Version 6.73


Items

Boots of Travel

  • Recipe cost decreased from 2200 to 2000.
  • Movement speed increased from 95 to 100.

Bloodstone

  • Initial charges increased from 5 to 6.
  • Respawn time reduction increased from 3 to 4 seconds per charge.

Butterfly

  • Evasion increased from 30 to 35%.

Divine Rapier

  • Damage increased from 250 to 300.

Ethereal Blade

  • Ether blast cast range increased from 700 to 800.

Eul`s Scepter of Divinity

  • Movement speed bonus increased from 25 to 30.

Linken`s Sphere

Magic Wand

  • No longer loses charges when upgrading from Magic Stick.

Mask of Madness

  • Berserk`s movement speed bonus increased from 20% to 25%.

Mjollnir

  • Chain lightning bounce count increased from 4 to 8.

Necronomicon

  • Archer`s Mana burn cast range increased from 250 to 600.
  • Archer`s attack damage increased from 31/61/91 to 40/80/120.
  • Warrior`s attack damage increased from 21/41/61 to 25/50/75.

Orb of Venom

  • Cost decreased from 450 to 350.

Orchid Malevolence

Smoke of Deceit

  • Dispel AoE for nearby heroes increased from 950 to 1025.

Refresher Orb

  • Added +6 Intelligence to account for component bonuses.

Desolator

  • Desolator recipe cost decreased from 1200 to 900.

Vanguard

  • HPTechnology company Bonus decreased from 275 to 250.

Veil of Discord

Couriers

  • Now give 150 to each enemy player, instead of 300 to the killer.
  • No longer drop items when they die.
  • Respawn 3 minutes after death, the items they have are inaccesible during that time.
  • Flying Courier no longer has invulnerability shield.
  • Basic courier is magic immune (like Flying Courier, most spells did not work on couriers already).

Info

Version 6.73
(Full list) See game build updates. For a list of all updates, see Patches. Versions are successive Dota 2 builds that bring new content and balance changes to the game. Most major versions are
Release Date
Dota 2:
DotA:
2011-12-24
← 6.72f Version 6.72f(Full list) Bug fixes. Release Date Dota 2:- DotA:2011-07-22  ← 6.72e6.73 →  Fixed a bug with Spirit Bear s Return. Spirit Bear would sometimes not have the Return ability active after it respawns until an 6.73b → Version 6.73b(Full list) Bug fixes. Release Date Dota 2:- DotA:2011-12-27  ← 6.736.73c →  General edit] Couriers are now invulnerable near their fountain Fixed Santa Hats on Illusions Fixed Tiny s Tree visuals when he gets cycloned


