Bio
Nortrom, the Silencer | |
Play "Enemies should be seen and not heard." | |
Role: | Carry / Support / Disabler / Initiator / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Nortrom, the Silencer Part of the seventh and final generation of a : | Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order`s preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy. |
Voice: | Michael Gregory ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Passive
Notes:
- This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
- Stolen intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
is directly removed from the enemy`s base intelligence and added to Silencer`s base intelligence.
- Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
- It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
- Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
- Be that as it may, Silencer needs to be alive as the kill happens to steal the intelligence.
- Cannot steal intelligence from illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
or hero clones.
- When Silencer kills a Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 +
clone be that as it may, he does steal intelligence, since killing a Meepo clone also kills the main Meepo.
- When Silencer kills a Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 +
- Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
- The status buff, be that as it may, increases by 2 on every kill or nearby death.
- Each stack effectively changes Silencer`s and the enemy`s mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
by 22, mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
by 0.08 and spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
by 0.14%.
- Silencer also gains 2 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
per stack, while the enemy loses the same amount if it is an intelligence hero.
- Silencer also gains 2 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
Target Area
Enemies
Magical


Notes:
- Whenever an affected unit casts a spell, the duration is increased by 4. This effect has no stack limit.
- Fully ignores toggle Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
abilities, active attack modifiers and the abilities listed here.
- If an affected unit gets silenced, the duration and the damage are paused until the silence expires.
- Be that as it may, the slow is not paused while silenced and still slows affected enemies.
- Successive casts of Arcane Curse fully stack, always placing an independent debuff.
- Damages in 1 second intervals, starting 1 second after the debuff is applied, resulting in 6 (+4 per penalty) instances.
- Can deal up to 84/132/180/228 (+56/88/120/152 per penalty) damage to a single unit (before reductions).
- The sound effect played on every damage instance is only audible to the affected unit`s player.
Target Unit / Autocast
Enemies
Pure
Notes:
- Glaives of Wisdom can be disjointed.
- Glaives of Wisdom deal their damage in a separate damage instance. So they are unaffected by any attack modifying effect.
- Glaives of Wisdom deal their damage before the attack damage is applied, but still depend on the attack hitting the target.
- Checks Silencer`s intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
as the projectile hits. Gaining/losing intelligence while the projectile is travelling does affect its damage.
Target Unit
Enemies
Magical




Notes:
- When the target casts a spell during the initial debuff, it gets damaged, then silenced and slowed and then the cast spell goes off.
- Since the spell counts as cast, the silence does not prevent it from happening. Although the silence happens first, the spell`s effects are already queued up.
- However death does stop the spell, meaning when the damage from Last Word is enough to kill the target, the cast spell does not go off.
- It also means that damage negating spells like Refraction, or spell immunity providing spells do not block its damage.
- Does not trigger on toggle Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
abilities, active attack modifiers and the abilities listed here.
- Triggers on channeling spells, but waits for the channeling to stop first.
- Last Word does trigger on Phase Shift. Be that as it may, it only applies its effects when Phase Shift is canceled manually.
- When Recall is cast while having the debuff on, it freezes and does not trigger until another spell is cast.
- When the initial debuff expires, it still damages and silences the target.
- Grants shared vision as long as the 4 second initial debuff is on.
- The Last Word Disarm debuff, although no longer serving a purpose, is still applied and visible in the HUD.
No Target
Enemies
Notes:
- The silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
affects spell immune, invisible and invulnerable creeps, summons and heroes. Does not affect hidden units.
- The sound effect of Global Silence which plays on each enemy`s hero has the highest sound priority in the game.
- This means it heavily tones down other game sounds for enemies, making it basically the only sound they can hear during the silence.
Videos
Info
Nortrom, the Silencer, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who can be played as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, or initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
. He is one of the few intelligence heroes that truly benefit from intelligence items and is effective against heroes that rely mostly on spells, as he can silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
them while stealing their intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Arcane Curse slows and causes enemies to lose health for a set duration, but increases with each spell the enemy casts, forcing them to either wait and cast no spell until it expires, or cast spells and prolong the debuff and thus take more damage. Last Word places a curse on Nortrom`s target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse duration ends the effects are the same. Glaives of Wisdom is an active attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
that deals a percentage of Nortrom`s intelligence as pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. Nortrom`s ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy`s initiation.
Silencer has the unique innate ability, Intelligence Steal, which permanently steals the intelligence of enemy heroes that die near him or are directly killed by him and adds it to his own. This rewards his presence in teamfights, also making his glaives ever stronger as the battle goes on.
Talents
Hero Talents | ||
+25% Arcane Curse Slow | 25 | +200 Attack Range |
+12% Magic Resistance | 20 | +30 Attack Speed |
+60 Gold/Min | 15 | +200 Health |
+7 ![]() | 10 | +4 Armor |
- The armor is added as bonus armor, and therefore does not benefit illusions.
- Gold granted from the talent is unreliable gold.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The attack range talent also affects the cast range of Glaives of Wisdom.
Recommended items
Starting items:
- One each of Tango and Healing Salve are minimum regen requirements to stay in lane without being harassed out. As a support, Silencer can also share the benefits of this regen with his carry.
- As he is reliant on casting spells, Clarity is very important for allowing Silencer to harass enemies with his spells as needed.
- Choice of early stat items varies depending on Silencer`s role and position. In the midlane, Null Talisman provides the most damage for securing last hits and denies, while a
Nortrom, the Silencer
Recommended Roles |
Carry Support Disabler Initiator Nuker |
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order`s preceptors waited for Nortrom`s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn`t found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
Abilities
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Innate Abilities
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Talent Tree
Talent Tree | ||
+25% Curse Slow | 25 | +200 Attack Range |
+12% Magic Resistance | 20 | +30 Attack Speed |
+60 Gold/Min | 15 | +200 Health |
+7 Intelligence | 10 | +4 Armor |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||