Obtaining
An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it will drop the item leaving the frame on the wall.
Because item frames are entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects , they can be broken in Adventure See the game mode. For the update, see Adventure Update. For the advancements, see Advancements#Adventure. Adventure mode is a game mode intended for player-created maps, limiting some of the gameplay in Minecraft. mode.
Info
An item frame is an entity A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects (block in Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 ) that displays the item or block that is inside it.
Videos
Trivia
- The item frame is based upon a suggestion on reddit, like the ender chest and flower pot.
- Since you can`t use commands to enchant in the console editions of Minecraft, item frames are an alternate way to copy enchanted items for custom maps
- On Console Edition item frames and paintings share the same spawn limit.
- The texture of the frame or border is the same as the birch wood planks texture. You can make the item frame only show the borders by deleting everything in the file but leaving it there. You can get to that file by this: Users/*Your Name*/AppData/Roaming/.minecraft/versions/*any version* (extract the .jar)/*that version/assets/minecraft/textures/blocks/itemframe_background.png.
Crafting
Natural generation
An item frame generates in the treasure room of end ships End City Biome The End Consists of See Structure First appearances See History “ End Cities, replete with End Ships, Chorus Plants, Chorus Flowers and Purpur blocks. Not all is as it seems, however - , above the shulker Shulker Health points 30 ( × 15) Armor points 20 ( × 10) when closed Attack strength 4 () Size Closed: Height: 1.0 Blocks Width: 1.0 Blocks Open: Height: 1.2069 Blocks Width: 1.0 Blocks Spawn End city that guards the treasure. It holds a pair of elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid .
Usage
Item frames can be placed on cactus Cactus Transparency Yes Luminance No Blast resistance 2 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.2 Drops Itself Data value dec: 81 hex: 51 bin: 1010001 Name cactus “ What do you reckon blocks, pressure plates Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data , fences Fence Transparency Yes Luminance No Blast resistance 15 (Wood) 30 (Nether Brick) Tools Renewable Wood: Yes Nether Brick: No Stackable Yes (64) Flammable Wood: Yes Nether Brick: No Drops Itself Data values See Data values , trees Tree Biome Anywhere in the Overworld where light and dirt are present. Consists of Wood Leaves Vines (large jungle, dying and some fallen trees) Mushroom (some fallen trees) Cocoa (some jungle trees) Can generate post-generation , slabs Slab Transparency Double slab: No Single slab: Partial (blocks light) Luminance No Blast resistance Wood: 15 Stone: 30 Tools Renewable Stone: Yes Wood: Yes (except Fake Wood) Cobblestone: Yes Stone Brick: Yes Purpur: Yes Quartz: , cobblestone walls Cobblestone Wall Transparency Yes Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 139 hex: 8B bin: 10001011 Name cobblestone_wall Cobblestone walls are decorative blocks. There are 2 types: , chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) , doors Door Transparency Yes Luminance No Blast resistance 15 (Wood) 25 (Iron) Tools Renewable Yes Stackable Yes (64) Flammable Iron: No Wooden: No, but catches fire from lava Drops Itself Data values See Data values Name , and all solid blocks Comparison of the solid stone and liquid water blocks Solid blocks are a category of block. Contents 1 Properties 2 List of solid blocks 2.1 List of non-solid blocks 3 Height 4 Video 5 History . As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.
Players can place items in the frame by using the item. If a map Map Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data values Drawn dec: 358 hex: 166 bin: 101100110 Empty dec: 395 hex: 18B bin: 110001011 Name PC Drawn: filled_map Empty: map PE Drawn: ? Empty: emptymap This is placed in an item frame, it will enlarge to show the map in the size of a full block, with the item frame`s location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor will spin around, similarly to the white cursor (players). If the item in the item frame has been renamed using an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item , it will display its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
Pick Block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item pick block will pick the displayed item instead of the item frame.
Item frames can be placed on the lid of a shulker box Shulker Box Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 30 Hardness 6 Tool Renewable No Stackable No Flammable No Drops Itself Block entity id shulker_box Data values PC: dec: 219 hex: DB bin: 11011011 that is positioned horizontally, but will pop off when the lid is opened.
Rotation
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45₰ diagonally, with a total of 8 possibilities, and the frame will output a redstone signal depending on the rotation phase which can be interpreted by a redstone comparator Redstone Comparator Transparency Yes Luminance No (7 when powered, in Pocket Edition) Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No Drops Redstone Comparator (1) Data values See Data values Name (Note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.
Achievements
Icon | Achievement Pocket Edition & Console Edition only The popup that appears when an achievement is earned. "The End?" and "The End." redirect here. For the dimension, see The End. Certain names of achievements redirect here. For | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Wii U | |||||||
Map Room | Place 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square. | Yes | Yes | Yes | Yes | 40G | Silver |
Data values
Item frames have entity data which define various properties of the entity. Their entity ID is item_frame
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
TileX: The X coordinate of the block the painting/item frame is in.
TileY: The Y coordinate of the block the painting/item frame is in.
TileZ: The Z coordinate of the block the painting/item frame is in.
Facing: The direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east.Direction(deprecated in 1.8): Prior to 1.8, the direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east. In 1.8 and later, this tag is removed on loading of the entity.Dir(deprecated in 1.8): Same as Direction, except the meaning of values 2 and 0 are swapped. Pre-1.8, it is ignored if Direction is present. In 1.8 and later, this tag is removed on loading of the entity.
Item: The item, without the slot tag. If the item frame is empty, this tag does not exist.- Tags common to all items see Template:Nbt inherit/item/template
ItemDropChance: The chance the item will drop when the item frame breaks. 1.0 by default.
ItemRotation: The number of times the item has been rotated 45 degrees clockwise.
Video
History
Issues
Issues relating to ⃢₀ₜItem Frame⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
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Dinnerbone`s fourth screenshot, showing flower pots and item frames