Tutorials Train station


Info

Compact Auto Minecart Station

Sethbling`s design automatically starts the minecart and ejects the player, using a combination of redstone wiring and tripwire. Unfortunately this design uses a glitch where a person on a minecart that hits a cactus will get ejected to the side, `phasing` through the cactus while the minecart gets collected by the hopper. In minecraft 1.6 this was fixed such that when you hit the cactus you appear right in front of it (at the place where you hit), thus leaving you on the rails and making you pick up the minecart instead of it going into the hoppers. A way to fix this is to put a rail on the hopper (NOTE)This is now outdated. In 1.8 a powered Activator Rail Activator Rail Transparency Yes Luminance No Blast resistance 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name activator_rail An activator rail is a type of rail that minecraft will dismount the player.

A slight variation that uses lava instead along with pistons is available and does not rely on any glitches, thus is considered to be safe for use in the latest versions of minecraft (1.6+). When the player arrives in a minecart, the minecart gets broken by the lava and collected by the hoppers while the player is pushed out of the exit using a glass block connected to a sticky piston. While slightly more redstone intensive than Sethbling`s design (which was exceptionally simple), it does not have any problems associated with it and is thus recommended for anyone playing in 1.6+. If you are playing in 1.5.2 or below (and not planning on updating), Sethbling`s design is definitely better.

And the tutorial of how to build it:

Another variation made by nmoleo64 uses a detector rail wired to a command block with the command "/kill @etype=MinecartRideable,r=2" to remove the minecart.

Videos

Automated Single-Car People Mover Stop

Good example of a small station:


Direction changing:


These are more complex and not as annoying. It is possible to minimize the amount of powered rails used. Also this can be implemented on any server, it doesn`t require weeks of experimenting. This is recommended for beginners.

Automated Single-Cart Two-way Small Station (Tripwire)

An easy and effective station. The tripwire toggles the mine cart between 2 different routes, the cart either moves in circles, awaiting a passenger. When a passenger is present, tripwire will activate and cart will move in another route away from the station.

Major Multi-Car Train Station

NOTE: This is for people with lots of resources. If you want to do it for fun, use Too Many Items or Creative Mode. For simple quick transport, use the Single-Cart Station.

NOTE: Really complicated, requires a good knowledge of redstone wiring. BE WARNED.

NOTE: On 1.3 Snapshot, Many minecarts in same rails will cause linking.

Here is how to make a working train station and powered rail system. Works best for SMP.

What you will need to build a train station⃂:

Note: Iron and gold amounts vary on the size of the station.


Station Construction

This is one of the most important parts. Firstly, determine the size and structure of your station. You can have a massive central terminal with many platforms and on top, have ferry piers and light rail and etc. or a simple humble station with a 5-car light rail. For the test experiment, the platform only fits 3 passenger cars. You can include luggage cars in front or at the back. But to build the platform, you need a large open area. Also, determine whether your platform is a side platform or an island platform. A side platform serves only one track while an island platform serves two tracks.

Platform

Platform diagram

Now, start the boarding area. The track below the platform will ALL be powered rails. You should include extra powered rails beyond the platform for luggage cars. Before the platform, have another set of powered rails(not connected to platform track). Make a station box across from the platform with levers controlling both sets of powered rails, and place a station attendant here. Before the non-platform set of powered rails, have a room set into the side so another attendant can push the carts in an emergency.

Ticket Machines, Booths, and Turnstiles

At a ticket booth, have a person behind a glass screen with a 1x1 hole, with the stated price and destination above the hole. For a ticket turnstile, have a series of iron doors separated by walls with holes in the bottom. Below the holes, have pits that open out into a room. Below each pit, have a wooden pressure plate connected to the door(preferably under) with a person standing next to it to collect the ticket. The ticket can be anything. Another idea is to have a separate room with redstone connecting the iron door in the waiting room. In the staff room can be a lever which when pressed will open the door. At long last, have controlled water flowing through a 1 block high gap which flows into the staff room (be careful of redstone.) Now, patrons can drop "tickets" into the water and when it reaches the staff, they can open the door.

