Info
Cast range modifying abilities
- Bonus Cast Range: 220
- Bane - Talent by Level 20 LeftBonus Cast Range: 175
- Chen - Talent by Level 10 LeftBonus Cast Range: 125
- Crystal Maiden - Talent by Level 15 RightBonus Cast Range: 125
- Dark Seer - Talent by Level 10 LeftBonus Cast Range: 100
- Dazzle - Talent by Level 15 RightBonus Cast Range: 100
- Death Prophet - Talent by Level 15 LeftBonus Cast Range: 100
- Disruptor - Talent by Level 10 RightBonus Cast Range: 100
- Faceless Void - Talent by Level 25 LeftTime Walk Cast Range: 600
- Huskar - Talent by Level 25 LeftLife Break Cast Range: 400
- Jakiro - Talent by Level 15 RightBonus Cast Range: 125
- Keeper of the Light - Talent by Level 25 RightBonus Cast Range: 400
- Lich - Talent by Level 15 RightBonus Cast Range: 125
- Lina - Talent by Level 15 LeftBonus Cast Range: 125
- Night Stalker - Talent by Level 10 LeftBonus Cast Range: 100
- Ogre Magi - Talent by Level 10 LeftBonus Cast Range: 100
- Omniknight - Talent by Level 15 RightBonus Cast Range: 75
- Oracle - Talent by Level 25 RightBonus Cast Range: 250
- Pugna - Talent by Level 20 LeftBonus Cast Range: 150
- Razor - Talent by Level 15 LeftBonus Cast Range: 150
- Riki - Talent by Level 20 RightBonus Cast Range: 250
- Rubick - Talent by Level 20 RightBonus Cast Range: 75
- Shadow Demon - Talent by Level 15 RightBonus Cast Range: 75
- Shadow Shaman - Talent by Level 15 RightBonus Cast Range: 100
- Techies - Talent by Level 15 LeftBonus Cast Range: 200
- Timbersaw - Talent by Level 20 LeftBonus Cast Range: 150
- Tinker - Talent by Level 20 RightBonus Cast Range: 75
- Underlord - Talent by Level 20 LeftBonus Cast Range: 125
- Venomancer - Talent by Level 15 LeftBonus Cast Range: 150
- Visage - Talent by Level 15 LeftBonus Cast Range: 100
- Warlock - Talent by Level 15 RightBonus Cast Range: 150
- Zeus - Talent by Level 25 RightBonus Cast Range: 200
Videos
List of cast ranges
Unit Target
While most spells have a listed cast range, the actual range at which it can the cast will successfully go off is a bit longer than stated. This is due to movement buffer range, which is 250 range for spells. This means that if a unit moves out of cast range, but is still within 250 range more than the spell`s cast range when the spell`s cast point completes, then the spell will still be successfully cast. Only unit target spells have buffer range.
It also accepts range from unit edge to edge, based on the unit`s collision size. For example, a 150 range spell cast by a hero with a size of 24 on an enemy hero with a size of 24 can successfully go off at up to 150 + 24 + 24 + 250 = 448 range away.
Formula for maximum unit target cast range:
- Cast Range + Caster Collision Size + Target Collision Size + Buffer Range = Maximum Cast Range
Area of Effect
For area of effect spells centered on the caster, the caster`s collision size is ignored and no buffer range is added. For example, a 100 radius spell area can hit a unit with a size of 24 up to 124 range away.
Formula for maximum area range:
- Cast Range + Target Collision Size = Maximum Area Range
Point Target
For point target spells, the total cast range is simply the normal range plus the caster`s collision size. If the spell effect at the cast area has an area of effect, it follows the rules stated above.
Formula for maximum point target cast range:
- Cast Range + Caster Collision Size = Maximum Cast Range