Videos

General

Heroes


Alchemist
  • Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.
  • Goblin`s Greed bonus gold limit increased from 18 to 26.
Anti-Mage
  • Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
  • Armor reduced by 1.
Axe
  • Aghanim`s Culling Blade cooldown from 10 to 6.
  • Base Int from 14 to 18.
  • Base @@@#@@@HP(hp.com)###@### regeneration from 1.25 to 2.
  • Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
  • Berserker`s Call cooldown from 14 to 10.
  • Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.
  • Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.
  • If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
Bloodseeker
  • Thirst no longer partially reveals invisible heroes below 40% health.
  • Thirst now fully reveals invisible heroes below 20% health.
  • Rupture duration improved from 5/7/9 to 7/8/9.
  • Rupture cooldown now scales from 70 to 70/60/50.
Bounty Hunter
  • Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.
Dark Seer
  • Ion Shell duration increased from 15 to 20.
  • Ion Shell AoE from increased 225 to 250.
  • Ion Shell cooldown increased from 7 to 10.
  • Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
  • Wall of Replica illusions are now semi-transparent to enemy players.
Doom
  • Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.
Dragon Knight
  • While in Dragon form Dragon Tail`s cast range increased from 150 to 400.
Drow Ranger
  • Base Agility increased by 4.
Enchantress
  • Movement speed from 305 to 310.
Nature`s Prophet
  • Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.
Jakiro
  • Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
  • Macropyre duration increased from 5 to 7 seconds.
Juggernaut
  • Omnislash random damage improved from 150-250 to 175-250.
  • Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).
Kunkka
  • Strength growth increased from 2.7 to 3.0.
  • Ghost Ship`s CoCo`s Rum duration increased from 5/6/7 to 8.
  • Tidebringer cleave AoE improved from 380/420/460/500 to 500.
  • Torrent slow increased from 30 to 35%.
  • X Marks The Spot cooldown decreased from 30 to 20 seconds.
Death Prophet
  • Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.
Wraith King
  • Reincarnation slow duration increased from 3 to 4 seconds.
  • Reincarnation cooldown decreased from 300/220/140 to 260/160/60.
Leshrac
  • Movement speed increased from 310 to 315.
  • Pulse Nova AoE increased from 400 to 450.
Lich
  • Added a 0.2 second buffer time between Chain Frost bounces.
Lina
  • Base intelligence increased by 3.
  • Dragon Slave travel distance increased by 100.
  • Dragon Slave final AoE increased from 125 to 150.
Lion
  • Mana Drain level 4 increased from 100 to 120 per second.
  • Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).
Mirana
  • Fixed Arrow damaging but not stunning invisible units.
Morphling
  • Base agility increased by 5.
  • Adaptive strike cooldown decreased from 20 to 10.
Necrophos
  • Death Pulse AoE increased from 375/425/450/475 to 475.
  • Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
  • Sadist level 4 now restores 600 mana if you kill a hero.
Pudge
  • Flesh Heap now has a overhead notification when strength is gained.
Pugna
  • Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).
  • Life Drain duration increased from 9 to 10 seconds.
Queen of Pain
  • Base damage increased by 4.
  • Scream of Pain AoE increased from 400/425/450/475 to 475.
Razor
  • Static Link duration, after it finishes draining, increased from 13 to 18.
  • Static Link cooldown rescaled from 35/30/25/20 to 25.
Sand King
  • Epicenter`s slow is no longer blocked by magic immunity.
  • Caustic Finale buff duration increased from 2 to 8 seconds.
Shadow Fiend
  • Movement speed increased from 300 to 305.
  • Agility growth increased from 2.4 to 2.9.
  • Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.
Sniper
  • Shrapnel AoE increased from 325 to 350.
Spectre
  • Dispersion damage no longer disables items like Blink Dagger.
Riki
  • Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.
Storm Spirit
  • Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.
Sven
  • Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
  • God`s Strength is no longer purgeable.
  • God`s Strength damage buff increased from 100/125/150% to 100/140/180%.
  • Warcry duration increased from 6 to 8 seconds.
  • Warcry cast time removed.
Tinker
  • Laser`s miss duration increased from 2 to 3 seconds.
Underlord   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Underlord 25 + 2.9 12 + 1.3 17 + 2.6 Level Base dota2
  • Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds.
  • Expulsion mana cost increased from 125 to 125/135/145/155.
Ursa
  • Armor increased by 1.
  • Enrage damage increased from 4/5/6% to 5/6/7% of current HP.
  • Earthshock AoE increased from 365 to 385.
  • Earthshock cooldown decreased from 7 to 6.
  • Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.
Warlock
  • Infernal`s Flaming Fists trigger chance increased from 40% to 60%.
  • Infernal`s Flaming Fists damage increased from 75/115/150 to 100/150/200.
Zeus
  • Arc Lightning level 4 damage increased from 130 to 145 damage.
  • Lightning Bolt cooldown decreased from 6.5 to 6.
  • Static Field now affects creeps.
  • Static Field no longer requires unit visibility to take effect.

New Heroes

  • New Intelligence Hero: Dragonus, the Skywrath Mage

Dragonus, the Skywrath Mage

  • Intelligence Hero
  • Attack Range: 600
  • Movement Speed: 315
  • Starting Damage: 36-46
  • Starting Armor: 1
  • Strength: 19 + 1.5
  • Agility: 18 + 0.8
  • Intelligence: 24 + 3.2
Arcane Bolt
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage`s intelligence and grants 325 vision around the projectile.

90
5 / 4 / 3 / 2
Damage:
Cast Range:
₠60 / 80 / 100 / 120 + 1.5x Int
₠800


  • Note: The projectile moves very slowly and you have 325 vision around it.
Concussive Shot
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

110
20
Damage:
Cast Range:
AoE:
Duration:
Slow:
₠50 / 100 / 150 / 200
₠1600
₠200
₠4
₠40%


  • Note: Does not work when no heroes are in range or heroes are in fog.
Ancient Seal
Ability: Unit Target
Affects: Enemy Units
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

80 / 90 / 100 / 110
11
Magic Amplification:
Silence Duration:
Cast Range:
₠18% / 24% / 30% / 36%
₠3 / 4 / 5 / 6
₠700


Mystic Flare
Ability: Point Target
Affects: Enemy Heroes
Damage: Magical
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.

