Bio
Shadow Demon | |
Play "Who toys with demons will find himself toyed with." | |
Role: | Support / Disabler / Initiator / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Shadow Demon Among the sovereign Demons with explicit access : | Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, be that as it may, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and hierophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon`s next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon`s essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon`s centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon`s next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers. |
Voice: | Nolan North ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Unit
Notes:
- Disruption fully disables the target and turns it invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. for its duration.
- When the target turns invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear during Disruption, the visual effects turn invisible as well.
- Always creates the illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They , even when cast on allies or self.
- The targeted unit`s position is not shuffled with the possible illusion`s position. It always reappears between the 2 illusions.
- The illusions carry the caster`s name, not the targeted unit`s player name, revealing that they are illusions when not cast on self.
- Can be cast on illusions, creating illusions based on the original hero.
- When the targeted unit dies during Disruption, no illusions are created.
- The -disablehelp command prevents an allied Shadow Demon from casting this spell on you.
Target Area
Enemies
Notes:
- Upon cast, all enemy units within the targeted area receive a debuff, which causes them to take increased damage.
- The amount of increased damage is split evenly amongs all debuffed unit. The values are set upon cast and do not adapt if any of the targets lose the debuff prematurely.
- Can place the debuff on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units, and on units under the effect of the most recent Disruption cast by Shadow Demon.
- Fully ignores other invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing units, ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
- Successive casts on the same target do not stack, but refresh the duration, and update the amplification value based on how many units were hit by the new cast.
Target Point
Enemies
Magical
Notes:
- Shadow Poison travels at a speed of 1000 and always travels the full distance, which takes 1.5 seconds.
- Fully affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units and units under the effect of the most recent Disruption cast by Shadow Demon.
- Fully ignores other invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- Deals the initial damage instantly and adds 1 stack to all enemy units within 190 radius of it on each cast.
- Successive hits on the same units fully refresh the whole stack`s duration.
- The first 5 stacks multiply the stack damage by 1/2/4/8/16 depending on the amount of stacks, up to five.
- Every following stack adds 50 damage on top of that, so the damage starts growing linearly after the 5th stack.
- This is how much damage 1/2/3/4/5/6/7/8 stacks can deal on each level (ignoring the initial damage):
- Level 1: 20/40/80/160/320/370/420/470 damage
- Level 2: 35/70/140/280/560/610/660/710 damage
- Level 3: 50/100/200/400/800/850/900/950 damage
- Level 4: 65/130/260/520/1040/1090/1140/1190 damage
- The damage is dealt as soon as the Shadow Poison debuff is removed, no matter how.
- The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
- This number is visually capped at 19, be that as it may, the poison has no stack limit and can be stacked infinitely.
- The current number of stacks is also shown on the debuff icon, which is visible to everyone.
- The projectile provides 200 radius flying vision as it travels. This vision does not last.
- The projectile blocks neutral creep camps.
No Target
Notes:
- Shadow Poison Release is unlocked upon learning Shadow Poison and stays always active.
- The cast of Release Shadow Poison is not registered as a spell cast and thus does not proc any on-cast effects.
Target Unit
Enemies
Magical
Notes:
- Applies a basic dispel on the target upon cast. The damage is applied at the end of the duration.
- The debuffs from multiple casts work fully independently from each other.
- The damage can affect a unit under the effect of the most recent Disruption cast by Shadow Demon.
- The slow decreases over 5/3/2 intervals, meaning it decreases every 1/1.67/2.5 seconds.
- This is how much Demonic Purge slows on each interval and level:
- Level 1: 100%/80%/60%/40%/20%
- Level 2: 100%/66.67%/33.33%
- Level 3: 100%/50%
- When cast on non-hero units, it roots the target for the initial 3 seconds, preventing it from moving and casting certain mobility spells.
- The slow is still applied to the target, so that it still is slowed for the remaining duration once the root wears off.
- Does not interrupt the target`s channeling spells.
- Does not provide True Sight over the target.
- Treats creep-heroes as heroes.
- Can be cast on couriers, treating them as non-hero units.
