Version 6.79


Info

Version 6.79
(Full list) See game build updates. For a list of all updates, see Patches. Versions are successive Dota 2 builds that bring new content and balance changes to the game. Most major versions are
Release Date
Dota 2:
DotA:
2013-11-24
← 6.78c Version 6.78c(Full list) Nerfed several heroes. Release Date Dota 2:2013-07-03 DotA:2013-06-30  ← 6.78b6.79 →  General edit] Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the 6.79b → Version 6.79b(Full list) Bug fixes. Release Date DotA:2013-11-27  ← 6.796.79c →  Fixed a crash on older versions of Warcraft when picking Slardar. Fixed some performance problems when Bloodseeker was in the game. Fixed Vampiric Aura


General

  • Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
  • When buying back, 25% of the remaining respawn time will be added to your next death
  • Creeps now meet a bit closer to the tower in your offlane
  • Ranged Heroes now get the same denied experience as melee heroes (instead of less)
  • XP AoE increased from 1200 to 1300
  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormentor XP bounty reduced from 155 to 119
  • Mud Golems XP bounty reduced from 119 to 88
  • Mud Golems armor reduced from 4 to 2
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • Hellbear Smasher @@@#@@@HP(hp.com)###@### reduced from 1100 to 950
  • Hellbear armor reduced from 5 to 3
  • Satyr Trickster`s Purge cast point improved from 0.5 to 0.2
  • Fixed Neutral Envenomed Weapons debuff dispelling regen items
  • Roshan will respawn at a random time between 8 and 11 minutes after death
  • When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
  • Starting gold increased from 603 to 625
  • Random Gold bonus reduced by 50
  • Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
  • Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
  • Tower last hit bonus gold increased from 100-200 to 150-250
  • Melee Barracks HPTechnology company regen increased from 2.5 to 5
  • Ranged Barracks HPTechnology company regen decreased from 2.5 to 0
  • Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
  • Evasion now stacks diminishingly
  • Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
  • The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

