Bio
Kardel Sharpeye, the Sniper | |
Play "Now that`s what I call stopping power." | |
Role: | Carry / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Kardel Sharpeye, the Sniper Kardel Sharpeye was born deep in the mountainous : | Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village⃢₀ₔkilling them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker`s mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people⃢₀ₔand unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle. |
Voice: | Gary Schwartz ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
Death from a distance is Sniper`s specialty. He keeps his enemies on their toes with a steady barrage of firepower,
Abilities
Target Area
Enemies
Magical
Notes:
- Sniper gets all 3 charges upon learning the spell right away.
- Choosing the +4 charges talent also immediately grants the 4 charges.
- Shrapnel starts dealing damage, slowing A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement and providing vision after the effect delay.
- Provides 450 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at the targeted area.
- The damage and the slow are both provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By . Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
- Can deal up to 165/385/605/825 ( 385/605/825/1045) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Passive
Enemies / Allies
Physical
Notes:
- Headshot can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is and it can miss Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- Sniper can lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other off the damage dealt by Headshot. Be that as it may, it cannot crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike .
- The damage can be reduced with e.g. Enfeeble or Static Link. Be that as it may, it cannot be amplified with e.g. Empower or the Double Damage Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Double Damage Play AbilityNo Target AffectsSelf Increases base damage by 100%. Attack Damage .
- Increases Sniper`s attack damage output on average by 6/16/26/36.
- Cannot proc against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , can proc against allies.
- Headshot uses pseudo-random distribution.
Notes:
- Increases Sniper`s total attack range to 650/750/850/950 ( 750/850/950/1050).
Enemies
Notes:
- The projectile travels at a speed of 2500 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Assassinate places a debuff on the target as soon as Sniper begins casting.
- The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
- The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
- The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
- Be that as it may, since units under the effect of Shadow Dance and Smoke of Deceit are immune to True Sight, they cancel the cast or disjoint the projectile.
- The debuff is visible to everyone. The cross hair above the target is visible to allies only.
- Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
- The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
- The projectile does not affect the target if it is still invulnerable on impact.
- Cannot target hidden units and does get canceled when the target turns hidden.
- The initial weapon loading sound during the cast time is audible to Sniper only.
- When upgraded, Assassinate targets every player-controlled unit within the target area, meaning the vison debuff and the cross hair is placed on all player controlled units.
- Be that as it may, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
- Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targeted units.
- Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
- All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
- While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
- This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
- If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
- Aghanim`s Scepter causes Sniper to perform an instant attack on all targets.
- The launched projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed when the projectile hits its target.
- These instant attacks do not use Sniper`s attack projectile speed, they hit their targets instantly.
- These attacks have True Strike, and can therefore never miss Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it . They also ignore disarms.
- Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
- These attacks have an ensured critical strike. They also always proc Headshot.
Videos
Info
Kardel Sharpeye the Sniper is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. Carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the who excels at dealing heavy damage at an incredible range. His third ability, Take Aim Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base , allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base , which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base , which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales into the late game, dealing a remarkable amount of DPS while sitting outside of harm`s reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.
Talents
Hero Talents | ||
+4 Shrapnel Charges | 25 | +100 Attack Range |
25% Cooldown Reduction | 20 | +8 Armor |
+200 Health | 15 | +20 Shrapnel DPS |
+15 Attack Speed | 10 | +5 Mana Regen |
- The mana regen is added as a bonus and does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- Cooldown reduction affects charge replenish time of Shrapnel.
- The armor is added as bonus armor, and therefore does not benefit illusions.
Recommended items
Starting items:
- Iron Branch improves Sniper`s early stats, and can be built into a Magic Wand later on.
- Slippers of Agility helps with Sniper`s naturally low base damage, allowing him to last hit better.
- Faerie Fire helps Sniper score last hits.
Kardel Sharpeye, the Sniper
Recommended Roles |
Carry Nuker |
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village⃢₀ₔkilling them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker`s mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people⃢₀ₔand unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Abilities
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Talent Tree
Talent Tree | ||
+4 Shrapnel Charges | 25 | +100 Attack Range |
25% Cooldown Reduction | 20 | +8 Armor |
+200 Health | 15 | +20 Shrapnel DPS |
+15 Attack Speed | 10 | +5 Mana Regen |
Recommended Items
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