Bio
Skitskurr, the Weaver | |
Play "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short." | |
Role: | Carry / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Skitskurr, the Weaver The fabric of creation needs constant care, lest it : | The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain⃢₀ₔto weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver`s world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams. |
Voice: | David Scully ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
Abilities
Target Point
Enemies
Physical
Notes:
- The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
- The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
- When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
- This means that multiple casts cannot affect the same unit more than once simultaneously.
- The beetles can latch on invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units, but not on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- If a beetle`s target turns hidden after latching, it still stays on it and is not removed.
- If a beetle`s target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- When the beetles get affected by Chronosphere they instantly die, credited to no one.
- The beetles can latch on units 3400 range away (300 spawn radius + 3000 travel distance +100 latch radius).
- When attached, the beetle always stays 64 range in front of the unit.
- The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
- This means the damage is sourced to Weaver, so that it is affected by spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not .
- The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
- The armor reduction is directly bound to the beetle, so it disappears always together with it.
- Beetles attack at 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in 13/15/17/21 attacks.
- The armor reduction is applied with the same intervals, but happens before the damage is applied.
- The Swarm can deal up to 182/240/306/420 damage (before reductions) to a single unit and reduce up to 13/15/17/21 armor.
- The Swarm`s damage can be reduced by Damage Block, but ignores evasion.
- The beetles provide flying vision while traveling forwards and while attached to a unit.
- The beetles block neutral creep camps while traveling and while latched.
No Target
Self / Enemies
Magical
Notes:
- Shukuchi does not interrupt Weaver`s channeling spells upon cast.
- Invisibility disjoints projectiles upon cast, if the enemy has no True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Can only damage the same unit once per cast.
- During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
- Weaver can pick up or drop items without breaking the invisibility.
- If the level 25 talent is skilled during Shukuchi, the bonus movement speed applies immediately.
Notes:
- Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
- This means the extra attack is a regular attack, using Weaver`s 900 projectile speed and being disjointable.
- It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
- If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
- The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
- It does not matter if the leading attack misses or not.
- There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
- Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.
Notes:
- Time Lapse disjoints projectiles and applies a strong dispel upon cast.
- Weaver is ordered to stop right after getting moved back. Be that as it may, shift-queued commands are not canceled.
- Only affects Weaver`s position, health, mana and status debuffs. Buffs are not removed.
- It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
- Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
- When cast right after respawning, the health, mana and position are set to what they were before the death.
- This means that Time Lapse does not kill the caster when cast immediately after respawning.
- When having Aghanim`s Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
- Double-clicking the ability with Aghanim`s Scepter automatically targets self.
- Applies the disjoint and strong dispel on the target ally as well.
- Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
- When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
- This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 1.1 Carry 1.2 Support 2 Ability Builds 3 Talents | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Weaver Equipment (collapse sets)Sets Armored Exoskeleton Set Combine of the Loomkeeper Dimensional Infestation Ember | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Weaver s design aesthetics. | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Skitskurr, the Weaver The fabric of creation needs constant care, lest it | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Scarab Summon Level 2 Duration Permanent Health 200 Health regeneration 2 Armor | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description |
Weaver | ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Skitskurr the Weaver is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During , renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme frailty. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. In addition, his ultimate, Time Lapse, is yet another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. At long last, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.
Talents
Hero Talents | ||
+200 Shukuchi Movement Speed | 25 | +35% Magic Resistance |
+15 Agility | 20 | +200 Health |
+7 All Stats | 15 | +25 Damage |
+30 Shukuchi Damage | 10 | +6 Strength |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Starting items:
- Tango gives Weaver some regeneration in lane.
- Healing Salve can save Weaver after a dangerous situation
- Clarity helps Weaver sustain his mana in lane.
- Slippers of Agility helps Weaver get last hits.
- Circlet gives Weaver a few extra stats, and be built into a Ring of Aquila to help with last hitting and mana regeneration.
Early game:
- Magic Stick gives health and mana in a pinch, useful for playing aggressive or survivability in the laning phase.
- Boots of Speed give a decent speed boost so Weaver can be a bit faster when he isn`t in Shukuchi.
- Ring of Aquila is a cost effective stat boosting item that also helps with mana regeneration so that Shukuchi can be used more often.
- Blight Stone synergizes well with Weaver`s armor reduction.
Core items:
- Magic Wand offers extra attributes and charge capacity.
- Power Treads give Weaver some extra health and attack speed.
- Desolator gives excellent damage and an armor reduction debuff that synergizes with Geminate Attack.
Skitskurr, the Weaver
Recommended Roles |
Carry Escape |
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain⃢₀ₔto weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver`s world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Abilities
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
|
Talent Tree
Talent Tree | ||
+200 Shukuchi Movement Speed | 25 | +35% Magic Resistance |
+15 Agility | 20 | +200 Health |
+7 All Stats | 15 | +25 Damage |
+30 Shukuchi Damage | 10 | +6 Strength |
Summon Stats
Hero
Basic
Summoned
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||