Videos

Heroes

Abaddon   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Abaddon 23 + 2.6 17 + 1.5 21 + dota2
  • Base armor reduced by 1
  • Mist Coil self damage increased from 50/75/100/125 to 75/100/125/150
  • Aphotic Shield is now dispellable
  • Borrowed Time no longer activates while Doomed
Alchemist   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Alchemist 25 + 2.1 11 + 1.2 25 + dota2
  • Chemical Rage:
    • No longer provides 250/500/750 bonus HP
    • HP regen increased from 15/30/60 to 50/75/100
Ancient Apparition "AA" redirects here. For the professional player, see ARS-ART.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     dota2
  • Ice Vortex cooldown reduced from 5 to 4
  • Ice Blast cooldown reduced from 45 to 40
  • Chilling Touch:
    • The buff is now always applied to Ancient Apparition even if he is not within the target area
    • Cooldown reduced from 50/46/42/38 to 50/42/34/26
Axe
  • Berserker`s Call AoE increased from 275 to 300
  • Battle Hunger:
    • Duration reduced from 10/13/16/19 to 10/12/14/16
    • Damage reduced from 15/21/27/33 to 15/20/25/30
    • Movement speed slow/bonus increased from 8% to 10%
    • Is now dispellable
  • Counter Helix:
    • Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    • Now hits siege units
  • Culling Blade:
    • No longer goes on cooldown if it successfully kills a hero
    • Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    • Speed bonus increased from 25% to 40% and AoE from 600 to 900
    • 40% speed bonus now applies to attack speed as well
    • Aghanim allied buff duration increased from 6 to 10
    • Mana cost reduced from 150/200/250 to 60/120/180
Batrider   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Batrider 23 + 2.7 15 + 1.5 24 + dota2
  • Base damage reduced from 48-52 to 38-42
  • Vision reduced from 1400 to 1200
  • Flaming Lasso cast range reduced from 175 to 100
Beastmaster
  • Inner Beast:
    • AoE reduced from 1000 to 900 (standard aura AoE)
    • Attack speed rescaled from 18/26/32/40 to 15/25/35/45
  • Call of the Wild:
    • Now has two abilities for summoning each unit independently
    • Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
Bloodseeker
  • Base movement speed reduced from 305 to 300
  • Thirst:
    • Is now global instead of 6000 range
    • Bonus now stacks for each unit that is low HP
    • HP threshold increased from 20/30/40/50% to 50%
    • Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    • When active, movement speed cap is removed on your hero
    • No longer provides armor bonus
    • Provides bonus 7/14/21/28 damage
    • No longer grants full hero vision around low HP targets, it only shows their model
    • No longer lasts for an extra 3 seconds when the target is dead
Brewmaster
  • Base agility increased from 16 to 22
  • Drunken Haze affects a 200 AoE around the target
  • Thunder Clap is now dispellable
  • Primal Split selection order is now Earth/Storm/Fire
  • Reworked Aghanim upgrade:
    • No longer upgrades any stats, cooldown, duration, etc on Aghanim
    • Grants Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire
    • The skills granted are at the same level as Brewmaster`s skills
    • Cooldowns are independent of the original Brewmaster
Bristleback
  • Attack point improved from 0.4 to 0.3
  • Viscous Nasal Goo:
    • Is now dispellable
    • Cast point improved from 0.4 to 0.3
  • Warpath:
    • Max stacks increased from 5 to 5/6/7
    • Stack duration increased from 10 to 14
Broodmother
  • Spin Web:
    • AoE increased from 650 to 900
    • Cast range increased from 600 to 1000
    • Cast point nerfed from 0.2 to 0.4
    • No longer destroys trees
    • Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    • Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Centaur Warrunner
  • Stampede slow duration increased from 1.25 seconds to 1.5
Chaos Knight
  • Chaos Bolt damage and stun values are now inversely related
Chen
  • Test of Faith (Teleport) teleport is now dispellable
  • Hand of God cooldown increased from 140/130/120 to 160/140/120
Clinkz
  • Searing Arrows:
    • Damage increased from 20/30/40/50 to 30/40/50/60
    • Mana cost increased from 8 to 10
    • No longer blocked by magic immunity
Clockwerk
  • Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
Crystal Maiden
  • Freezing Field:
    • AS/MS AoE slow increased from -20/-30 to -30/-30
    • Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Dark Seer
  • Vacuum cooldown increased from 24 to 28
Dazzle
  • Weave:
    • Duration rescaled from 12/18/24 to 20
    • Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Poison Touch:
    • Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    • Is now dodgeable
    • Slow timings reworked:
      • Lvl 1: Slow target by 33% for 3 seconds
      • Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
      • Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
      • Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
      • Ministuns for 0.01 seconds at the start
Death Prophet
  • Exorcism:
    • Spirit damage increased from 43-48 to 53-58
    • Fixed max Spirits being capped at 23 instead of 27
Disruptor
  • Kinetic Field AoE increased from 300 to 325
  • Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
  • Static Storm:
    • AoE increased from 375 to 450
    • Max damage increased from 170/220/270 to 200/250/300
    • Added Aghanim`s upgrade: Static Storm silences items, and lasts an extra 2 seconds

Buyback

  • Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
  • When buying back, 25% of the remaining respawn time will be added to your next death

Lane

  • Lane Creeps now meet a bit closer to the tower in your offlane
  • Ranged Heroes now get the same denied experience as melee heroes (instead of less)
  • XP AoE increased from 1200 to 1300

Neutrals

  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormentor XP bounty reduced from 155 to 119
  • Mud Golems XP bounty reduced from 119 to 88
  • Mud Golems armor reduced from 4 to 2
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear armor reduced from 5 to 3
  • Satyr Trickster`s Purge cast point improved from 0.5 to 0.2
  • Fixed Neutral Envenomed Weapons debuff dispelling regen items
  • Day/Night length decreased from 6 to 4 minutes
  • The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo, and Treant Protector
  • Roshan will respawn at a random time between 8 and 11 minutes after death
  • When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

