Venomancer


Bio

Lesale Deathbringer, the Venomancer
Play "No necromancer shall raise what the venomancer puts down."
Role: Support / Nuker / Initiator / Pusher / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lesale Deathbringer, the Venomancer In the Acid Jungles of Jidi Isle, poison : In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, a Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi`s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle`s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years` accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi`s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice: Dave Fennoy ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Venomous Gale
Does not pierce spell immunity. Play
Q
E
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Cast Animation: 0+0.57
Cast Range: 800 (Talent 950)
Max Travel Distance: 850 (Talent 1000)
Gale Radius: 125
Initial Damage: 25/50/75/100
Number of Instances: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 50%
Duration: 15
Cooldown symbol.png 21/20/19/18
Mana symbol.png 125
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Venomous Gale: Dispellable with strong dispels.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Notes:

  • The gale travels at a speed of 1200, taking 0.71 (Talent 0.83) seconds to reach max distance.
  • Can hit units up to 975 (Talent 1125) range away (travel distance + radius).
  • After the initial damage, it deals damage over time in 3 second intervals, resulting in overall 6 damage instances.
  • The debuff from successive casts does not stack, only the duration is refreshed.


Poison Sting
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity.
W
T
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
(HP Removal)
Adds poison damage to Venomancer`s normal attacks, slowing movement speed.
Damage per Second: 6/14/22/30
Move Speed Slow: 11%/12%/13%/14% (Talent 25%/26%/27%/28%)
Duration: 6/9/12/15
Disabled by Break. When Venomancer is affected by Break, his Plague Wards cannot apply Poison Sting either.
Modifiers
Debuff Poison Sting: Undispellable.
Debuff Poison Sting Ward: Undispellable.
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Notes:

  • The damage ticks in 1 second intervals, starting immediately as the debuff is placed, resulting in 7/10/13/16 damage ticks.
  • The debuff from successive attacks does not stack, only the duration is refreshed.


Plague Ward Plague Ward Ward Level 1 Duration 40 Health 75/200/325/450 ( 225/600/975/1350) Health regeneration 0.25 Armor 0 Magic resistance 0% Attack damage 12/21/30/39‒14/23/32/41 ( 38/65/92/119‒40/67/94/121) Acquisition range 600 Attack range 600 Base attack time 1.5 Attack dota2
Venomancer Plague Ward model.png
Ward
Level 1
Duration 40
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 75/200/325/450 (Talent 225/600/975/1350)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage 12/21/30/39‒14/23/32/41 (Talent 38/65/92/119‒40/67/94/121)
Acquisition range 600
Attack range 600
Base attack time 1.5
Attack animation 0.3+0.7
Projectile speed 1900
Turn rate 0.5
Collision size 16
Vision range 1200800 (G)
Bounty 14‒17
Experience 20/25/30/35
Model scale 0.8
Notes Abilities:
Poison Sting

Plague Ward
Play
E
W
Ability
Target Point
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
Cast Animation: 0+0.63
Cast Range: 850 (Talent 1000)
Ward Duration: 40
Cooldown symbol.png 5
Mana symbol.png 20
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Notes:

  • Plague Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Plague Wards` attacks apply Poison Sting on enemies. The debuff stacks with that of Venomancer`s own attacks, but their effects do not stack.
    • This means that wards place a separate Poison Sting debuff on attacked enemies and do not refresh the debuff from Venomancer`s attacks.
    • Be that as it may, the debuff placed by a ward is muted (does not damage or slow) if the enemy is also affected by Venomancer`s debuff.
  • The damage source of the wards` Poison Sting is set to be Venomancer, not the wards themselves.
  • Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps last.
  • The wards gain their spell immunity through a buff, so it is possible for enemies to check the buff and guess how long the ward will last.
  • The wards` attack damage is not reduced by damage block abilities.


Poison Nova
Pierces spell immunity. Play
R
V
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.
Cast Animation: 0+0.87
Radius: 575
Nova Width: 255
Damage per Second: 30/55/80 (Upgradable by Aghanim`s Scepter. 60/85/110)
Duration: 16
Cooldown symbol.png 140/120/100 (Upgradable by Aghanim`s Scepter. 140/120/60)
Mana symbol.png 200/300/400
Upgradable by Aghanim`s Scepter. Increases damage and decreases cooldown.
Pierces spell immunity. Does not attempt to damage spell immune enemies.
Modifiers
Debuff Poison Nova: Undispellable.
In the Acid Jungles, creatures releaseAnnounce noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.

Notes:

  • Interrupts Venomancer`s channeling spells upon cast.
  • The ring expands with a speed of 500.
  • Poison Nova can hit units up to 830 range away (travel distance + width).
  • Despite the nova having a width, units between the ring and Venomancer are still hit, even when not within 255 width of the nova ring (such as blinking into the area some time after the spell is cast).
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 17 instances.
  • Poison Nova can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
  • The debuff from successive casts does not stack, only the duration is refreshed.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Generic/Support Venomancer 1.2 Mid/Pushing Venomancer 1.3 Safelane/Farming Venomancer Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Venomancer Equipment (collapse sets)Sets Acid Hydra Corruption of the Virulent Krait Fatal Bloom Ferocious dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Venomancer s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lesale Deathbringer, the Venomancer In the Acid Jungles of Jidi Isle, poison Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shadow Strike QD AbilityTarget Unit AffectsEnemies DamageMagical Hurls a poisoned dagger which dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Venomancer
Strength attribute symbol.png
18 + 2.15
Agility primary attribute symbol.png
22 + 2.8
Intelligence attribute symbol.png
17 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 560 1160 1580
H. Regen 0 1.08 2.89 4.18
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 537 735
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.7 2.42
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 19‒21 41‒43 80‒82 108‒110
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 3.14 8.74 12.74
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 3.01% 4.3%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.94 1.11
Movement Speed 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 450
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Lesale Deathbringer the Venomancer is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is focused on dealing damage over time and slowing enemies down. While unassuming due to his mediocre stats and low attack range, he can inflict surprising amounts of gradual damage with his poisonous abilities if left alone. Venomancer can unleash a Venomous Gale to infect enemies in a straight line, drastically slowing them while dealing damage over time. His attacks are just as hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a great amount of damage over a duration. Plague Ward lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer`s most dangerous ability is Poison Nova: though it is not lethal and does not kill an enemy by itself, the damage it inflicts is tremendous, the duration is very long, and its wide area of effect makes it difficult to avoid. It is mostly used to initiate The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 battles, since Poison Nova cannot quickly inflict damage but rather degrades its targets over time. When combined together, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , because of his slowing capabilities, extra ward vision, and being item independent, this does not hinder his power to gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Venomancer 18 + 2.15 22 + 2.8 17 + 1.8 Level Base dota2 , with formidable venomous power and deadly specialties.

