Bio
Azwraith, the Phantom Lancer | |
Play "We outnumbered you. We outnumber them all!" | |
Role: | Carry / Escape / Pusher / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Azwraith, the Phantom Lancer The remote village of Pole had no knowledge : | The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard`s deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn`s tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom. |
Voice: | Barry Dennen ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies

Magical



Also stops the lance from bouncing when hitting a spell immune unit.

Notes:
- Spirit Lance travels at a speed of 1000 and can be disjointed.
- The illusion Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
only spawns when the projectile successfully hits and damages or slows the target.
- Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
- They play the whole cast animation and releaseAnnounce their fake lances at the same time the real Spirit Lance is released.
- When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
- When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
- When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
- The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
- Illusions created by Spirit Lance have a static 5 gold and experience bounty which does not scale with levels.
- Does not bounce on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
.
- Can never hit the same unit twice per cast.
- All bounces together can deal up to 500/750/1000/1250 (
875/1125/1375/1625) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
Target Area
Self

Notes:
- Doppelganger disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
projectiles upon cast.
- Applies a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
on Phantom Lancer upon cast.
- Phantom Lancer and his affected illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
are invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. during the reappear delay.
- Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
- Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
- Other illusions which got gathered keep their previous facing angle.
- Phantom Lancer and his illusions reappear in a formation shaped like a plus (+).
- Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
- The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
- The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
- Unlike illusions created by Phantom Lancer`s other abilities, Doppelganger illusions use the default bounty values which scale with levels.
- Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse), Phantom Lancer still appears at the targeted area.
- Destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that
within 200 radius of Phantom Lancer and every affected illusion upon reappearing.
Passive
Self


Notes:
- Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
- Cannot rush through units or over impassable terrain.
- Applies a haste DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
effect on Phantom Lancer, meaning his movement speed cannot be slowed A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
while having the buff.
- Disarm or ethereal effects do not prevent Phantom Lancer from rushing.
- Be that as it may, units which cannot be attacked (e.g. invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing or ethereal units) cannot be targeted and rushed towards.
- Upon triggering, Phantom Lancer receives the rush buff, which grants the haste on him.
- This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
- Non-targeted items do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
- The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. .
- Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
- Taunts cause Phantom Lancer to rush towards the taunting unit instead without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
- When the target turns hidden, invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
or moves into the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
, Phantom Lancer rushes towards the unit`s last known location.
- Phantom Lancer gains the agility buff and loses the rush buff upon starting an attack on an enemy.
- This means if the rush gets canceled in any other way than by an attack on the target, no agility is gained.
- Since giving a new attack order cancels the rush, he can gain the buff by only attacking the rush target.
- Since the buff is given on attack start, it does not matter whether the attack misses or not.
- The agility buff effectively gives Phantom Lancer 0.86/2/3.14/4.29 armor and 6/14/22/30 attack speed as well as attack damage.
Passive
Self
Notes:
- The chance to spawn illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
only triggers upon attacking.
- Juxtapose uses pseudo-random distribution.
- Illusions created by Juxtapose attack the target that the ability was triggered upon.
- This means that illusions created by Juxtapose use Phantom Rush when their target is in correct range.
- Illusions created by Juxtapose have a static 5 gold and experience bounty which does not scale with levels.
- Affects all illusions of Phantom Lancer, not just the ones from his abilities.
- This includes illusions created with items ( Manta Style) or with other abilities ( Disruption, Reflection).
- This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.
Videos
Info
Azwraith the Phantom Lancer is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
and pusher The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
because of his ability to generate over half a dozen illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target`s location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.
Talents
Hero Talents | ||
+600 Phantom Rush Range | 25 | +20 ![]() |
15% Evasion | 20 | +15% Magic Resistance |
15% Cooldown Reduction | 15 | +8 All Stats |
+20 Attack Speed | 10 | +75 Spirit Lance Damage |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The evasion stacks multiplicatively with other sources of evasion.
Recommended items
Starting Items
- Tango helps keep Phantom Lancer longer alive during the early game.
- Healing Salve is a standard regeneration item, useful for any hero to stay longer in lane.
- Enchanted Mango helps Phantom Lancer endure harassment, and can be consumed to get off one last Spirit Lance or Doppelganger.
- Ring of Protection is one of the components for a
Azwraith, the Phantom Lancer
Recommended Roles |
Carry Escape Pusher Nuker |
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard`s deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn`s tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Abilities
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
|
Talent Tree
Talent Tree | ||
+600 Phantom Rush Range | 25 | +20 Strength |
15% Evasion | 20 | +15% Magic Resistance |
15% Cooldown Reduction | 15 | +8 All Stats |
+20 Attack Speed | 10 | +75 Spirit Lance Damage |
Recommended Items
Standard Build | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Starting Items | Early Game | Core Items | Situational Items | ||||||||