Bio
Crixalis, the Sand King | |
Play "I will show you fear in a handful of sand⃢₀⅚" | |
Role: | Initiator / Disabler / Nuker / Escape / Jungler |
Lore ] : | The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs to find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning `Soul of the Sand,` but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste`s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life. |
Voice: | David Scully ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Point / Target Unit
Enemies / Self

Magical



Notes:
- The spikes travel at a speed of 2000 (
3000), reaching max range in 0.175/0.225/0.275/0.325 (
0.233/0.3/0.366/0.433) seconds.
- Sand King is moved instantly towards the targeted point once the spikes reach it.
- When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
- The spikes still do not home in on the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
- Hit units are knocked up 350 range Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected
for the initial 0.52 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
- The spikes do not travel the full distance when targeting closer than its max distance.
- When upgraded, Burrowstrike applies Caustic Finale on all hit heroes, excluding illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
. Treats creep-heroes as creeps.

Enemies / Self

Magical


Notes:
- Unlike other channeling spells, certain items which do not cancel channeling spells (e.g. Shiva`s Guard Item Changelogs Shiva s Guard Said to have belonged to a goddess, today it retains much of its former power. Cost4750 (650) Bought FromArmor Active Arctic Blast Passive Freezing Aura Bonus +30
) do cancel Sand Storm.
- Invisibility and sand cloud are instantly dispelled when Sand King attacks, casts a spell or uses an item.
- When Sand Storm gets canceled by disables or manually by Sand King, the sand cloud and invisibility remain for 1.5 seconds.
- Be that as it may, the area damage over time instantly stops.
- When Sand King gets moved by non-canceling forced movement, the sand cloud and the area damage move along.
- The sand cloud`s position updates upon recasting the spell, when recasting it while still channeling the previous cast.
- Sand Storm deals 20/30/40/50 (
45/55/65/75) damage in 0.5 second intervals, starting immediately, resulting in a total of 100 instances.
- Can deal up to 2000/3000/4000/5000 (
4500/5500/6500/7500) damage to a single unit (before reductions) if it stays in range for the whole duration.

Passive
Enemies

Magical



Notes:
- Successive attacks on the same target neither stack the debuff, nor do they refresh its duration.
- Sand King does not have to do the last hit. When a unit dies in any way with the debuff on, it causes the area damage and slow.
- When the debuff expires without the unit dying, 50% of the explosion damage and the slow are applied within the radius around it.
- The slow from multiple explosions does not stack, only the duration gets refreshed.
Enemies

Magical


Notes:
- When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
- If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King`s death.
- Sand King can act freely during the damage pulses.
- The pulse radii are all centered at Sand King`s current location, not at the cast location.
- When Sand King dies after having finished channeling, the pulses still continue from where he died.
- The pulses happen in 0.5/0.375/0.3 (
0.3/0.25/0.21) second intervals, starting 0.5/0.375/0.3 (
0.3/0.25/0.21) seconds after the channeling finishes.
- This means it takes 3 seconds for the spell to releaseAnnounce all pulses after the initial delay.
- Can deal up to 660/880/1100 (
1100/1320/1540) damage to a single unit when all pulses hit (before reductions).
- The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
- Can slow a single unit for up to 6 seconds (3 seconds of pulses + 3 second debuff duration).
Videos
Info
Crixalis, the Sand King, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
with one of the highest area of effect (AoE) damage outputs in the entire game. All four of his abilities can affect multiple enemy units, and can combo quite well with each other. He is one of the most versatile Heroes in the game as he can push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of
, initiate The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the , and even semi-carry if he does well. Late game his effectiveness diminishes as none of his abilities scale, but he can still function to support carries with Burrowstrike ] and Epicenter Epicenter may refer to: Sand King s ultimate Epicenter The tournament series EPICENTER: EPICENTER 2016 EPICENTER 2017 Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If `s slow. He is also versatile enough to be able to go to any lane with at least moderate success. He works well as a participant in a dual lane or trilane, but can also solo very effectively against melee enemies, since Caustic Finale Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level
discourages enemies from approaching the creeps. His main role in the team is to deliver a devastating initiation, delivering both stuns and slows to the enemy team. Crixalis is also very effective at escaping and dodging with two low cost, low cooldown abilities that disjoint projectiles and can escape enemy damage. Burrowstrike allows him to tunnel underground and resurface in a short line, dealing damage and stunning all targets it hits. Sand Storm Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level
is used as an escape mechanism and to do AoE damage. Caustic Finale serves as a strong harassing tool against enemy melee heroes or as a followup after he Burrowstrikes a creep wave, allowing him to farm quite effectively. At long last, his ultimate, after a short channeling time, delivers a vast amount of area of effect damage and slow centered around himself which necessitates a safe way to channel the ability like the purchase of a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane
.
Talents
Hero Talents | ||
+4 Epicenter Pulses | 25 | +50 Health Regen |
+120 Gold/Min | 20 | +350 Health |
-50 Epicenter Attack Slow | 15 | +50 Sand Storm DPS |
+5 Armor | 10 | +10% Magic Resistance |
- The armor is added as bonus armor, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Gold granted from the talent is unreliable gold.
- The health regen is added as a bonus and does not benefit illusions.
Recommended items
Starting Items:
- Gauntlets of Strength and Circlet give Sand King good attribute bonuses, particularly strength, which helps to alleviate his low base strength, giving him more survivability.
- One each of
Crixalis, the Sand King
Recommended Roles |
Initiator Disabler Nuker Escape Jungler |
The sands of the Scintillant Waste are alive and sentient⃢₀ₔthe whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning `Soul of the Sand,` but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste`s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador⃢₀ₔSand King is all of these things, inseparable from the endless desert that gave him life.
Abilities
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Talent Tree
Talent Tree | ||
+4 Epicenter Pulses | 25 | +50 Health Regen |
+120 Gold/Min | 20 | +350 Health |
-30s Respawn Time | 15 | +50 Sand Storm DPS |
+5 Armor | 10 | +10% Magic Resistance |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||