 / 6
Damage:


Radius:

Fade Time:
Movement Speed:

Duration:

₠75 / 100 / 125 / 150
105 / 130 / 155 / 180
₠with Level 10 talent

₠175
₠0.25
₠550
750 with Level 25 talent
₠4
Affected By:₠
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
Notes
  • Can only damage a unit once per cast.
  • Blocked by Spell Immunity.
Geminate Attack
Ability: Passive
Affects: Self
Allows Weaver to attack an enemy twice.
EK
7 / 6 / 5 / 3
Extra Attacks:
₠1
Affected By:₠
Skitskurr`s relationship with time is somewhat variable, causing his actions to be witnessed—and felt—more than once.
Notes
  • The second attack occurs 0.25 seconds after the initial one is launched.
  • The second attack generated does not interrupt Weaver himself.
  • Disabled by Break.
Time Lapse
Ability: No Target
Unit Target
Affects: Self
Allied Heroes
Weaver warps backward to whatever position it was in five seconds earlier—regaining the HP and mana from that time. This has no effect on cooldowns, gold, or experience.
Upgradeable by Aghanim`s Scepter to decrease the cooldown and allow allied heroes to be targeted.
RT
150 / 75 / 0
60 / 50 / 40
Rewind Time:
Scepter Cooldown:
Cast Range:
Scepter Ability:
₠5
16
1000
Changes targeting type to
₠Unit Target and can be
₠used on allied heroes

If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
Notes
  • Will remove debuffs from Weaver, such as the reveal from Dust of Appearance.
  • Disjoints projectiles on cast.
  • If Weaver loses hp using this spell (e.g., going back in time to when he had less hp) the loss is considered HP Cost so it does not interact with other mechanics.

Talent Tree

Talent Tree
+200 Shukuchi Movement Speed 25 +35% Magic Resistance
+15 Agility 20 +200 Health
+7 All Stats 15 +25 Damage
+30 Shukuchi Damage 10 +6 Strength

Summon Stats

Beetle h
Attributes
Attack Type
Armor Type

Hero

Basic
Stats
Unit Type:
Ancient
Summoned
Duration:
16
Hit Points:
4
Damage:
20
Base Attack Time:
1.25 / 1.1 / 0.95 / 0.8
Attack Range:
90
Missile Speed:
3000
Sight Range:
321 / 321
Gold Bounty:
32-34
Experience:
20
Magic Resistance:
Immune
Notes:
Takes 1 damage from heroes, and 0.5 damage from non-hero units.

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game