Bio
Razor, the Lightning Revenant | |
Play "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit." | |
Role: | Carry / Durable / Nuker / Pusher |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Razor, the Lightning Revenant Among the emblematic powers that populate the Underscape, : | Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work. |
Voice: | Eric Newsome ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
No Target
Enemies

Magical
Notes:
- Plasma Field interrupts Razor`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- Plasma Field expands and retracts at a speed of 636.
- The damage is divided into 2 instances. One instance is applied while expanding, and the other one while retracting. Both instances can hit a unit only once each.
- Plasma Field`s damaging area is actually a 200 radius ring, which is right in front of the actual visible ring.
- This means that upon cast, it instantly damages units within 200 radius and can hit units up to 900 range away.
- So upon expanding, the damage hits 200 range before the visible ring hits, and upon retracting, the damage hits after the ring passed the units already.
- Plasma Field is centered on and follows Razor.
- Plasma Field provides 700 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
, following Razor and leaving a trail of vision which lasts 2 seconds.
Target Unit




Notes:
- Static Link is broken when either unit dies or the link break distance is exceeded. Nothing else can break the link.
- The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
- Static Link provides shared vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
over the target while draining.
- Drains 1.75/3.5/5.25/7 (
5.25/7/8.75/10.5) damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
- Can be cast on heroes, illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
and creep-heroes.
- Multiple casts of Static Link stack with each other, each cast placing its own debuff on the target and buff on Razor.
- Be that as it may, the vision modifier does not stack. It disappears as soon as the first link ends.
Passive
Self / Enemies

Magical




Notes:
- Unstable Current applies a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
to affected enemies.
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by
the targets for the initial 0.33 seconds, preventing them from moving and casting certain mobility spells.
- Does not interrupt the targets` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells.
- Does not provide True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
over the targets.
- Does not interrupt the targets` channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
- Unstable Current is applied before the cast spell takes effect.
- This means when the casting unit has low enough health to die to it, the triggering spell is not cast.
- If the proccing spell is Charge of Darkness, then the root is not applied, so that the charge is not instantly canceled.
- Unstable Current has a global range and affects units through the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
or invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
.
- All single target spells as well as items trigger Unstable Current when Razor is their primary target. Be that as it may, active attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
do not.
No Target
Enemies

Physical



Notes:
- Eye of the Storm always targets the unit with the lowest current health in range as first.
- If there are multiple units with the same lowest health in range, Eye of the Storm prioritizes the closest target.
- The storm prioritises enemies which have the Static Link Vision modifier on them, striking them over any other unit when within range, regardless of health values.
- When there are multiple enemies with the Static Link Vision modifier within strike range, the storm chooses between them randomly on each strike.
- The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
- The strikes first deal their damage and then apply the armor reduction.
- The strikes are not regular attacks, so they fully ignore effects such as evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
and Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
.
- This also means that they cannot trigger the on-attack effects of Counter Helix, Moment of Courage and Reactive Armor or break enemy Tranquil Boots.
- Does not affect Roshan, invisible units and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
.
- Aghanim`s Scepter upgraded Eye of the Storm does not lower the armor of buildings.
- Aghanim`s Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
- Eye of the Storm can strike up to 42/50/60 (
50/60/75) times and deal up to 1680/2750/4200 (
2000/3300/5250) damage (before reductions).
- When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
- Eye of the Storm immediately ends when Razor dies.
Videos
Info
Razor, the Lightning Revenant, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by position-based agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
/ carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a great Anti-carry hero, Razor specializes in using his opponent`s own powers against them, draining them of their damage and using it to smite them, as well as damaging, slowing, and purging them of buffs should they dare cast a spell on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest @@@#@@@HP(hp.com)###@### within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.
Talents
Hero Talents | ||
+14 Static Link Damage Steal | 25 | +175 Attack Range |
+40 Attack Speed | 20 | +400 Health |
+175 Cast Range | 15 | +130 Unstable Current Damage |
+15 ![]() | 10 | +25 Movement Speed |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The cast range increase also affects the link break distance of Static Link.
Recommended items
Starting:
- Iron Branch adds to Razor`s already decent starting stats.
- Tango helps Razor stay in lane.
- Healing Salve can save Razor if used at the last moment.
- Stout Shield protects Razor in lane, and is sometimes built into a Vanguard later.
Early Game:
- Magic Wand can help Razor get off an extra Plasma Field.
- Boots of Speed is mandatory on all heroes. Combined with Unstable Current, it makes Razor one of the fastest heroes in the early game.
Razor, the Lightning Revenant
Recommended Roles |
Carry Durable Nuker Pusher |
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
Abilities
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Talent Tree
Talent Tree | ||
+14 Static Link Damage Steal | 25 | +175 Attack Range |
+30 Attack Speed | 20 | +275 Health |
+150 Cast Range | 15 | +130 Unstable Current Damage |
+15 Agility | 10 | +20 Movement Speed |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||