Sniper


Bio

Kardel Sharpeye, the Sniper
Play "Now that`s what I call stopping power."
Role: Carry / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Kardel Sharpeye, the Sniper Kardel Sharpeye was born deep in the mountainous : Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village⃢₀ₔkilling them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker`s mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people⃢₀ₔand unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Voice: Gary Schwartz ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Death from a distance is Sniper`s specialty. He keeps his enemies on their toes with a steady barrage of firepower,

Abilities

Shrapnel   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2
Does not pierce spell immunity. Play
Q
R
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
Cast Animation: 0.3+0
Cast Range: 1800
Effect Radius: 450
Effect Delay: 1.2
Damage per Second: 15/35/55/75 (Talent 35/55/75/95)
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Number of Charges: 3 (Talent 7)
Charge Replenish Time: 55 (Talent 41.25)
Cooldown symbol.png 0
Mana symbol.png 50
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity.
Modifiers
Buff Shrapnel Charge Counter: Undispellable.
Debuff Shrapnel Slow: Undispellable.
Kardel`s modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Notes:

  • Sniper gets all 3 charges upon learning the spell right away.
    • Choosing the +4 charges talent also immediately grants the 4 charges.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.


Headshot   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity.
W
D
Ability
Passive
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
Proc Chance: 40%
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Headshot Slow: Dispellable with any dispel.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

Notes:

  • Increases Sniper`s attack damage output on average by 6/16/26/36.


Take Aim   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
E
Ability
Passive
Affects
Self
Extends the attack range of Sniper`s rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

Notes:

  • Increases Sniper`s total attack range to 650/750/850/950 (Talent 750/850/950/1050).


Assassinate
Partially blocked by Linken`s Sphere. Pierces spell immunity. Play
R
T
Ability
Target Unit
(Upgradable by Aghanim`s Scepter.⃂Target Area)
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
(Upgradable by Aghanim`s Scepter.⃂Physical)
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Cast Animation: 2+1.17
Cast Range: 2000/2500/3000
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 320/485/650 (Upgradable by Aghanim`s Scepter. 0)
Stun Duration: 0.03
Radius: 0 (Upgradable by Aghanim`s Scepter. 400)
Critical Damage: 0% (Upgradable by Aghanim`s Scepter. 280%)
Cooldown symbol.png 20/15/10 (Talent 15/11.25/7.5)
Mana symbol.png 175/275/375
Upgradable by Aghanim`s Scepter. Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE. Only affects visible heroes.
Partially blocked by Linken`s Sphere. Blocked upon impact, therefore, vision and True Sight are still granted.
Not blocked when upgraded.
Modifiers
Debuff Assassinate: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

Notes:

  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
    • Be that as it may, since units under the effect of Shadow Dance and Smoke of Deceit are immune to True Sight, they cancel the cast or disjoint the projectile.
    • The debuff is visible to everyone. The cross hair above the target is visible to allies only.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Cannot target hidden units and does get canceled when the target turns hidden.
  • The initial weapon loading sound during the cast time is audible to Sniper only.
  • When upgraded, Assassinate targets every player-controlled unit within the target area, meaning the vison debuff and the cross hair is placed on all player controlled units.
    • Be that as it may, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
    • Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targeted units.
    • Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
    • All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Sniper Equipment (collapse sets)Sets Exact Marksman Gear of the Tally-Ho Hunter Set Gunslinger dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Sniper s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Kardel Sharpeye, the Sniper Kardel Sharpeye was born deep in the mountainous Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shrapnel (6.60-6.82) PlayQR AbilityTarget Area AffectsEnemies DamageMagical Fires a ball of shrapnel dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Sniper
Strength attribute symbol.png
16 + 2
Agility primary attribute symbol.png
21 + 2.5
Intelligence attribute symbol.png
15 + 2.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 520 1080 1480
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 0.96 2.64 3.84
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 240 636 922
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.61 2.07 3.11
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 15‒21 36‒42 71‒77 96‒102
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2 7 10.57
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.07% 3.67% 5.53%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.91 1.06
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.7
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/1100
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 550
Projectile Speed 3000
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.17+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Kardel Sharpeye the Sniper is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 Carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 who excels at dealing heavy damage at an incredible range. His third ability, Take Aim   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2 , allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2 , which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base dota2 , which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales into the late game, dealing a remarkable amount of DPS while sitting outside of harm`s reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.

