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Description
- Reduced Shadow Poison cast time from 0.3 to 0.25.
- Level 10 left talent: Increased movement speed bonus from 10 to 20.
- Level 10 right talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 6 to 8.
- Level 15 left talent: Increased spell damage amplification bonus from 6% to 8%.
- Level 20 right talent: Increased magic resistance bonus from 10% to 15%.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.9 to 2.2.
- Reduced base health regeneration from 0.25 to 0.
- Reduced Shadow Poison mana cost from 55 to 50.
- Soul Catcher now spreads its amplification evenly among all the enemies within the radius, instead of randomly choosing a single enemy.
- Level 20 left talent: Replaced 25 seconds respawn time reduction with to 1.5 seconds Shadow Poison cooldown reduction.
- Increased Disruption illusion damage taken from 200% to 300%.
- Level 25 left talent: Replaced 1s Shadow Poison cooldown reduction with 6s Soul Catcher cooldown reduction.
- Added talents:
- Level 10: +6 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +10 movement speed
- Level 15: +75 cast range or +6% spell damage amplification
- Level 20: +10% magic resistance or -25s respawn time
- Level 25: +400 Demonic Purge damage or -1s Shadow Poison cooldown
- Increased Shadow Poison mana cost from 40 to 55.
- Reduced Shadow Poison initial damage from 50 on each level to 26/34/42/50.
- Increased Disruption cooldown from 25/22/19/16 to 27/24/21/18.
- Increased Disruption illusion damage taken from 150% to 200%.
- Increased Disruption illusion duration from 6/8/10/12 to 8/10/12/14.
- Increased Disruption illusion damage dealt from 30%/40%/50%/60% to 30%/45%/60%/75%.
- Reduced Soul Catcher cooldown from 13 on each level to 13/12/11/10.
- Increased Disruption illusion duration from 5/6/7/8 to 6/8/10/12.
- Reduced Shadow Poison cooldown from 2.75 to 2.5.
- Shadow Poison
- No longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Reduced mana cost from 50 to 40.
- Demonic Purge no longer treats ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps and Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 as heroes.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now causes Demonic Purge to apply Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of on the targets.
- Soul Catcher now directly amplifies There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic damage by 20%/30%/40%/50% instead of attempting to re-deal 20%/30%/40%/50% of the damage as Pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage.
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Demonic Purge number of charges from 2 to 3.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Shadow Demon: Replaces Demonic Purge`s 50 second cooldown with 2 charges that have a 40 second replenish time.
- Increased Shadow Poison max effective stacks from 4 to 5.
- Increased Shadow Poison radius from 180 to 190.
- Reduced base intelligence from 26 to 23.
- Shadow Poison no longer grants vision over hit enemy units for the debuff duration.
- Reduced Shadow Poison cooldown from 3 to 2.75.
- Increased Soul Catcher mana cost from 50 on each level to 50/60/70/80.
- Increased Shadow Poison radius from 150 to 180.
- Reduced Disruption cast range from 700 to 600.
- Disruption
- Increased mana cost from 75 to 120.
- Increased cooldown from 16 on each level to 25/22/19/16.
- Rescaled illusion duration from 6 on each level to 5/6/7/8.
- Added to Captain`s Mode.
- Added Disablehelp support for Disruption.
- Created.