Bio
Sun Wukong, the Monkey King | |
Play "There`s a lot of stories about the Monkey King. Some of `em are even true." | |
Role: | Carry / Escape / Disabler / Initiator |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sun Wukong, the Monkey King For 500 years the ![]() | For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die. So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human`s commands in service to their holy mission, and Wukong would prove himself reformed. For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old. |
Voice: | Bill Millsap ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Point
Enemies

Physical

Notes:
- Boundless Strike`s effects are instantly applied within its whole area. There is no travel time.
- The effect starts 75 range in front of Monkey King and has an actual length of 1125, adding up to 1200 effective length.
- It can hit units up to 1350 range away (75 starting distance + 1125 length + 150 width).
- It can also hit units 75 range behind Monkey King, due to its radius and starting position.
- Causes Monkey King to perform an instant attack Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
on all hit enemies. The stun is independent from these attacks.
- These attacks have True Strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
, and can therefore never miss. They also ignore disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
.
- Can proc any attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
on all of the hit targets normally, with cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
being the only exception.
- Also procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if already debuffed.
- Does not proc Echo Sabre Item Changelogs Echo SabreB A deceptively swift blade imbued with resonant magic. Cost2650 Bought FromArtifacts Passive Echo Strike Bonus +10 Strength+10 Intelligence+10 Attack speed+75% Mana regeneration+15 Attack damage Disassemble? No Alert
`s cooldown, but does proc its slow. Since it does not proc its cooldown, all hit targets get slowed.
- Despite the audio, Daedalus Item Old Abilities Changelogs Daedalus A weapon of incredible power that is difficult for even the strongest of warriors to control. Cost5320 (1000) Bought FromWeapons Passive Critical Strike Bonus +80
has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
- Since Boundless Strike has an ensured critical hit, crits with a lower value have no effect if they proc (higher crit value takes priority).
- These attacks have True Strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
- Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
- The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only one charge.
- The sound during the cast animation is audible to everyone.
Target Unit





Notes:
- Leveling up Tree Dance also levels up Primal Spring.
- The cast of Tree Dance is not registered as a spell cast and thus does not proc any on-cast effects.
- Cannot be cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by
. Be that as it may, getting rooted while already leaping does not cancel the leap.
- Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.4 seconds.
- Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
- Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
- Tree Dance has several different cooldowns which activate at different times.
- Upon cast, the leap duration is added to the cooldown, resulting in a cooldown of 1.3 to up to 2.6 seconds, based on the distance.
- Upon reaching the tree, it goes on cooldown for 1.2 seconds, which matters only if the cast cooldown was skipped (with e.g. Chakra Magic).
- Upon unperching with a move or attack command, it goes on a 1.2-second cooldown. Does not go on cooldown when unperched in other ways.
- Upon taking player-based or Roshan-based damage greater than 0 while on the ground (excluding damage flagged as HPTechnology company Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 ), it goes on a 3-second cooldown.
- All of these cooldowns are unaffected by percentage-based cooldown reductions. Flat reductions and cooldown resets work.
- During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
- During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/400.
- Moon Shard`s bonus night vision still works, while Darkness and Nightmare do not affect Monkey King`s vision while on a tree.
- While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
- He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
- Be that as it may, he cannot be seen when getting hurled in the air by spells (e.g. Toss). Only standing on high ground may grant vision over him.
- While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
- Casting Boundless Strike, Mischief and any item ability does not unperch him.
- Casting Wukong`s Command, moving and attacking does unperch him.
- Directional Move and Patrol have no effect when ordered while on a tree, so that Monkey King stays perched.
- While on cooldown on a tree, Monkey King is disarmed and he cannot move, which prevents him from getting off the tree with move and attack commands.
- Forced movement unperches Monkey King as well. This includes the effects of Blink Dagger, Eul`s Scepter of Divinity, Force Staff and Hurricane Pike.
- While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
- Monkey King gets only stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
- When on a tree created by Sprout or Iron Branch, Monkey King does not get stunned when they get destroyed or expire.
- The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.
Target Area / Channeled
Enemies

