Bio
Lesale Deathbringer, the Venomancer | |
Play "No necromancer shall raise what the venomancer puts down." | |
Role: | Support / Nuker / Initiator / Pusher / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lesale Deathbringer, the Venomancer In the Acid Jungles of Jidi Isle, poison : | In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, a Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi`s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle`s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years` accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi`s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring. |
Voice: | Dave Fennoy ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Point
Enemies
Magical
Notes:
- The slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement decreases over time. Hit units regain 1% of their movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed in 0.3 second intervals, starting immediately as the debuff is applied.
- A unit with less that 25% of its maximum health can be denied “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the when it has the Venomous Gale debuff on.
- After the initial damage, it deals damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Venomous Gale can deal up to 75/250/425/600 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- The debuff from successive casts does not stack, only the duration is refreshed.
- The projectile has 280 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a . This vision does not last.
Passive
Enemies
Magical
(HP Removal)
Notes:
- The damage from Poison Sting is flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , so it does not trigger any on-damage effects.
- The damage ticks in 1 second intervals, starting immediately as the debuff is placed, resulting in 7/10/13/16 damage ticks.
- The debuff from successive attacks does not stack, only the duration is refreshed.
- Can deal up to 42/140/286/480 (21/70/143/240 when applied by Plague Wards) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Target Point
Physical
Notes:
- Plague Wards automatically attack enemies within their attack range, using default auto-attack rules.
- It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
- It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
- Plague Wards` attacks apply Poison Sting on enemies. The debuff stacks with that of Venomancer`s own attacks, but their effects do not stack.
- This means that wards place a separate Poison Sting debuff on attacked enemies and do not refresh the debuff from Venomancer`s attacks.
- Be that as it may, the debuff placed by a ward is muted (does not damage or slow) if the enemy is also affected by Venomancer`s debuff.
- The damage source of the wards` Poison Sting is set to be Venomancer, not the wards themselves.
- Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps last.
- The wards gain their spell immunity through a buff, so it is possible for enemies to check the buff and guess how long the ward will last.
- The wards` attack damage is not reduced by damage block abilities.
No Target
Enemies
Magical
Notes:
- Interrupts Venomancer`s channeling spells upon cast.
- The ring expands with a speed of 500.
- Poison Nova can hit units up to 830 range away (travel distance + width).
- Despite the nova having a width, units between the ring and Venomancer are still hit, even when not within 255 width of the nova ring (such as blinking into the area some time after the spell is cast).
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 17 instances.
- Poison Nova can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
- Can deal up to 510/935/1360 ( 1020/1445/1870) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- The debuff from successive casts does not stack, only the duration is refreshed.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 1.1 Generic/Support Venomancer 1.2 Mid/Pushing Venomancer 1.3 Safelane/Farming Venomancer | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Venomancer Equipment (collapse sets)Sets Acid Hydra Corruption of the Virulent Krait Fatal Bloom Ferocious | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Venomancer s design aesthetics. | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lesale Deathbringer, the Venomancer In the Acid Jungles of Jidi Isle, poison | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Shadow Strike QD AbilityTarget Unit AffectsEnemies DamageMagical Hurls a poisoned dagger which | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description |
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Lesale Deathbringer the Venomancer is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who is focused on dealing damage over time and slowing enemies down. While unassuming due to his mediocre stats and low attack range, he can inflict surprising amounts of gradual damage with his poisonous abilities if left alone. Venomancer can unleash a Venomous Gale to infect enemies in a straight line, drastically slowing them while dealing damage over time. His attacks are just as hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a great amount of damage over a duration. Plague Ward lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer`s most dangerous ability is Poison Nova: though it is not lethal and does not kill an enemy by itself, the damage it inflicts is tremendous, the duration is very long, and its wide area of effect makes it difficult to avoid. It is mostly used to initiate The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the battles, since Poison Nova cannot quickly inflict damage but rather degrades its targets over time. When combined together, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , because of his slowing capabilities, extra ward vision, and being item independent, this does not hinder his power to gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Venomancer 18 + 2.15 22 + 2.8 17 + 1.8 Level Base , with formidable venomous power and deadly specialties.
Talents
Hero Talents | ||
3x Plague Ward HP/Damage | 25 | +14% Poison Sting Slow |
+15% Magic Resistance | 20 | +75 Damage |
+150 Cast Range | 15 | +200 Health |
+30 Movement Speed | 10 | +30% XP Gain |
- The cast range talent also affects the effect range of Venomous Gale.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The Poison Sting slow bonus also affects Plague Ward.
Recommended items
Starting items:
- Tango and Healing Salve allow you to stay longer in lane without going back to the fountain.
- Ring of Protection gives you some armor while laning, and can be upgraded to a Ring of Basilius from the side shop.
- As a support, purchasing the Animal Courier is essential for your team.