Gold

  • Starting gold increased from 603 to 625
  • Random gold bonus reduced by 50
  • Gold for ending a spree changed from 75→600 (3x→10x) to 125→1000
  • Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

Buildings

  • Tower last hit bonus gold increased from 100-200 to 150-250
  • Melee Barracks HP regen increased from 2.5 to 5
  • Ranged Barracks HP regen decreased from 2.5 to 0
  • Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

Other

  • Evasion now stacks diminishingly
  • Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
  • The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word, and Power Cogs

Temporary

  • Broodmother and Slark are temporarily disabled from CM, they will be added back shortly

Abaddon

  • Base armor reduced by 1
  • Mist Coil self damage increased from 50/75/100/125 to 75/100/125/150
  • Aphotic Shield is now dispellable
  • Borrowed Time no longer activates while Doomed

Alchemist

  • Chemical Rage no longer provides 250/500/750 bonus HP
  • Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition

  • Ice Vortex cooldown reduced from 5 to 4
  • Ice Blast cooldown reduced from 45 to 40
  • The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
  • Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe

  • Berserker`s Call AoE increased from 275 to 300
  • Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
  • Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
  • Battle Hunger movement speed slow/bonus increased from 8% to 10%
  • Battle Hunger is now dispellable
  • Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
  • Counter Helix now hits siege units
  • Culling Blade no longer goes on cooldown if it successfully kills a hero
  • Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
  • Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
  • Culling Blade 40% speed bonus now applies to attack speed as well
  • Culling Blade Aghanim allied buff duration increased from 6 to 10
  • Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider

  • Base damage reduced from 48-52 to 38-42
  • Vision reduced from 1400 to 1200
  • Flaming Lasso cast range reduced from 175 to 100

Beastmaster

  • Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
  • Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
  • Call of the Wild now has two abilities for summoning each unit independently
  • Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 03

Bloodseeker

  • Base movement speed reduced from 305 to 300
  • Thirst is now global instead of 6000 range
  • Thirst bonus now stacks for each unit that is low HP
  • Thirst HP threshold increased from 20/30/40/50% to 50%
  • Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
  • When Thirst is active, movement speed cap is removed on your hero
  • Thirst no longer provides armor bonus
  • Thirst provides bonus 7/14/21/28 damage
  • Thirst no longer grants full hero vision around low HP targets, it only shows their model
  • Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster

  • Base agility increased from 16 to 22
  • Drunken Haze affects a 200 AoE around the target
  • Thunder Clap is now dispellable
  • Primal Split selection order is now Earth/Storm/Fire
  • Reworked Primal Split Aghanim upgrade

Bristleback

  • Attack point improved from 0.4 to 0.3
  • Viscous Nasal Goo is now dispellable
  • Viscous Nasal Goo cast point improved from 0.4 to 0.3
  • Warpath max stacks increased from 5 to 5/6/7
  • Warpath stack duration increased from 10 to 14

Broodmother

  • Spin Web AoE increased from 650 to 900
  • Spin Web cast range increased from 600 to 1000
  • Spin Web cast point nerfed from 0.2 to 0.4
  • Spin Web no longer destroys trees
  • Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
  • Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner

  • Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight

  • Chaos Bolt damage and stun values are now inversely related

Chen

  • Test of Faith teleport is now dispellable
  • Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz

  • Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
  • Searing Arrows manacost increased from 8 to 10
  • Searing Arrows is no longer blocked by magic immunity

Clockwerk

  • Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden

  • Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
  • Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer

  • Vacuum cooldown increased from 24 to 28

Dazzle

  • Weave duration rescaled from 12/18/24 to 20
  • Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
  • Poison Touch is now dodgeable
  • Poison Touch slow timings reworked

Previous Poison Touch

Lvl 1
Slow target by 33% for 1 second

Lvl 2
Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch

Lvl 1
Slow target by 33% for 3 seconds

Lvl 2
Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

Death Prophet

  • Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor

  • Kinetic Field AoE increased from 300 to 325
  • Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
  • Static Storm AoE increased from 375 to 450
  • Static Storm max damage increased from 170/220/270 to 200/250/300
  • Added Aghanim`s upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom

  • Doom cooldown reduced from 110 to 100
  • Doom now removes positive buffs on the target before applying the debuff
  • Doom Aghanim AoE requirement increased from 550 to 900

Drow Ranger

  • Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%.
  • Precision Aura no longer affects creeps.
  • Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd).
  • Marksmanship attribute negation AoE increased from 375 to 400.