Magical



Notes:
- This ability is automatically leveled whenever Tree Dance is leveled.
- This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
- It is inactive while leaping from a tree to another tree, and while on the ground.
- Cannot be cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by
. Be that as it may, when getting rooted while already channeling or leaping does not cancel the channel or leap.
- Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
- Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
- The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
- The damage increases by 2.642/3.962/5.283/6.604 per server tick, starting immediately, reaching 142.6/214/285.3/356.6 damage in 1.6 seconds.
- The slow increases by 0.377%/0.755%/1.132%/1.509% per server tick, also starting immediately, reaching 20.4%/40.8%/61.1%/81.5% slow in 1.6 seconds.
- Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
- The visual effecst at the target area during the channeling are visible to allies only.
- The channeling sound is audible to enemies, even through the fog of war.
- The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.
Notes:
- Replaces Primal Spring until the channeling ends.
- The cast of Spring Early is not registered as a spell cast and thus does not proc any on-cast effects.
- Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
- Cannot be shift-queued.
Passive
Enemies / Self


Notes:
- Each successful attack done on an enemy hero while Monkey King does not have the damage and lifesteal buff places the debuff, or adds one to its counter if it already has the debuff.
- Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Allied heroes do not count either.
- The debuff`s duration gets refreshed on each hit. The 4 hits do not all require to happen within 10 seconds.
- Boundless Strike`s instant-attack also counts and is able to place the debuff/add to the debuff`s counter.
- Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the attack damage and lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other
buff.
- A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
- The lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other
does not work against buildings and allies, and works against any other unit, including wards.
- Boundless Strike also uses Jingu Mastery`s effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
- Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery.
No Target
Self
Notes:
- This is an innate ability and does not need to be learned. It is not bound to any ability, but to Monkey King himself.
- The cast of Mischief is not registered as a spell cast and thus does not proc any on-cast effects.
- Interrupts Monkey King`s channeling spells, move orders and attack orders upon cast.
- When a tree is within 350 range upon cast, it transforms Monkey King into that tree. If multiple trees are within range, a random one of them is chosen.
- This means the transformation adapts to custom terrains as well.
- This includes spawned trees from Sprout and Iron Branch.
- When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
- This means power-up rune models are used when at the river rune spots, and Bounty Rune model when at the other rune spots.
- When cast within Roshan`s pit, it transforms Monkey King into the Aegis of the Immortal.
- If Roshan respawned the third time, it also transforms into Cheese, even though Roshan starts dropping Cheese on his second death.
- When cast anywhere else, Monkey King transforms into one of the following:
- Animal Courier (using the team`s courier`s model), Iron Branch, Clarity, Healing Salve, Town Portal Scroll, Banana (new or peeled), Tango
- Monkey King`s movement speed is set to 200 while transformed (350 when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
- Monkey King`s selection box adapts to the disguise models. Be that as it may, his collision size does not change.
- Monkey King`s minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
- Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
- Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
- Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
- Damage greater than
Videos
Info

Sun Wukong the Monkey King is an agility hero, best known for his slippery nature, and his ability to deceive his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strikes, and leaps to the treetops to avoid foes. As a carry, the Monkey King gains extra damage and lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other after landing consecutive attacks on his opponents. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets with Primal Spring, dealing heavy damage and slowing their escape. In a teamfight, the Monkey King sends out a small army of clones across the battlefield, all with increased attack damage. Together, with the help of his clones and his team, the Monkey King is one heck of a force to be reckoned with.
Sun Wukong, the Monkey King
Recommended Roles |
Carry Escape Disabler Initiator |
For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.
So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human`s commands in service to their holy mission, and Wukong would prove himself reformed.
For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong⃢₀ₔfinding himself for the first time in proper standing with any gods of consequence⃢₀ₔwas content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
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Innate Abilities
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Talent Tree
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+100% Boundless Strike Crit | 25 | +25 |