Info
This tutorial will inform you on the building of pig Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History randomisers, a simple method which was once commonly used to add an aspect of randomness into redstone builds. They work using the fact that mobs randomly wander around, and by using pressure plates or tripwires this random wandering can be converted to a redstone signal. Builds which often contain pig randomisers include gambling machines and boss battles. (Please note that randomisation can now be done in a more compact way using droppers Dropper Type Solid Block Requirements ? Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Dropper (1) plus contents Block , hoppers Hopper Type Block Entity Physics No Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 24 Hardness 3 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops and a redstone comparator Redstone Comparator Transparency Yes Luminance No (7 when powered, in Pocket Edition) Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No Drops Redstone Comparator (1) Data values See Data values Name )
Materials
- A large amount of any solid block (with the exceptions of gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected , sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This and cactus Cactus Transparency Yes Luminance No Blast resistance 2 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.2 Drops Itself Data value dec: 81 hex: 51 bin: 1010001 Name cactus “ What do you reckon )
- Pressure Plates Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data or tripwires String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item and tripwire hooks Tripwire Hook Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 131 hex: 83 bin: 10000011 Name tripwire_hook See the hooks. For (or all of them, if you want).
- A mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
Videos
How to Build
- Build a room for your randomiser. This can be any size you want, as long as you can fit your mob inside.
- Place your pressure plates or tripwires inside the room.
- Place your mob on the inside of the room. Make sure it can activate your pressure plates or tripwires.
- You can now hook up your plates and tripwires to a redstone circuit See redstone circuits. For other redstone-related articles, see Redstone (disambiguation). Contents 1 Redstone basics 1.1 Redstone components 1.2 Power 1.3 Power level 1.4 Redstone update 1.5 Redstone tick 1.6 Signals and pulses .
Tips and Tricks
- It is recommended that you use passive mobs, as they won`t despawn and will be easier to place inside.
- If you do feel the need to use a hostile mob, either give it some armor or something to hold (this will work with zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn , skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 and zombie pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any ) or use a name tag Name Tag Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 421 hex: 1A5 bin: 110100101 Name PC: name_tag PE: nametag See the item that gives names to on it. All of these will prevent the mob from despawning.
- If the mob is too far from a player, it will stop moving, so it is recommended that you place the randomiser as close to the player as possible.
- Two commonly used mobs in pig randomisers are snow golems Snow Golem Health points 4 () Attack strength 0 () (only pushes mobs back) 3 () to Blaze Size Height: 1.9 Blocks Width: 0.7 Blocks Spawn Where created by the player First appearances See History and chickens Chicken Health points 4 () Size Adult: Height: 0.7 Blocks Width: 0.4 Blocks Baby: Height: 0.35 Blocks Width: 0.2 Blocks Spawn Solid surfaced blocks with a minimum of two block spaces above them A 1/8 . Snow golems are used because they move silently and can be created inside the randomiser, and chickens because they are one of the smallest usable mobs (allowing the randomiser to be compact) and they can also be created inside of the randomiser.
- To decrease how often the redstone is activated, make the room bigger or remove some pressure plates. To increase how often the redstone is activated, do the opposite.
Video Example
FVDisco`s slot machine A great example of 3 pig randomisers in use in a slot machine!