Earth Spirit

  • Boulder Smash rock push distance reduced from 2400 to 2000.
  • Boulder Smash can target a point to push the nearest rock within 180 aoe.

Earthshaker

  • Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%.
  • Fissure range increased by 100.

Elder Titan

  • Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200.

Ember Spirit

  • Fire Remnant movement path now kills trees.

Enigma

  • Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%.
  • Added Aghanim`s upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Enchantress

  • Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void

  • Time Walk slow rescaled from 25/30/35/40% to 20/30/40/50%
  • Chronosphere AoE increased from 400 to 450

Huskar

  • Agility reduced from 20 + 2.4 to 15 + 1.4
  • Berserker`s Blood is now disabled by Doom

Invoker

  • EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
  • Invoke Max Spells rescaled from 1/2/2/2 to 2

Io

  • Tether now does a -100% MS/AS slow instead of a stun

Jakiro

  • Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Undocumented Change
  • Liquid Fire cast range increased from 400 to 600

Juggernaut

  • Healing Ward movement speed increased from 300 to 450.
  • Omnislash Scepter cooldown reduced from 110/100/90 to 70.
  • Omnislash no longer stops if the target is Ethereal (it still doesn`t do damage).
  • Fixed not being able to use items during Omnislash.

Keeper of the Light

  • Blinding Light now destroys trees in a 150 AoE around where the target is pushed.

Kunkka

  • X Marks The Spot cooldown reduced from 16 to 13.
  • Ghost Ship damage increased from 350/450/550 to 400/500/600.

Legion Commander

  • Base movement speed increased from 310 to 320.
  • Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200.
  • Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20.
  • Duel cast range increased from 100 to 150.
  • Press The Attack duration increased from 4 to 5.

Leshrac

  • Diabolic Edict cast point improved from 0.7 to 0.5.
  • Pulse Nova scepter damage increased from 88/133/177 to 100/150/200.

Lich

  • Ice Armor has half effect against ranged heroes.
  • Ice Armor slow now stacks with the slow from Frost Blast.
  • Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20.
  • Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%.
  • Sacrifice no longer denies enemy XP.
  • Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty).

Lifestealer

  • Rage cooldown increased from 17 to 19.
  • Open Wounds and Infest cast points increased from 0.01 to 02.

Lina

  • Attack range increased from 635 to 650.

Lion

  • Mana Drain duration increased from 4 to 5.
  • Hex cooldown increased from 15 to 30/25/20/15.
  • Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/35/4.

Lone Druid

  • Base movement speed increased from 315 to 325 (still 280 in True Form).
  • Spirit Bear XP bounty increased from 196 to 300.

Luna

  • Moon Glaive can now bounce back on the same units if it already hit all other units nearby.
  • Moon Glaive bounce damage reduced from -30% to -35%.
  • Eclipse Scepter beam count limit per target removed.

Lycan

  • Armor increased by 1 (Shapeshift total armor is still the same as before).
  • Base damage increased by 5.
  • Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20.
  • Lycan Wolves magic resistance increased from 50% to 80%.

Magnus

  • Turn rate improved from 0.5 to 0.8.

Medusa

  • Mystic Snake now does Pure damage to units in Stone Form.

Meepo

  • Base armor reduced by 1
  • Turn rate improved from 0.5 to 0.65
  • Earthbind cast point improved from 0.5 to 0.3
  • Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
  • Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana

  • Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
  • Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32