A new idea is a machine reading your ticket. Have a hole, then a water shaft. 2 blocks in, put hopper and a dropper below that. And put some space further on. Put a comparator next to the hopper above the dropper. Then put 64x9 of your money in the dropper. Put 22 coins in the hopper. Then put two redstone next to it and a repeater after that. Wire this up to an AND gate This article makes use of diagrams in the MCRedstoneSim format for compactness and clarity. Some of the designs are more than two blocks high which is represented here by the layers being frames in an minecraft and a redstone clock See a specific category of redstone circuits. For the item, see Clock. For other circuits, see redstone circuit. A clock circuit is a redstone circuit which produces a clock signal: a pattern minecraft . Wire this up to the dropper and another wire to a dropper which has all you tickets in. When you put your money in it goes inside the hopper. This makes the comparor goes one more block which powers the rest of circuit. You need an AND gate and a clock to make a pulse. The pulse makes the dropper lose one thing so it reverts to its one block. This makes it resettable. It will power the dropper to give you a ticket. If you have any wrong ones it will not go in the hopper and disappear after a while. Make the money from the first dropper go into lava or into a hopper chain to a chest. This is quite advanced so only attempt if good with redstone.

Turnstile diagram

Keeping Maximum Speed

On the main rail, make sure that you have an activated powered rail every 7-8 blocks or, if you prefer speed over resource cost, you can use powered rails for the entire track. Be that as it may, this will require much more redstone, but will definitely make sure that free carts do not slow down. If you possess vast quantities of redstone and gold, this will not be really troubling.

Profits

If well made, ticket fees will give a considerable profit on SMP, possibly giving you enough resources to build a massive subway network similar to London`s Underground (The Tube), taking vast amounts of people to various places.

It is also possible to do a huge rail network with smaller, single-cart stops. Instead of using up many pickaxes while making stations, a simple single-cart network can be used.

Remember, building a structure this large will require a lot of time and effort, not to mention the resources. When building an underground network, you will find that sealing off ravines and caves becomes an additional problem. It is therefore wise to start building once you have gotten experience with redstone circuits.

Hopper Ticket System

Using hoppers Hopper Type Block Entity Physics No Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 24 Hardness 3 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops minecraft , all the tickets (or other fees) thrown into the ticket machine could be pushed with a piston into a hopper on top of a chest, giving the owner the tickets back! (or extra money!)

Things you could add

If your train station gets really big, you could add stuff like these:

Platform Screen Doors

Platform Screen Doors screen the platform from minecarts Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value minecraft . They are found in rapid transits like the WolvHaven Metro made by Silver Wolv and the New WolvHaven Blocky Electric Rapid Transit(BERT) made by Axton, and the Nazca Railway built by Nazca Wilde

WolvHaven Metro

Type 1(Platform door lights won`t work, and end up breaking the doors)
  1. Place 3 Sticky Pistons 1 block aside from the opening
  2. Place a block next to the middle Sticky Piston with Redstone dust
  3. Place a Redstone Torch under the block with the Redstone dust
  4. Place another Redstone Torch under the block with the other Redstone Torch
  5. Place a block diagonal right to the bottom Redstone Torch, and put another Redstone Torch aside the block, that on it`s side is the torch tower
  6. Mirror the same redstone from Step 1 on the right, and skip Step 5
  7. Place Redstone from the torch aside the block, and carry it to the other side to the bottom of the other torch tower
  8. Place a Redstone Repeater towards the left of the bottom block of the right torch tower, It should be next to the redstone from the torch diagonal to the bottom of the torch tower
  9. Replace the Redstone dust with a Redstone Repeater facing the left torch tower
  10. Place a Detector Rail above the Redstone diagonal to the right torch tower
Type 2
  1. Do the same mechanism from Step 1 until Step 5 from Type 1
  2. Place 3 pieces of Redstone dust, one on the block diagonal to the torch tower on both sides
  3. Place a dropper facing across 2 blocks right, and 1 block down from the redstone from the diagonal block
  4. Place a dropper facing down towards the dropper facing across
  5. Place a dropper facing up in front of the across dropper
  6. Place a hopper facing the dropper facing down, and place any item inside the dropper facing across. This will create a quiet T-Flip Flop See a specific category of redstone circuits. For other circuits, see redstone circuits. Note: This page uses many schematics, which are loaded individually for performance reasons. Schematic Help] Contents 1 Introduction 2 RS
  7. Place 2 blocks in front of the downwards facing dropper, and place a Redstone Comparator output from that dropper
  8. Place Redstone dust in front of the comparator, and place another block right from the block with the redstone
  9. Place a Redstone Repeater at the right side from that redstone from the comparator
  10. Link the torch towers with Redstone dust coming from the repeater

Pictures