How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he`d been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Decay | | Ability: Point Target Affects: Enemy Units Damage: Magical Undying steals Strength from all enemy heroes in an area, dealing damage as he claims the enemy`s strength for himself. Upgradeable by Aghanim`s Scepter to increase Decay`s strength steal. | Q D 70 / 90 / 110 / 130 10 / 8 / 6 / 4 - Damage:
- Strength Steal Per Hero:
Stack Duration:
- Radius:
- Cast Range:
- Talent Cooldown:
- ₠20 / 60 / 100 / 140
- ₠4
₠10
- ₠45
- ₠325
- ₠650
- ₠2
₠Affected By:₠₠ The strength of the living is simply borrowed from the strength of the dead. | | Notes - Decay stacks, but cannot reduce an enemy hero`s strength below 1.
- Enemy strength loss takes effect before the damage is dealt.
- Each stack of strength stolen makes Undying slightly bigger visually.
- Multiple Meepo clones do not all have their strength stolen, only 1 random Meepo is selected.
- Blocked by Spell Immunity.
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Soul Rip | | Ability: Unit Target Affects: Units Damage: Magical Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage. | W R 100 / 110 / 120 / 130 24 / 18 / 12 / 6 - Damage/Heal Per Unit:
- Maximum Units:
- Radius:
- Cast Range:
- ₠18 / 22 / 26 / 30
- ₠10 / 12 / 14 / 16
- ₠1300
- ₠750
₠Affected By:₠₠ Even his allied Heroes feel despair in Undying`s presence. | | Notes - Maximum damage/heal: 180 / 264 / 364 / 480.
- Can be used on Tombstone to restore 1 / 2 / 3 / 4 health to it.
- Can heal allied Tombstone, cannot damage enemy Tombstones.
- The 25 HP taken from units is non-lethal HP Cost.
- Does not count or take HP from invisible units.
- Tombstone Zombies count as units for increasing the damage/heal, but cannot be targeted by the ability.
- Blocked by Spell Immunity. Can be cast on spell immune allies.
- Blocked by Linken`s Sphere.
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Tombstone | | Ability: Point Target Affects: Enemy Units Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and increases the attack and movement speed of the zombie. Deathlust triggers when the target reaches below a certain amount or percentage of health, whichever comes first. | E T 120 / 130 / 140 / 150 70 - Duration:
- Spawn Radius:
- Spawn Interval:
- Cast Range:
- ₠15 / 20 / 25 / 30
- ₠600 / 800 / 1000 / 1200
- ₠3
- ₠600
Dirge calls on his fallen brothers to fight for the Dead God. | | Notes - Can be targeted by an allied Decrepify.
- Can be healed by Soul Rip, cannot be damaged by an enemy Soul Rip.
- Zombies do not spawn for buildings, invisible units, or units hidden by the fog of war.
- Destroys trees in its area.
- Zombies are uncontrollable and will only chase and attack the target they spawned on. They can follow targets into the fog of war.
- Zombies die instantly if the Tombstone is destroyed or their target is killed. They will die after 0.1 seconds if their target turns invisible.
- If a Zombie`s target was an illusion or a Meepo clone and the target dies, the Zombie will remain but stop moving and attacking.
- It takes 1 hero or tower attack to kill a Zombie (2 for creeps).
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Flesh Golem | | Ability: No Target Affects: Enemy Units Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within range and amplifies the damage they take; the closer to Undying, the more damage and the greater the slow. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health. | R F 100 75 - Max Movement Slow:
- Min Movement Slow:
- Max Amplification:
- Min Amplification:
- Heal On Hero Death:
- Heal On Creep Death:
- Max Effect Radius:
- Min Effect Radius:
- Duration:
- ₠20%
- ₠1%
- ₠20% / 25% / 30%
- ₠1%
- ₠10%
- ₠2%
- ₠200
- ₠750
- ₠30
₠Affected By:₠₠ The flesh of the recently dead add to the power of Dirge`s plague. | | Notes - Only the maximum and minimum values are shown. The actual amount of movement slow and damage amplification scales with the distance from Undying. Maximum is achieved at 200 distance or closer, and weakens until reaching the minimum at 750 distance.
- Illusions also carry the aura.
- Dying illusions will not heal Undying.
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