Version 6.82


Info

Version 6.82
(Full list) See game build updates. For a list of all updates, see Patches. Versions are successive Dota 2 builds that bring new content and balance changes to the game. Most major versions are
Release Date
Dota 2:
DotA:
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← 6.81d Version 6.81d(Full list) Bug fixes. Release Date DotA:2014-08-09  ← 6.81c6.82 →  Fixed a couple of more bugs . See also edit] Versions Patches v • d • e SystemIn-game Patches Versions Cosmetic Items (Rarity · Quality) Item drop system 6.82b → Version 6.82b(Full list) Reworked gold and experience mechanics. Release Date Dota 2:2014-09-28 DotA:?  ← 6.826.82c →  Mechanics edit] Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1

General

Videos

Damage Type Changes

A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

  • The three damage types are Physical, Magical and Pure.
  • Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
  • Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
  • Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
  • In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
  • Ability Tooltips now have these fields:
    • Damage Type: Physical/Magical/Pure
    • Pierces Spell Immunity: Yes/No
  • If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
  • There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.

Heroes

Abaddon   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Abaddon 23 + 2.6 17 + 1.5 21 + dota2
  • Mist Coil mana cost rescaled from 75 to 50/60/70/80
Alchemist   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Alchemist 25 + 2.1 11 + 1.2 25 + dota2
  • Acid Spray:
    • Damage reduced from 14/20/26/32 to 12/16/20/24
    • Negative armor increased from 3/4/5/6 to 4/5/6/7
    • Damage type from Composite to Physical (still pierces Spell Immunity)
Anti-Mage
  • Base strength increased from 20 to 22
Axe
  • Counter Helix chance to activate increased from 17% to 20%
  • Culling Blade no longer ignores Linken`s Sphere
Bane
Batrider
  • Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
Beastmaster
  • Wild Axes
    • Damage type from Composite to Physical (still pierces Spell Immunity)
    • Damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar side knockback radius increased from 250 to 300
    • Side damage same as primary damage now (100/200/300 to 200/250/300)
    • Push distance increased from 240 to 300
    • Side push duration increased from 0.4 to 0.6
Bloodseeker   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bloodseeker 23 + 2.7 24 + 3 18 + dota2
  • Removed from Captain`s Mode
  • Base movement speed from 300 to 290
  • Reworked Bloodrage
    • Old:
    • Increases base damage, silences and deals damage over time.
    • This also dispels the target.
    • Buff cannot be dispelled
    • Duration: 6/7/8/9
    • Base Damage Bonus: 30/60/90/120%
    • Damage Per Second: 20
    • Mana Cost: 80
    • Cooldown: 12/10/8/6
    • Cast Point: 0.4
      • Cannot target Spell Immune (but Spell Immunity does not remove it)
    • New:
    • Amplifies all damage taken and dealt (including spells)
    • A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit`s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
    • This no longer dispels the target
    • Buff can be dispelled
    • Duration: 9/10/11/12
    • Amplified Damage: 25/30/35/40%
    • Mana Cost: 0
    • Cooldown: 12/10/8/6
    • Cast Point: 0.2
      • Can target Spell Immune (but Spell Immunity does remove it)
      • This no longer silences or does damage over time.
  • Replaced Blood Bath with a new active ability, Blood Rite
    • Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
    • Area of Effect: 600
    • Cast Range: 1500
    • Silence: 3/4/5/6
    • Damage⃂: 120/160/200/240 Pure Damage
    • Mana Cost: 100
    • Cooldown: 29/26/23/20
  • Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
    • Now shows a debuff and a visible effect to the enemy when they are revealed
    • Movement and damage bonuses are now proportional to how low the enemy`s health is
    • Thirst scales linearly with HP, meaning it gradually provides the bonus from 0 at 100% health to full bonus at 1% health
    • Previously it provided full bonus at 50% and nothing above it.
    • Thirst bonuses are independent from the vision granted at 30% HP.
    • Movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Rupture:
    • No longer deals initial damage
    • Duration increased from 7/8/9 to 12
    • Cooldown reduced from 70/60/50 to 60
Bounty Hunter
  • Shuriken Toss now bounces to all Tracked units within a 900 range
Brewmaster
  • Drunken Brawler`s critical strike/evasion timer increased from 10 to

