Info
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Physical
Physical
Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, and misses 20% of its attacks. That unit becomes susceptible to Davion`s attacks: that unit can take 125 bonus damage or be stunned by Davion`s attacks. Lasts 6 seconds.
Notes:
- This ability replaced Dragon Blood in the 6.00 Version 6.00(Full list) Added new heroes: Earthshaker Shadow Fiend Axe Enigma Tiny Enchantress Weaver Phantom Lancer Razzle Bloodseeker Gambler God of Wind Reworked numerous heroes. Release Date DotA:2005-03-01 ← 5.84b6.01 → -`Re-adjusted` all of the gameplay patch, and was replaced back by Dragon Blood in the 6.03 Version 6.03(Full list) Removed Razzle and God of Wind heroes. Release Date DotA:Date Needed ← 6.026.03b → -Mega creeps restored (killing all rax) -Techies ultimate -Fixed Fury Swipes -Ursa Warrior now properly melee hero -Epicenter gameplay patch.
- Applies a blind Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it on the target unit.
- Any attack Dragon Knight makes on the target while it has the debuff can cause him to deal extra damage or stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells it.
- The proc effect occurs at the beginning of Dragon Knight`s attack, rather than as the attack lands.
- Whenever the effect procs, the target has a 60% chance to receive the bonus damage. Else, it receives the stun effect.
- Hitting a unit with Breathe Fire while it has the Roar debuff on, causes it to burst in flames, taking damage over time.
- Deals 7/14/21/21 damage per second for 5 seconds, resulting in 35/70/105/105 damage.
Ability
Toggle
Toggle
Affects
Self
Self
Davion enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage by 30% and move speed by 20%.
Notes:
- This ability replaced Dragon Tail in the 6.00 gameplay patch, and was replaced back by Dragon Tail in the 6.03 gameplay patch.
- Does not interrupt Dragon Knight`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon toggling.
- The attack damage reduction is not shown in the HUD when toggled on.