350 / 575 / 800
60 / 40 / 20
Damage:
Duration:
Cast Range:
₠600 / 900 / 1200
₠2
₠1200


  • Note: Does not affect or count creeps. Deals damage over time in the area.
  • New Agility Hero: Xin, the Ember Spirit

Xin, the Ember Spirit

  • Agility Hero
  • Attack Range: 128 (melee)
  • Movement Speed: 310
  • Starting Damage: 52-56
  • Starting Armor: 3
  • Strength: 21 + 2.0
  • Agility: 22 + 1.8
  • Intelligence: 20 + 1.8
Searing Chains
Ability: No Target
Affects: Enemy Units
Damage: Magical
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
QC
110
14 / 12 / 10 / 8
Damage Per Second:
Duration:
Radius:
₠40 / 60 / 80 / 100
₠2 / 2 / 3 / 3
₠400


  • Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Sleight of Fist
Ability: Point Target
Affects: Enemy Units
Damage: Physical
Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. You deal 50% less damage to creeps. You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
WT
50
30 / 22 / 14 / 6
Bonus Damage:
Radius:
Cast Range:
₠30 / 60 / 90 / 120
₠250 / 350 / 450 / 550
₠700


Flame Guard
Ability: No Target
Affects: Self
Damage: Magical
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals DPS in a 400 radius. If the shield is dispelled, the DPS buff goes away.
EE
80 / 90 / 100 / 110
35
Damage Absorbed:
Damage Per Second:
Duration:
Radius:
₠50 / 200 / 350 / 500
₠30 / 35 / 40 / 45
₠8 / 12 / 16 / 20
₠400


Fire Remnant
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant`s location, detonating them for area of effect damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
RF
Remnant Charges:
Charge Replenish Time:
Remnant Duration:
Cast Range:
₠3
₠35
₠45
₠1500


  • New Strength Hero: Rizzrak, the Goblin Shredder

Rizzrak, the Goblin Shredder

  • Strength Hero
  • Attack Range: 128 (melee)
  • Movement Speed: 290
  • Starting Damage: 48-52
  • Starting Armor: 0
  • Strength: 22 + 2.4
  • Agility: 21 + 1.8
  • Intelligence: 16 + 1.3
Whirling Death
Ability: No Target
Affects: Enemy Units
Damage: Magical / Pure
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
QD
70 / 80 / 90 / 100
8
Damage:
Area of Effect:
Attribute Reduction:
Duration:
₠100 / 150 / 200 / 250
₠300
₠15%
₠7


  • Notes: Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Timber Chain
Ability: Point Target
Affects: Self / Enemy Units
Damage: Pure
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
WT
60 / 70 / 80 / 90
4
Range:
Damage:
Area of Effect:
₠800 / 1000 / 1200 / 1400
₠100 / 140 / 180 / 220
₠225 (damage) / 90 (tree)


  • Note: You will not be pulled in if you are stunned when the chain latches onto a tree.
Reactive Armor
Ability: Passive
Affects: Self
What doesn`t kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
EN
0.4 / 0.35 / 0.3 / 0.25
Duration:
Hp Regen per Stack:
Armor per Stack:
Stack Limit:
₠16
₠1
₠1
₠4 / 8 / 12 / 16


Chakram
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
RC
125 / 150 / 175
8
Mana Cost per Second:
Cast Range:
Area of Effect:
Damage:
Damage per Second:
₠20 / 25 / 30
₠1200
₠200
₠100 / 140 / 180
₠50 / 75 / 100


  • Notes: Chakram returns to you if you go more than 2000 units away. Destroys trees.
  • New Strength Hero: Tresdin, the Legion Commander

Tresdin, the Legion Commander

  • Strength Hero
  • Attack Range: 128 (melee)
  • Movement Speed: 310
  • Starting Damage: 52-56
  • Starting Armor: 1
  • Strength: 21 + 2.0
  • Agility: 22 + 1.8
  • Intelligence: 20 + 1.8
Overwhelming Odds
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Turns the enemies` numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in 315 radius for 7 seconds. Deals bonus damage to illusions and summoned units.