Fountain

  • Fountain area is now at a higher elevation level
  • Fountain vision increased from 1400 to 1800
  • Fountain attack range increased from 1100 to 1200
  • Fountain True Sight increased from 900 to 1200

Terrain

  • Reworked terrain surrounding the Roshan area
  • Reworked terrain around the Dire bottom lane
  • Reworked terrain below the Top Radiant Tier 1 Tower
  • Reworked the area to the left of the bottom Dire Tier 2 Tower
  • Moved Dire bottom Tier 2 Tower back very slightly
  • Added an alternate path to the north of the bottom lane Side Shop
  • Added an alternate path to the right of the bottom Dire Tier 1 Tower
  • Added a new ward spot near the bottom Dire Tier 2 Tower
  • Added a new ward spot near the top Radiant Tier 2 Tower
  • Added a new ward spot between Roshan and the Dire bottom lane
  • Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
  • Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower

Runes

  • Added a Bounty Rune
  • Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
  • Runes are replaced every two minutes if they are not picked up

Gold & Experience

  • Denied creeps now give less experience
  • First Blood bonus gold decreased from 200 to 150
  • Reworked the bonus area of effect XP
  • Reworked bonus area of effect Gold and Streak ending

Towers

  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
  • Tier 2 Tower`s armor increased from 20 to 25
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

Game Modes

  • In Captains Mode, the 3rd ban phase order is swapped
  • Reworked how All Pick works in Ranked Matchmaking

Roshan

  • Aegis duration decreased from 6 minutes to 5
  • Roshan`s Slam area of effect increased from 250 to 350
  • Roshan`s Slam damage increases by 20 every 4 minutes

Neutrals

  • Centaur Conqueror`s Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Centaur Conqueror Attack Time improved from 1.65 to 1.5
  • Centaur Courser Attack Time improved from 1.35 to 1.3
  • Dark Troll Summoner`s Ensnare duration increased from 1.5 to 1.75
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher`s Purge cast range increased from 200 to 350
  • Wildwing Ripper`s Toughness Aura now works on Siege units

Other

  • Fixed some rare edge cases with pathing malfunctioning
  • The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature`s Guise, Chakra Magic, Recall, and Mist Coil
  • The following buffs are now properly dispellable: Chilling Touch, Thunder Strike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper`s Poison Attack, Sticky Napalm, DK`s Frost Breath, Whirling Axes, Walrus Punch`s slow
  • Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven`s Halberd, Ensnare, Eye of Skadi slow

Abaddon

  • Mist Coil mana cost rescaled from 75 to 50/60/70/80

Alchemist

  • Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

Anti-Mage

  • Base strength increased from 20 to 22

Axe

  • Counter Helix chance to activate increased from 17% to 20%
  • Culling Blade no longer ignores Linken`s Sphere

Bane

  • Aghanim`s Scepter Fiend`s Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

Batrider

  • Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

Beastmaster

  • Wild Axes damage type from Composite to Physical
  • Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
  • Primal Roar side knockback radius increased from 250 to 300
  • Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
  • Primal Roar push distance increased from 240 to 300
  • Primal Roar side push duration increased from 0.4 to 0.6

Bloodseeker

  • Removed from Captains Mode
  • Base movement speed from 300 to 290
  • Reworked Bloodrage
  • Replaced Blood Bath with a new active ability, Blood Rite
  • Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
  • Thirst now shows a debuff and a visible effect to the enemy when they are revealed
  • Thirst movement and damage bonuses are now proportional to how low the enemy`s health is
  • Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
  • Rupture no longer deals initial damage
  • Rupture duration increased from 7/8/9 to 12
  • Rupture cooldown reduced from 70/60/50 to 60

