Bio
Raijin Thunderkeg, the Storm Spirit | |
Play "Everyone complains about the weather⃢₀⅚well, I`m doing something about it!" | |
Role: | Carry / Escape / Nuker / Initiator / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Raijin Thunderkeg, the Storm Spirit Storm Spirit is literally a force of : | Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal⃢₀ₙs presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg`s boundless good humor fused with Raijin`s crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. |
Voice: | John Patrick Lowrie ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
No Target
Enemies
Magical
Notes:
- Static Remnant interrupts Storm Spirit`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- After a remnant is placed, it takes 1 second for it to be able to explode and deal damage.
- When a remnant expires, it still explodes and deals damage around it.
- Remnant can be triggered by invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units and deal damage to them.
- The remnants are visible on the mini-map with the same color as Radiant/Dire units, not the color of the player.
- Remnants provide 500 range flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at their location for their duration or until detonating.
Self-slow pierces spell immunity. Slow persists if buff was placed before spell immunity and when not dispelled.
Notes:
- Electric Vortex pulls affected units at a speed of 100.
- The Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded version still uses the same cast time.
- Does not hit invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units as well as units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a within the radius.
- When cast while no enemies are within range, Storm Spirit is not slowed. It still procs Overload.
- Multiple casts on the same target refresh the pull duration and the self-slow duration but do not update the pull location.
Passive
Enemies
Magical
Notes:
- Using items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be does not trigger Overload.
- The slow and damage are applied to all enemy units within the radius around the attacked target.
- The charge is released upon successfully hitting a target. If the attack misses Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or is disjointed, nothing happens.
- Each attack checks for the buff on Storm Spirit upon successfully hitting the target. If the buff is present, the charge is released.
- This means when Storm Spirit gains the buff while an attack projectile is flying, that attack still releases the charge when it hits.
Target Point
Self / Enemies
Magical
Notes:
- Ball Lightning disjoints projectiles upon cast.
- Cannot be cast while rooted.
- Storm Spirit is invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing during Ball Lightning.
- Storm Spirit can turn, cast spells, use items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be and attack during Ball Lightning.
- Recasting Ball Lightning during Ball Lightning has no effect, but is still registered as cast, proccing on-cast effects.
- If Storm Spirit runs out of mana while traveling, he stops immediately.
- Ball Lightning destroys trees within 100 radius of Storm Spirit while traveling.
- Provides 400 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around Storm Spirit during Ball Lightning.
- Drains Storm Spirit`s mana after every 100 range traveled, resulting in 0.08/0.05/0.04 second intervals.
- The spell`s tooltip mana cost shows the current initial mana cost of the spell based on Storm Spirit`s current maximum mana pool.
- The damage of Ball Lightning works identical to shockwave-based spells (like e.g. Magnus` Shockwave), with Storm Spirit acting as the projectile.
- This means it applies its damage instantly on enemies getting within range, and an enemy can only be damaged once per cast.
- Unlike a regular shockwave spell, Ball Lightning`s damage increases based on how far the projectile (Storm Spirit) has traveled.
- The damage increases by 8/12/16 per 100 units. This means for the first 99 units, it deals 0 damage within its entire radius.
- This means if Storm Spirit rolls directly towards an enemy, it does not get damaged when within 224/299/374 (99 distance + radius) range of the starting location.
- This is because Storm Spirit will have traveled only 99 range, where it deals a 0 damage instance to all enemies within its 125/200/275 radius.
- This is how much damage Ball Lightning can deal around Storm Spirit at certain travel distances (before reductions):
- 500 Distance: 40/60/80 damage (90 + 11.5% of max mana)
- 1000 Distance: 80/120/160 damage (150 + 15% of max mana)
- 2500 Distance: 200/300/400 damage (330 + 25.5% of max mana)
- 5000 Distance: 400/600/800 damage (630 + 43% of max mana)
- 10000 Distance: 800/1200/1600 damage (1230 + 78% of max mana)
Videos
Info
Raijin Thunderkeg, the Storm Spirit, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities.
Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. At long last, Storm Spirit`s ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and escape The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the long distances with ease.
Since his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells and silences Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility . Be that as it may, without proper mana management, he will run out of juice very quickly and become a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining items, he will become an unstoppable force of nature.
Talents
Hero Talents | ||
+0.75s Electric Vortex | 25 | +10% Spell Amplification |
+8 Armor | 20 | +40 Attack Speed |
+10 Intelligence | 15 | +200 Health |
+3 Mana Regen | 10 | +20 Damage |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The mana regen is added as a bonus and does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Starting items:
- Tango and Healing Salve are generally recommended basic regen items in most situations.
- Clarity allows Storm Spirit to replenish his mana in the laning stage. It can be useful for allowing Storm Spirit to use Static Remnant one or two more times.
- Mantle of Intelligence and Circlet provide good stats, especially to intelligence for increased base damage. In particular, the two items build towards a Null Talisman, which give Storm Spirit a number of useful bonuses.
Early game:
- Magic Stick can give Storm Spirit a quick burst of mana and health when needed. This can help give Storm the extra bit he needs to survive and escape a gank, or enough to cast one more spell to finish off a foe.
- Boots of Speed are important on all heroes as early as possible. For Storm Spirit, the ability to outmaneuver his lane opponent is crucial to victory.
- Null Talisman gives Storm Spirit a good balance of stats, most importantly intelligence and damage for more mana and last-hitting power. Depending on the situation, two Null Talismans can be useful for giving Storm good early stats.
Core items:
- Magic Wand is a cheap upgrade from Magic Stick which provides very cost effective attributes, as well as additional burst HP and mana regen.
Raijin Thunderkeg, the Storm Spirit
Recommended Roles |
Carry Escape Nuker Initiator Disabler |
Storm Spirit is literally a force of nature⃢₀ₔthe wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal`s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial⃢₀ₔat least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg`s boundless good humor fused with Raijin`s crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
Abilities
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Talent Tree
Talent Tree | ||
+0.75s Electric Vortex | 25 | +10% Spell Amplification |
+8 Armor | 20 | +40 Attack Speed |
+10 Intelligence | 15 | +200 Health |
+3 Mana Regen | 10 | +20 Damage |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||