Talents

Hero Talents
+4 Shrapnel Charges 25 +100 Attack Range
25% Cooldown Reduction 20 +8 Armor
+200 Health 15 +20 Shrapnel DPS
+15 Attack Speed 10 +5 Mana Regen
Notes:
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
  • Cooldown reduction affects charge replenish time of Shrapnel.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended items

Starting items:

Kardel Sharpeye, the Sniper

Recommended Roles
Carry Nuker

Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village⃢₀ₔkilling them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker`s mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people⃢₀ₔand unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Abilities

Shrapnel
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
QR
50
Damage Per Second:


Movement Slow:

Duration:
Radius:
Cast Range:
Delay:
Maximum Charges:

Charge Replenish Time:

₠15 / 35 / 55 / 75
35 / 55 / 75 / 95
₠with Level 15 talent

₠15% / 20% / 25% / 30%
₠10
₠450
₠1800
₠1.2
₠3
7 with Level 25 talent
₠55
Affected By:₠
Kardel`s modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Notes
  • Total damage: 165 / 385 / 605 / 825.
  • With talent: 385 / 605 / 825 / 945.
  • Deals 11 instances of damage over its duration.
  • After casting, there is a 1.2 second delay before Shrapnel begins hitting the area.
  • Provides 450 flying vision of the area.
  • Shrapnel`s slow and damage does not stack with itself.
  • Blocked by Spell Immunity.
  • The slow can be purged.
Headshot
Ability: Passive
Affects: Enemy Units
Damage: Physical
Sniper increases his accuracy, giving a chance to slow the target and deal extra damage.
WO
Bonus Damage:
Slow Chance:
Movement Slow:
Attack Slow:
Slow Duration:
₠15 / 40 / 65 / 90
₠40%
₠100%
₠100
₠0.5
Affected By:₠
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
Notes
  • When a unit is headshot, a confusion visual appears over their head.
  • Works on allied creeps when denying.
  • Damage is non-crittable, but can be leeched with Lifesteal.
  • Blocked by Spell Immunity.
  • The slow can be purged.
  • Disabled by Break.
Take Aim
Ability: Passive
Affects: Self
Extends the attack range of Sniper`s rifle.
EE
Bonus Attack Range:
₠100 / 200 / 300 / 400
Affected By:₠
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role—taking perfect aim.
Notes
  • Total attack range: 650 / 750 / 850 / 950.
  • Levels 2-4 of this ability allow Sniper to outrange towers.
  • Disabled by Break.
Assassinate
Ability: Unit Target
Point Target
Affects: Enemy Units
Enemy Heroes
Damage: Magical
Physical
Sniper locks onto a target enemy unit, and after a few seconds fires a devastating shot that deals damage at long range, and mini-stuns the target.
Upgradeable by Aghanim`s Scepter to become a point targeted spell that locks on to all heroes in an area. After channeling, Sniper attacks all locked-on targets with a physical damage critical strike and headshot.
RT
175 / 275 / 375
20 / 15 / 10
Damage:
Cast Range:
Cast Time:
Mini-Stun Duration:
Scepter Radius:
Scepter Critical Strike:
Scepter Targeting:

Scepter Damage Type:

₠320 / 485 / 650
₠2000 / 2500 / 3000
₠1.7
₠0.01
400
2.8⃗
Changes targeting type to
₠Point Target

Changes damage type to
₠Physical

Affected By:₠
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
Notes
  • Crosshair visual is only visible to allies. Enemies can see the debuff however.
  • Gives true sight and will share vision of the target for 1.7 seconds.
  • Mini-stun occurs on impact.
  • Assassinate can be disjointed after the projectile is fired, but not while Sniper is casting the spell.
  • Scepter Assassinate counts as an auto-attack, uses Sniper`s attack damage, and applies Sniper`s on-hit effects. All attack effects work and behave as if Sniper performed a normal attack on them.
  • Once targets are locked-on to, Scepter Assassinate will still hit them even if they leave the area.
  • Sniper gets shared vision from all targets that are locked-on by Scepter Assassinate.
  • Scepter Assassinate only targets heroes and Illusions. It can be fired into fog, but does not reveal the area and hence will lock-on to nothing.
  • Scepter Assassinate will still be cast and go on cooldown if there are no targets in the area.
  • Scepter Assassinate mini-stuns all targets on impact.
  • Scepter Assassinate is not affected by Spell Immunity or Linken`s Sphere.
  • Damage blocked by Spell Immunity, the mini-stun is not.
  • Blocked by Linken`s Sphere on impact.

Talent Tree

Talent Tree
+4 Shrapnel Charges 25 +100 Attack Range
25% Cooldown Reduction 20 +8 Armor
+200 Health 15 +20 Shrapnel DPS
+15 Attack Speed 10 +5 Mana Regen

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game