Bounty Hunter

  • Shuriken Toss now bounces to all Tracked units within a 900 range

Brewmaster

  • Drunken Brawler`s critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

Broodmother

  • Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
  • Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
  • Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
  • Spin Web phasing and speed bonuses now work on Spiderlings
  • Spin Webs are now selectable and have an ability to destroy themselves
  • Spin Web can now be cast from anywhere as long as the new web touches another
  • Whenever Broodmother is taken out of Spin Web`s free pathing, she destroys nearby trees

Centaur Warrunner

  • Stampede mana cost increased from 80 to 100

Chaos Knight

  • Phantasm Illusion duration increased from 24 to 34

Chen

  • Penitence duration rebalanced from 7 to 5/6/7/8
  • Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
  • Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
  • Penitence cast range increased from 600 to 800
  • Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
  • Aghanim`s Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

Clinkz

  • Searing Arrows is no longer a Unique Attack Modifier

Clockwerk

  • Hookshot now pulls Clockwerk to neutral creeps normally like any unit

Crystal Maiden

  • Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
  • Freezing Field explosion radius increased from 230 to 250

Dazzle

  • Aghanim`s Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

Death Prophet

  • Exorcism cooldown increased from 115 to 135

Doom

  • Doom now requires Aghanim`s Scepter to disable passives
  • Doom ability cast point increased from 0.3 to 0.5

Drow Ranger

  • Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit

  • Added Aghanim`s Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
  • Boulder Smash unit targeting now only selects units
  • Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
  • Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
  • Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
  • Geomagnetic Grip pull speed on allies reduced from 1000 to 600
  • Stone Remnant drop range reduced from 1400 to 1100
  • Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
  • Fixed Stone Remnants not appearing in fog of war
  • Magnetize search radius increased from 300 to 400
  • Magnetized Stone Remnants disappear after 8 seconds instead of 5

Earthshaker

  • Fissure no longer has unit targeting
  • Fissure is no longer blocked by Linken`s Sphere

Elder Titan

  • Added Aghanim`s Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
  • Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
  • Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

Enchantress

  • Base movement speed increased from 310 to 315

Enigma

  • Midnight Pulse cooldown increased from 25 to 35
  • Black Hole max damage rebalanced from 60/100/140 to 50/100/150
  • Black Hole max damage area of effect increased from 150 to 200
  • Black Hole min damage rebalanced from 30/50/70 to 25/50/75
  • Black Hole min damage area of effect reduced from 500 to 400
  • Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

Faceless Void

  • Chronosphere area of effect reduced from 450 to 425
  • Chronosphere flying vision area reduced from 1000 to 425
  • Chronosphere no longer disables passives
  • Chronosphere`s effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

Gyrocopter

  • Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

Huskar

  • Inner Vitality cooldown reduced from 25 to 25/22/19/16
  • Berserker`s Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
  • Life Break cooldown reduced from 45/30/15 to 12
  • Life Break damage reduced from 50% to 35%
  • Life Break self damage rebalanced from 40/35/30% to 35%
  • Life Break slow duration rebalanced from 5 to 4/5/6
  • Life Break slow rebalanced from 50% to 40/50/60%

Invoker

  • Tornado flying vision area reduced from 1200 to 600
  • Tornado damage from 2*Wex+Quas to 3*Wex
Undocumented Change
  • Sun Strike now pierces spell immunity

Jakiro

  • Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

Juggernaut

  • The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
  • Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

Keeper of the Light

  • Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
  • Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
  • Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
  • Blinding Light knockback distance from 250 to 400

Kunkka

  • X Marks The Spot cooldown from 13 to 14/13/12/11

Legion Commander

  • Enabled in Captains Mode
  • Duel no longer disables passives
  • Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
  • Press The Attack mana cost from 80/90/100