Talents

Hero Talents
3x Plague Ward HP/Damage 25 +14% Poison Sting Slow
+15% Magic Resistance 20 +75 Damage
+150 Cast Range 15 +200 Health
+30 Movement Speed 10 +30% XP Gain
Notes:
  • The cast range talent also affects the effect range of Venomous Gale.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The Poison Sting slow bonus also affects Plague Ward.

Recommended items

Starting items:

Lesale Deathbringer, the Venomancer

Recommended Roles
Support Nuker Initiator Pusher Disabler

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi`s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle`s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years` accumulation of humus: Venomancer. Lesale the Herbalist no longer⃢₀ₔbut Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter⃢₀ₔone fusing the venom of the reptile with the poisonous integument of the orchid. Jidi`s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons⃢₀ₔand new deaths to bring.

Abilities

Venomous Gale
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement.
QE
125
21 / 20 / 19 / 18
Strike Damage:
Damage Over Time:
Movement Slow:
Duration:
Radius:
Cast Range:
₠25 / 50 / 75 / 100
₠10 / 40 / 70 / 100
₠50%
₠15
₠125
₠800
Affected By:₠
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Notes
  • Total damage: 75 / 250 / 425 / 600.
  • The projectile travels at 1200 speed.
  • Slow starts at 50% and decreases over time.
  • Damage over time is dealt once every 3 seconds, hitting the unit a total of 5 times.
  • Units afflicted by Venomous Gale can be denied once their HP drops below 25% of their maximum health.
  • Damage blocked by Spell Immunity, the slow is not. Becoming spell immune while under its effects will not remove the debuff.
  • Can be removed by a strong dispel.
Poison Sting
Ability: Passive
Affects: Enemy Units
Damage: Magical
Adds poison damage to Venomancer`s normal attacks, slowing movement speed. Plague Wards deal 50% of the damage of Poison Sting`s current level.
WT
Damage Per Second:
Movement Slow:
Duration:
₠6 / 12 / 18 / 24
₠11% / 12% / 13% / 14%
₠6 / 9 / 12 / 15
Affected By:₠
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Notes
  • Total damage: 36 / 108 / 216 / 360.
  • Plague Wards also get this ability. When both Venomancer and a Plague Ward affect a target, only the highest dps is applied.
  • Illusions also get this ability.
  • Does not dispel regen from items like Bottle, Clarity, and Salve. Does not disable Blink Dagger.
  • Damage blocked by Spell Immunity, the slow is not.
  • Disabled by Break.
Plague Ward
Ability: Point Target
Affects: Enemy Units
Damage: Piercing
Summons a Plague Ward to attack enemy units and structures.
EW
20
5
Poison Sting Damage:
Duration:
Cast Range:
₠50%
₠40
₠850
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Notes
  • Creeps and Towers will ignore Plague Wards in favor of attacking any heroes or creeps present.
Poison Nova
Ability: No Target
Affects: Enemy Units
Damage: Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova`s effect cannot bring units below 1 HP.
Upgradeable by Aghanim`s Scepter to increase the dps and decrease the cooldown.
RV
200 / 300 / 400
140 / 120 / 100
Damage Per Second:

Duration:

Radius:
Scepter Cooldown:
₠30 / 55 / 80
60 / 85 / 110
₠16
₠255 expanding to 830
140 / 120 / 60
Affected By:₠
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
Notes
  • Total damage: 480 / 880 / 1280.
  • Total upgrade damage: 960 / 1360 / 1760.
  • Damage is non-lethal and cannot bring units below 1 HP.
  • The nova spreads at a speed of 500.
  • Expands as a ring at the cast location, lasting 1.15 seconds. Entering the ring at any point during the expansion will apply the debuff.
  • Damage blocked by Spell Immunity. The debuff applies through spell immunity and becoming spell immune while under its effect will not remove it.

Talent Tree

Talent Tree
3x Plague Ward HP/Damage 25 -60s Respawn Time
+15% Magic Resistance 20 +75 Damage
+150 Cast Range 15 +200 Health
+30 Movement Speed 10 +30% XP Gain

Summon Stats

Plague Ward h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Ward
Summoned
Duration:
40
Hit Points:
75 / 200 / 325 / 450
1350 with talent
HP Regen:
0.25
Mana:
0
Damage:
12-14 / 20-24 / 28-34 / 36-44
108 - 132 with talent
Armor:
0
Base Attack Time:
1.5
Attack Range:
600
Missile Speed:
1900
Attack Duration:
0.3 + 0.7
Cast Duration:
0 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
14-17
Experience:
20 / 25 / 30 / 35
Magic Resistance:
Immune

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items