Storm Spirit Guide


Items

Starting items:

Early game:

Core items:

Situational items:

  • Scythe of Vyse   Item   Changelogs     Scythe of Vyse The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi. Cost5700 Bought FromCaster Active Hex Bonus +10 Strength+10 Agility+35 dota2 is a very strong item to purchase on any intelligence hero, and is good on Storm Spirit for all the same reasons as Orchid Malevolence. The item grants a strong intelligence and mana regeneration boost, making Storm extremely mana-independent, and the bonus strength and agility shore up his weaknesses in those areas as well. The active ability allows Storm Spirit to instantly disable an enemy during an initiation, and more than double up on the time that the enemy is hard-disabled when combined with Electric Vortex.
  • Bloodstone gives Storm Spirit many strong benefits, allowing him to become a force to be reckoned with by any foe. The large HP and mana bonuses make Storm Spirit much more survivable and allow him to cast his spells more profligately, and the bonus mana regen (both the percentage-based regen and the flat regen from the charges) give him an almost infinite mana pool, allowing him to be active on the map for extended periods of time. If it can be built early and multiple charges obtained, Storm Spirit can quickly snowball out of control and dominate the battlefield.
  • Linken`s Sphere gives Storm Spirit stats across the board and increased mana regen, as well as a very strong survivability passive. Spellblock can block targeted disables, making him much harder to catch out of position, making him an extremely slippery foe.
  • Black King Bar is useful when the enemy team has numerous disables that they can use to catch and kill Storm Spirit. The spell immunity can be used during a fight to focus down enemies without fear of being stunned or silenced.
  • Dagon can be a situationally strong item if Storm Spirit needs more single-target killing power and already has a strong advantage over the enemy team. The item itself provides more intelligence, and the active can put more damage on an enemy in order to accelerate the amount of time required to kill them.
  • Shiva`s Guard gives Intelligence, armor, and a giant slow that is useful for teamfights. It can be a strong item if Storm Spirit needs survivability against physical damage instead of against disables.
  • Octarine Core can be a good item to purchase on Storm Spirit. The bonuses it grants are powerful on any intelligence hero, and the spell lifesteal can allow Storm to maintain his HP pool by using his spells, making him harder to bring down in fights if the enemy is able to damage him. More importantly though, the cooldown reduction can greatly improve Storm`s turnaround time, as his spells and items become ready for use faster; in particular, the reduced cooldown on Static Remnant can allow for greater damage output and more Overload procs.

Gameplay

Playstyle
Storm Spirit   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level dota2 Storm Spirit is a very mobile ganker who thrives on an aggressive play style. While he is very mana-hungry and difficult to master, he more than makes up for this by rewarding players with aggressive mindsets and good dexterity, who can use his abilities to jump on foes from extremely long distances, pummel them down with tremendous amounts of magical damage, and escape before their allies can turn on him.
Pros Cons
  • Incredibly mobile.
  • High snowball potential.
  • Low cooldowns on all of his skills.
  • Can reliably solo-kill most fragile heroes.
  • Can run out of mana very quickly without proper management.
  • Very vulnerable in the early game.
  • Very farm dependent.

Videos

Info

Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Storm Spirit Equipment (collapse sets)Sets Blossoming Harmony Corridan Maestro Gifts of Fortune Set Heavenly dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Storm Spirit s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Raijin Thunderkeg, the Storm Spirit Storm Spirit is literally a force of Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     To view the old Storm Spirit, see here. NewPP limit report Cached Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Ability Builds

Generic Storm Spirit
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Tips & Tactics

  • In order to make the most of his mobility, Storm Spirit`s first priority should be to build items that give him both mana and mana regen. Ball Lightning allows him to initiate and escape at will, making him very hard to catch in the hands of a skilled player, however it consumes large amounts of his mana pool, meaning that life or death literally rests on how much mana Storm Spirit can muster up when needed.
  • Storm Spirit is most generally played in the mid lane, as his abilities make him an extremely powerful hero to have early levels and gold on. While he is quite weak and vulnerable before he hits level 6, he becomes a force to be reckoned with once he obtains access to his ultimate.

