Items
- Orchid Malevolence Item Changelogs Orchid MalevolenceB A garnet rod constructed from the essence of a fire demon. Cost4075 (775) Bought FromCaster Active Soul Burn Bonus +25 Intelligence+30 Attack speed+150% Mana regeneration+30 Attack damage (and its upgrade Bloodthorn Item Changelogs BloodthornB A reviled blade that bites deeper with each wriggle of its victim s final throes. Cost7195 (1000) Bought FromWeapons Active Soul Rend Passive Critical Strike Bonus +25 Intelligence+30 Attack ) hard counter Storm Spirit, not only making him completely helpless but also dealing additional damage.
- Scythe of Vyse Item Changelogs Scythe of Vyse The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi. Cost5700 Bought FromCaster Active Hex Bonus +10 Strength+10 Agility+35 stops you from acting for a good duration, giving enemies more than enough time to nuke you down or lock you down further.
- Rod of Atos Item Old Abilities Changelogs Rod of AtosB Atos, the Lord of Blight, has his essence stored in this deceptively simple wand. Cost3080 (1100) Bought FromCaster Active Cripple Bonus +15 Strength+6 long range root Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by will cause you troubles when trying to escape/initiate.
Info
Play“Many hands make light work.”
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Videos
Bad against...
Anti-Mage- Mana Break can quickly burn Strom Spirit`s mana, preventing him from escaping.
- Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his Ball Lightning to escape.
- Mana Void is very affective against Storm Spirit because of his high mana pool, which he quickly depletes when using Ball Lightning.
- Doom prevents Storm Spirit from using Ball Lightning to escape.
- Rolling Boulder allows Earth Spirit to gank Storm Spirit during the landing phase, preventing him from getting out of control.
- Geomagnetic Grip prevents Storm Spirit from using Ball Lightning to escape.
- Mana Burn destroys Storm Spirit`s large mana pool, dealing heavy damage and quickly depleting his main means of damage output and escaping.
- Nether Ward deals a lot of damage to Storm Spirit every time he uses Ball Lightning
- Smoke Screen prevents Storm Spirit from using Ball Lightning to escape.
- Arcane Curse is extremely effective against Storm Spirit, as he usually wants to spam his abilities in fights.
- Global Silence prevents Storm Spirit to escape from tanks and fights event through Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe
- Ancient Seal is a six second silence with no cast point, allowing Skywrath Mage to quickly silence Storm Spirit, if he tries to initiate.
Others
- Tanky intiators that can disable groups of enemies and bear the brunt of spells and disables, allowing you to zip in to weakened or squishy targets and kill them without fear of rebuttal: Clockwerk, Centaur Warrunner, Tidehunter.
Good against...
Spectre Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Spectre 19 + 2.3 23 + 1.8 16 +- Ball Lightning is the ultimate counter to Spectre`s entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her Haunt illusions when it`s later in the game due to her having no form of pseudo-blinks. Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate, and without both a Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 and a Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15 he will always remain on the move. Also, Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate damage done from Dispersion and Radiance Item Old Abilities Changelogs Radiance A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies. Cost5150 (1350) Bought FromWeapons Passive Burn Bonus +65 .
- She is easy prey against your damaging nukes and attacks due to her low health pool, armor and abysmal movement speed. You don`t care about any of her spells due to your Ball Lightning, even more so if you have Orchid Malevolence. (Actually, root stops ball lightning now)
- Sniper cannot withstand your combo during the early to midgame and has absolutely no way to escape you save for teammates.
- You can dodge his assassinate with a correctly timed Ball Lightning.
- You`re a natural Orchid carrier, which when combined with your combo virtually guarantees a kill against unwary Embers. You can Ball Lightning even when hit by his Searing Chains and your magical damage eats through his Flame Guard quickly.
- She finds it hard to pin you down and auto attack you due to your high mobility. Your overcharge right click will burn two instances of her Refraction instead of one.
- You are a perfect counter to Tinker as you can initiate on him even when he`s far back or in the trees and you`ll usually have enough damage to take him down before he can teleport out. He does well against you in lane, however.
- You can hunt down Arc Warden with your Ball Lightning and kill him quickly due to his low health and complete lack of escape mechanisms. None of his abilities threaten you, assuming you have enough mana, even when he has a Tempest Double up.
Works well with...
Keeper of the Light- In the early game, the occasional cast of Chakra Magic can top up Storm Spirit`s mana pool, and allow him to leverage one or two more spells in between runes.
- Repel allows you to jump in and wreak havoc on enemies with little fear of being disabled. His heal keeps you going and can damage enemies you engage with your pull.
- The classic Naix bomb, a Lifestealer infested inside you makes for a devastating combo against lone targets and is the perfect way for the otherwise immobile Lifestealer to engage in melee combat.
- His Essence Aura will restore a huge amount of mana to you when it procs due to your tendency to build up a large mana pool. The spammability of your spells means that it will proc very often in an engagement, ensuring you can remain mobile and aggressive.