- Clarity is highly recommended in the laning stage, as Venomancer is highly dependent on casting spells in order to be effective. Venomancer`s base mana pool and intelligence growth are quite poor, and casting Venomous Gale once at level 1 drains more than half of your mana pool.
Early game:
- Flying Courier should be purchased if you have enough gold to do so at the 3 minute mark. Giving your mid the ability to retrieve needed items more easily, as well as bottle crow as necessary, are essential to giving your team a major strategic advantage.
- Magic Stick provides good regeneration, especially if you are laning against opponents who keep casting their abilities.
- Boots of Speed are important to get early on Venomancer, as his base movement speed is quite low. More mobility allows you to position yourself for your spells, particularly getting within range to cast Venomous Gale.
- Ring of Aquila solves most of your problems in the early game. It gives flat mana regeneration, which is useful due to Venomancer`s low base intelligence, as well as good attributes and some armor. The mana regen allows you to place Plague Wards without running out of mana, and the armor aura can also help you push lanes more easily due to giving your lane creeps more survivability.
- Sentry Wards are crucial on Venomancer as a support item. As he can place Plague Wards through terrain and fog of war to get vision, he can easily place Sentry Wards alongside them to de-ward enemy Observer Wards. Since Plague Wards are summoned units, he can "set and forget" them after finding an Observer Ward, rather than risk getting ganked by staying to de-ward.
Core items:
- Magic Wand gives attributes and regeneration: it is always handy to have this item for emergencies.
- Power Treads are a good purchase as the extra attributes can be used either to increase your intelligence to make casting easier or to increase your strength to give you more survivability. Additionally, the bonus attack speed helps you with applying Poison Sting to enemies with your attacks.
- Aghanim`s Scepter greatly increases the killing potential of Poison Nova: it can deal tremendous amounts of magical damage to the entire enemy team, making it perfect for initiations when assisted by teammates.
- Observer Wards are a core requirement as a support. While you can place Plague Wards to scout enemy movement, they are limited in vision, duration and sight range, and can be far more easily spotted and destroyed.
- Town Portal Scroll is necessary on virtually all heroes, but is important in Venomancer`s case due to his ability to show up to teamfights to cast his nukes and slows, and defend a tower and counter-push at the same time. As well, his low mobility and lack of escape abilities means that having a TP scroll on hand at all times should be the case.
Situational items:
- Veil of Discord provides attributes and armor for Venomancer as well as the item`s active, Magic Weakness, which increases the effectiveness of all of Venomancer`s spells and even his passive. Though not as powerful as Aghanim`s Scepter regarding Poison Nova, it is much cheaper and easier to build. Combining both can result in an astounding amount of damage over time, and also benefits teammates if you have a caster-heavy lineup.
- Eul`s Scepter of Divinity gives a lot of mana regeneration, some movement speed and intelligence, eliminating your mobility and mana issues almost entirely. It also makes positioning for casting your spells easier by disabling an opponent for a short time, and can be used to temporarily save yourself after casting Poison Nova amongst the middle of the enemy team.
- Blink Dagger is the best choice if you are your team`s main initiator. Use it to position yourself before casting Poison Nova and/or Venomous Gale.
- Shadow Blade gives more damage, more attack speed and a useful escape mechanism. You can also use its ability to initiate on the enemy team and cast your ultimate.
- Butterfly is a very expensive item and generally not recommended when playing as a support. It drastically increases Venomancer`s attack speed and damage, as well as giving him evasion and a small amount of armor, allowing him to weather physical attacks better and apply Poison Sting to multiple targets over a short amount of time.
- Orchid Malevolence solves all of your mana problems and gives you more physical damage per second. Additionally, the silence can be used to disable enemies, which is useful both as a semi-carry and support.
- Manta Style gives Venomancer more overall stats, as well as movement speed. Its active can be used to remove debuffs from yourself, and the illusions can assist in applying slows to enemy targets.
- Drum of Endurance gives Venomancer stats across the board, and the increased movement speed can offset his low mobility somewhat. The extra attack speed also helps him apply his Poison Sting more easily.
- Octarine Core is a highly expensive item, but can give Venomancer many strong benefits. The item grants increased HPTechnology company and mana, giving Venomancer more staying power. More importantly, th
Lesale Deathbringer, the Venomancer
Recommended Roles |
Support Nuker Initiator Pusher Disabler |
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi`s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle`s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years` accumulation of humus: Venomancer. Lesale the Herbalist no longer⃢₀ₔbut Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter⃢₀ₔone fusing the venom of the reptile with the poisonous integument of the orchid. Jidi`s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons⃢₀ₔand new deaths to bring.
Abilities
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Talent Tree
Talent Tree | ||
3x Plague Ward HP/Damage | 25 | -60s Respawn Time |
+15% Magic Resistance | 20 | +75 Damage |
+150 Cast Range | 15 | +200 Health |
+30 Movement Speed | 10 | +30% XP Gain |
Summon Stats
Pierce
Basic
Summoned
1350 with talent
108 - 132 with talent
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||