Storm Spirit Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Storm Spirit Equipment (collapse sets)Sets Blossoming Harmony Corridan Maestro Gifts of Fortune Set Heavenly dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Storm Spirit s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Raijin Thunderkeg, the Storm Spirit Storm Spirit is literally a force of Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     To view the old Storm Spirit, see here. NewPP limit report Cached Changelogs

Version history

Version
Description
  • Level 15 right talent: Increased health bonus from 175 to 200.
  • Level 20 left talent: Increased armor bonus from 7 to 8.
  • Overload
    • Increased radius from 275 to 300.
    • Increased damage from 30/50/70/90 to 40/60/80/100.
  • Reduced Electric Vortex mana cost from 100/110/120/130 to 85 on each level.
  • Static Remnant
    • Reduced vision radius from 800 to 600.
    • Increased mana cost from 70/80/90/100 to 100 on each level.
  • Increased Ball Lightning activation mana cost from 15 + 7% to 30 + 8%.
  • Rescaled Ball Lightning mana cost per 100 traveled units from 10 + 1% to 12 + 0.7% of max mana.
  • Reduced Electric Vortex cooldown from 20 to 21/20/19/18.
  • Reduced Static Remnant cooldown from 4 to 3.5.
  • Increased Overload damage from 30/45/60/75 to 30/50/70/90.
  • Reduced attack range from 500 to 480.
  • Ball Lightning now gives an error message when cast without enough mana.
  • Fixed a bug with Overload.
Static Remnant:
Raijin creates a remnant of himself containing his essence. The Static Remnant will releaseAnnounce its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
Trigger radius: 235
Damage radius: 260
Activation delay: 1
Damage: 140/180/220/260
Remnant duration: 12
Mana cost: 70/80/90/100
Cooldown: 4
Notes: Has an instant cast time. After the remnant is placed, it takes 1 second for it to get active. Once active, it triggers on any enemy coming too close to it, dealing damage.
  • Replaced Barrier with Electric Vortex
Electric Vortex:
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Cast range: 300
Pull distance: 100/150/200/250
Pull duration: 1/1.5/2/2.5
Self movement speed slow: 50%
Slow duration: 3
Mana cost: 100
Cooldown: 20
Notes: Is not a channeling spell. Can pull the target over impassable terrain.
  • Reoworked Overload
Old Overload:
Each successful attack builds up a static charge, eventually releaseAnnounce in the form of an electrical burst. The burst deals damage and does a minor slow effect to the attacked foe and nearby area.
Radius: 350
Attacks to trigger: 8/7/6/5
Damage: 30/45/60/75
Movement speed slow: 80%
Attack speed slow: 50
Slow duration: 0.6
Notes: After having done 7/6/5/4 attacks, the next attack will deal damage and slow units around the attack target including the target.
New Overload:
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Radius: 275
Damage: 30/45/60/75
Movement speed slow: 80%
Attack speed slow: 50
Slow duration: 0.6
Notes: Similar to the old Overload. Instead of giving a charge every x attacks, gives a charge upon spell cast.
  • Replaced Lightning Grapple with Ball Lightning
Ball Lightning:
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Cast range: Global
Damage radius: 125/200/275
Travel speed: 1250/1875/2500
Damage per traveled 100 units: 8/12/16
Mana cost per traveled 100 units: 10 + 1% of max mana pool
Activation mana cost: 15 + 7% of max mana pool
Cooldown: 0
Notes: Storm Spirit is invulnerable while traveling. Stops traveling whenever Storm Spirit runs out of mana or reaches the targeted point. The further he travels, the more damage it deals around him. Damage is dealt throughout the whole traveling. Storm Spirit can cast spells, use items and attack during Ball Lightning.