Static Remnant

  • Static Remnant drops a remnant on Storm Spirit`s position upon cast, detonating when an enemy walks into its trigger radius or when it expires.
  • In the laning stage, Static Remnant can be used to apply nuke damage to a creep wave, useful for getting multiple last-hits at once or pushing the lane in order to buy yourself space to check the runes. Be that as it may, it is also dangerous since the spell`s small radius means that Storm Spirit, a ranged hero with low HP, must walk into melee range of the creep wave in order to make the most of it. Make sure that the enemy cannot easily capitalize on this disadvantageous positioning before doing this.
  • If your laning opponent is a melee hero, Static Remnant would be very effective to prevent them from lasthitting. Cast Remnant when the hero comes close to the creep wave to apply the damage, also with attack and Overload proc.
  • Due to its area-of-effect nature and low mana cost and cooldown, Static Remnant can be a useful spell for farming neutral camps, especially if they have been stacked. Each remnant can deal its damage to the entire camp if placed close enough, reducing the amount of time required to farm them.
  • Mind the delay between placement and materialization of a Static Remnant. Smart enemies can run outside of its radius in the second after placing the remnant, so try to make sure that the enemy is otherwise disabled in order to land the explosion on them. Position yourself using Ball Lightning and cast Static Remnant on their escape route to inflict more damage or for enemies to change their path.
  • Static Remnant has an instant cast time, allowing Storm Spirit to place them without breaking stride. When running from enemies, leaving a Static Remnant in your wake can discourage enemies from pursuing in the early game if they cannot afford to take the damage.
  • Keep in mind, a Static Remnant will still explode if an invisible enemy enters its radius. If a Static Remnant explodes without a visible enemy entering its radius, but before its expiration time, it means that an invisible enemy is approaching.
  • Static Remnant gives flying vision for its duration, which allows it to be used to gain vision through the fog of war. This can be used to check inside Roshan`s pit, or to see over trees and high ground. It can be particularly useful when placed behind a tree, as enemies will be unable to see the remnant but it will still provide vision of them until it explodes.

Electric Vortex

  • Electric Vortex is a short disable that stuns its target as it is pulled in.
  • As a general rule of thumb, Electric Vortex has little value at level 1, and is only useful for catching enemies at level 3 or higher, so it should either have multiple early skill points put into it in order to increase Storm Spirit`s disable potential, or altogether ignored in the early game for more damage output through his other spells.
  • Still, putting a single point is okay to proc Overload one more time in short period, hinder enemy`s movement to get more chance to attack, also interrupt Town Portal Scrolls.
  • At any level, Electric Vortex can pull an enemy into the explosion radius of Static Remnant, provided that it was already placed at the same location that Storm Spirit casts Electric Vortex from. Be that as it may, keep in mind that Static Remnant takes time to materialize, and at level 1 Electric Vortex only pulls for just barely the theoretical amount of time and distance needed for this; in practical terms, a fleeing enemy and the delay between commands means that they will likely run outside of the remnant before it materializes unless Electric Vortex is cast on a target inside of its maximum range. Regardless, it is wise to put at least two levels into Electric Vortex in order to ensure that enemies will be caught by a Static Remnant.
  • Beware that Electric Vortex will also halve Storm Spirit`s movement speed upon casting, meaning that he is unable to easily move himself to a more advantageous position to attack or cast his other spells. As such, the only ways to reliably re-position are either to have activated a Haste rune or to cast Ball Lightning.

Overload

  • Overload is the linchpin that links together all of Storm Spirit`s abilities and augments the amount of damage that his physical attacks deal.
  • Overload procs every time Storm Spirit casts any of his spells. As such, mastery of Storm Spirit requires that players learn to attack targets between every spell in order to maximize the amount of damage dealt.
  • The area-of-effect nature of Overload allows for it to be used as a farming spell. Throwing an Overload charge at the center of a group of creeps will apply the damage and slow to all of them, which allows Storm Spirit to deal aftershock damage to groups of creeps after using a spell.
  • The damage from Overload also allows it to be used as a harassing spell in the laning stage, especially in the mid lane due to easier access to runes to replenish mana using bottle. Hitting enemy player with attack together with Overload damage is the main way to harass a ranged hero since most of them won`t trigger Static Remnant often. Be that as it may, the attack range of Storm Spirit is relatively short - 480 compared to Queen of Pain`s 550 or Lina`s 670. Laning with an experienced player of these heroes would be dreadful. Use the damage of Overload to lasthit to counteract heroes with either long attack range or high attack damage, such as Shadow Fiend and Viper, to gain gold and experience instead of harassing.
  • If the enemy is standing close to a creep (such as the ranged creep), attacking that creep with the Overload charge can deal splash damage to the enemy player without drawing aggro.
  • Keep in mind, attacks will check for Overload procs when they successfully connect. As such, it is possible to throw an attack, and then cast a spell while the projectile is mid-air, and the projectile will still proc Overload on its target. This can be used to get kills on low-health enemies who are fleeing, but who will escape before a spell comes off cooldown for proccing Overload prior to attacking; attacking and then casting a spell to proc Overload will cause the subsequent attack to deal its damage and slow.
  • Beware that attacking spell immune units, particularly ancients and wards, will still proc Overload even if it will not deal the damage or slow on that unit. In the early game when Storm Spirit`s mana is still finite, this can result in a wasted Overload proc, so be careful about which targets to attack in order to maximize the usage of Storm Spirit`s mana.

Ball Lightning