Videos
Info
Shadow Demon is a menacing ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who is most powerful in the early game for his strong set of spells. Disruption takes an enemy or ally out of the fight, banishing them to a shadowy realm and returning them a short time later along with two hostile demonic illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They . Soul Catcher can curse his victims with vulnerability, causing them to take more damage from attacks and spells. His Shadow Poison can harass Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force any unfortunate foe he encounters, gradually dealing more damage with each application until the Shadow Demon releases the poison from the target in a powerful, damaging burst. Demonic Purge, his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , is key for securing kills: The Shadow Demon greatly slows his fleeing victim and removes all purgeable buffs, crippling and weakening them, while also (when upgraded with Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 ) applying a Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of that disables almost all passive skills. Heavily reliant on the coordination and effectiveness of his own team, Shadow Demon proves to be incredibly strong as a defensive support by keeping his teammates alive reliably and as an offensive support by amplifying damage and endlessly slowing enemies until they`re unable to escape. A formidable ally, who requires little farm to contribute greatly to his team, good positioning and timing from Shadow Demon`s spells can make all the difference, and makes for one of the most potentially powerful supports well into the late game.
Talents
Hero Talents | ||
-6s Soul Catcher Cooldown | 25 | +400 Demonic Purge Damage |
-1.5s Shadow Poison Cooldown | 20 | +15% Magic Resistance |
+8% Spell Amplification | 15 | +75 Cast Range |
+20 Movement Speed | 10 | +10 Strength |
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Starting items:
- Iron Branches provide cheap stats, and can later be built into a Magic Wand.
- A set of Tangoes is useful for health regeneration early in the game. A Tango from the set can also be shared with the team`s carry, allowing them to stay longer in the lane.
- If Shadow Demon takes significant burst damage, a Healing Salve allows him to quickly get back into action.
- Animal Courier and a couple of Observer Ward, and Sentry Wards as needed as Shadow Demon is mostly played as a heavy support.
Early game:
- A Magic Stick and Ironwood Branches can be upgraded into a Magic Wand, freeing up inventory space for additional core items.
- Boots of Speed give Shadow Demon the mobility he needs for ganking and escaping.
- Don`t hesitate to get a Smoke of Deceit as a way to get closer to your enemy for your disruption. You`ll be lucky to catch an enemy on whom you have an actual kill potential if you simply walk up to him.
Core items:
- Repeated uses of Shadow Poison will quickly drain Shadow demon`s mana, and Arcane Boots provide additional mana pool and consistent regeneration for this purpose.
- The versatile Town Portal Scroll allows Shadow Demon to rapidly escape from danger, defend towers, join teamfights, or set up ganks.
- All his spells benefit from an Aether Lens, especially disruption which has a fairly low cast range. The mana regen provided by it also allows you to sustain while you spam with poison to farm or to scout. If you`re starved for gold, don`t forget to disassemble your Arcane boots to save 900 gold by reusing your Energy Booster. You can always rebuild a second pair of arcane boots later if you or your teammates still need more mana.
- The break provided by Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 as well as the two extra charges are well worth the cost and you should always consider it at one point or another.
- Shadow Demon suffers from no mobility, so a Force Staff is a perfect choice on him, a typical support item, to either reposition, run away, chase, initiate or save an ally.
Situational Items:
- Pipe of Insight gives very good health regeneration. More importantly, it allows Shadow Demon to cast a magic-resistant shield on nearby allies, extending their longevity in teamfights.
- Shiva`s Guard will give an additional area-of-effect slow if the one provided by Demonic Purge is insufficient. The Freezing Aura, increased armor, and provided intelligence give Shadow Demon greatly increased sustainability in teamfights.
- Necronomicon summons useful minions for pushing towers as well as focusing Soul Catcher`s affected target. The strength and intelligence that come with it are an additional boon. Necronomicon`s lvl 3 Warrior also has true sight, which is really helpful if enemies have invisible heroes.
- Mekansm Burst health regen and armor, if used correctly can instantly turn the tide of teamfights in your favor. It also upgrades into the costly Guardian Greaves.
- Ghost Scepter provides another defense mechanism that is quite often needed against right-clickers such as Phantom Assassin however it may not be a viable pick against heroes that tend to get a Diffusal Blade.
- Eul`s Scepter of Divinity is a similar decent choice, as it gives you an extra purge to work with, which can help remove a
Shadow Demon
Recommended Roles |
Support Disabler Initiator Nuker |
Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon`s next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon`s essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon`s centuries of patient work, reducing his cult to smithereens⃢₀ₔand all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon`s next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
Abilities
| Notes
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| Notes
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Shadow Poison Release | |||
Ability: No Target Affects: Enemy Units Releases the poison to do damage on all affected enemies. | |||
D G 1
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| Notes
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Talent Tree
Talent Tree | ||
-6s Soul Catcher Cooldown | 25 | +400 Demonic Purge Damage |
-25s Respawn Time | 20 | +10% Magic Resistance |
+6% Spell Amplification | 15 | +75 Cast Range |
+10 Movement Speed | 10 | +6 Strength |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Mid Game | Late Game | ||||||||