Bio
Rizzrack, the Timbersaw | |
Play "I`m not a lumberjack. This. This is personal." | |
Role: | Nuker / Durable / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Rizzrack, the Timbersaw Rizzrack could still hear the screams in his mind. : | Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle`s workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit`s arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn`t like it one bit. |
Voice: | TJ Ramini ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
No Target
Enemies
Magical
Notes:
- Interrupts Timbersaw`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- The attribute reduction is applied before the damage.
- Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored.
- Before applying the damage, it first reduces current health by 19 for each point of strength it reduced.
- Upon losing the debuff, enemies first regain 19 health per missing strength point, before gaining their attributes back.
- Has no effect on affected units` current mana if intelligence gets reduced.
- Cannot reduce any attributes below 0.
- Debuffs from successive casts stack additively, but the duration does not get refreshed.
- The attribute reduction fully affects illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They , Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 + clones and Tempest Doubles.
Target Point
Self / Enemies
Pure
Notes:
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 ( 1000/1200/1400/1600) range away (max travel distance + tree search radius)
- The hooked tree Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that is destroyed once the chain stops pulling.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- Cannot be cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by . Be that as it may, getting rooted after cast does not stop the chain from latching and pulling Timbersaw.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
- This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. Rupture).
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain`s tip briefly provides 100 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
- The chain`s tip blocks neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps camps. The rest of the chain does not.
- If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents ), the pull still continues possibly moving him all across the map to the targeted tree.
Passive
Self
Notes:
- Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Moon Glaive, Split Shot and Flak Cannon cannot trigger Reactive Armor.
- Procs on the secondary attacks from Marksmanship, Geminate Attack, and the attack from Stifling Dagger.
- Procs on attacks from any unit, regardless of team or unit type (including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire ).
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack`s damage is applied.
- Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
- Restores health in the form of health regeneration, so it regenerates 0.1/0.12/0.14/0.16 health in 0.1 second intervals per stack.
- Each stack can restore a total of 10/15.6/22.4/30.4 health.
- This is how much health regeneration and armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor Reactive Armor grants with a certain amount of stacks on each level.
- Level 1: 1/2/3/4/5
- Level 2: 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12
- Level 3: 1.4/2.8/4.2/5.6/7/8.4/9.8/11.2/12.6/14/15.4/16.8/18.2/19.6/21
- Level 4: 1.6/3.2/4.8/6.4/8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32
- The amount of stacks is also visually indicated by a dome which closes over on Timbersaw:
- 1–4 stacks: 1st fragment of the dome appears
- 5–8 stacks: 2nd fragment of the dome appears
- 9–13 stacks: 3rd fragment of the dome appears
- 14–16 stacks: 4th fragment of the dome appears (it is now fully closed)
- 17–20 stacks: fire comes out of the suit`s chimney
Target Area
Enemies / Self
Pure
Notes:
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
- Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
- Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
- The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
- The slow debuff from passing and from the stationary aura are the same. Be that as it may, the former is dispellable, the latter is not.
- The Chakram returns to Timbersaw upon using Return Chakram or automatically if it gets more than 2000 range away.
- The first 5% movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed slow are applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
- The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
- Chakram provides 300 flying vision while spinning in place at the target area (but not while traveling).
- The Chakram blocks neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps camps while traveling towards the targeted point, but not while stationary or while traveling back.
- Does not affect ancient creeps while traveling towards the targeted point or back to Timbersaw, but does affect them while stationary.
- Once purchased, Timbersaw cannot drop or sell his Aghanim`s Scepter.
Notes:
- Replaces Chakram until the orange Chakram has fully returned to Timbersaw.
- The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.
Target Area
Enemies / Self
Pure
Videos
Info
Rizzrack the Timbersaw is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , unreduced by magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This or armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor . With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and attributes For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These .
Rizzrack, the Timbersaw
Recommended Roles |
Nuker Durable Escape |
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle`s workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit`s arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end.
The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn`t like it one bit.
Abilities
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
|
| Notes
|
Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants another Chakram ability.
| Notes
|
| Notes
|
Talent Tree
Talent Tree | ||
+20 Strength | 25 | +6% Whirling Death Attribute Reduction |
+150 |