Info
Entities encompass all dynamic, moving objects throughout the Minecraft world.
General behavior
All entities have these properties:
- A position, rotation, and velocity (as according to Newtonian mechanics).
- A specific volume they occupy, which consists of multiple 3-dimensional boxes with fixed height and width (rectangle when viewed from the top, and not rotating).
- Current health The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1
.
- Whether they are on fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1
. Fire reduces health gradually and displays flames covering the entity.
- Status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost
, caused mainly by potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
. Spiders Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks
can also spawn with effects when playing on Hard Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2
mode.
Most entities can be pushed around by water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 currents. Some entities can be renamed by using a name tag Name Tag Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 421 hex: 1A5 bin: 110100101 Name PC: name_tag PE: nametag See the item that gives names to
on them.
Entities cannot pass through solid blocks Comparison of the solid stone and liquid water blocks Solid blocks are a category of block. Contents 1 Properties 2 List of solid blocks 2.1 List of non-solid blocks 3 Height 4 Video 5 History . Most types of entities prevent blocks from being placed in the space they occupy, except for resources (dropped items) and experience orbs, which are automatically pushed out of the block to open air. Also, if an entity does overlap a block, (due to falling sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
or a door Door Transparency Yes Luminance No Blast resistance 15 (Wood) 25 (Iron) Tools Renewable Yes Stackable Yes (64) Flammable Iron: No Wooden: No, but catches fire from lava Drops Itself Data values See Data values Name
being swung), then it is free to move out of the solid block but not back in. (For instance, if a door is closed on you, you can jump up and stand on top of the bottom-half door block, if there is air above the door.)
Entities are lit according to the light Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 level of the block their position is in. For instance, if a minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value
runs over a non-straight track directly into a solid block, it will turn black (since solid blocks always have a light level of 0); arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal
are also sometimes seen to turn black (especially if fired shallowly into the ceiling).
Videos
Further notes
Item frames Item Frame Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID 18 Network ID 71 Entity ID item_frame Drops Item Frame (1) The item it contains. First appearances See History Data values Computer , paintings Painting Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 9 PE: 83 Network ID PC: none Entity ID painting Drops 1 Painting First appearances See History Data value dec: 321 hex: 141 bin: 101000001
, armor stands Armor Stand Type Decorations Durability N/A Renewable Yes Stackable Yes (16) Flammable Yes Internal ID 30 Network ID 78 Entity ID armor_stand Health points 2 () First appearances See History Data value dec: 416 hex: 1A0 bin: 110100000
, ender crystals End Crystal Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 200 PE: 71 Network ID PC: 51 Entity ID ender_crystal Drops None First appearances See History Data value dec: 426 hex: 1AA bin: 110101010
and lead Lead Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 420 hex: 1A4 bin: 110100100 Name lead Leads, also known as leashes, are items used to leash and lead passive mobs.
knots are unique in that, although they are entities, they align to the block grid and are completely immobile.
Arrows, TNT and falling sand (and its variants) are assumed to have infinite health because they are not destroyed by explosions (they can be fired out of TNT cannons), nor by being on fire for long periods. Be that as it may, they can still be killed with the use of the /kill
command.
Boats and minecarts
- See also: Transportation A minecart, one method of transportation Transportation involves the methods by which players move around the world or between dimensions (the Overworld, the Nether and the End). Contents 1 Methods 1.1 Potions 1.2 Commands 1.3
(contains information about speed)
Boats and minecarts appear to recover health over time. For instance, they can be broken by hitting them quickly, but cannot be destroyed by hits with unarmed hand with a pause after each hit. The amount of wobbling displayed by boats and minecarts when struck appears to indicate their current health.
Gravity-affected blocks
Gravity-affected blocks include sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected
, anvils Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item
, red sand, dragon eggs Dragon Egg Transparency Yes Luminance 1 Blast resistance 45 Tool None Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 122 hex: 7A bin: 1111010 Name dragon_egg Heatmap of where dragon eggs land after clicking
and concrete powder Concrete Powder Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values PC: dec: 252 hex: FC bin: 11111100 PE: dec: 237 hex: ED bin: 11101101 Name concrete_powder See
.
They normally exist as a block, but when their support is removed, they turn into a falling (object) entity and fall down until they hit another object, at which point it places itself as a block in the nearest on-grid position, or turns into an item if that position is occupied by a non-solid block (for instance, a torch Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. ). The only exceptions are anvils, which will delete any non-solid block it falls onto and dragon eggs in lazy chunks will delete the block below it when they fall. This glitch can be used to break bedrock, and other blocks that cannot be mined in survival mode.
While these blocks ordinarily fall straight down, their trajectory can be redirected by explosions A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause , and pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on
with slime blocks Slime Block Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival, but not on Peaceful Drops Itself Data
. It is also possible to modify the velocity and direction of falling sand by using commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands , or third-party programs. Gravity-affected blocks will despawn or drop as an item if they do not land after 30 seconds of falling (decreasing to 5 seconds if it is in the Void The void is pure black. The void is the name given to the empty space below layer 0. Contents 1 Effects 1.1 Pocket Edition 1.2 Console Edition 2 Video 3 History 4 Issues 5 Trivia
). In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2
, they will despawn after 5 seconds regardless. This means that if a block is dropped from 128 blocks, it will despawn before hitting bedrock after falling 100 blocks if there are no obstructions.
If, when the world is created, a cave is generated underneath sand, Minecraft will fail to update the sand (which is purposefully coded by the game) and the sand will remain floating until it receives a block update See the redstone circuit. For the block, see Observer. The Block Update Detector, or "BUD switch", is a redstone mechanism that uses quirks in the game in order to detect changes in . This latter fact means that a single falling sand block can trigger the collapse of an entire region of sand. In Pocket Edition, any gravity-affected block (sand, gravel, red sand) generated over a cave, dungeon, or under an overhang will remain floating until it receives a block update.
Right-clicking
Entities with use interactions (such as boats, minecarts, cats Ocelot Health points 10 () Attack strength Chickens Only: 2 () Size Adult: Height: 0.7 Blocks Width: 0.6 Blocks Baby: Height: 0.35 Blocks Width: 0.3 Blocks Spawn Ocelot: In Jungle Biomes, on Grass or leaf , villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
, tamed parrots Parrot Health points 6 () Size Height: 0.9 Blocks Width: 0.5 Blocks Spawn Jungle Drops Feather (1–2) Experience 1–3 Internal ID 105 Entity ID parrot Java Edition Only Parrots are flying tamable mobs. Contents 1
, and tamed wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425
) do not stop the use action of a tool you are holding. For instance, if you press use on a tamed wolf with a water bucket Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
in your hand, the wolf will sit, but you will also empty the bucket near or onto the wolf.
Riding
Entities may be riding on, or attached to, other entities. When this is the case, only the lower/"outer" entity`s volume collides with other things, and only that entity can control movement. But there are exceptions: Players riding minecarts/boats/saddled horses, baby zombies riding chickens, and skeletons riding horses/boats. The only current legitimate combinations of riding entities are:
- A mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
or player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6
in a minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value
or boat Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4
.
- A player on a saddled Saddle Type Tools Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 329 hex: 149 bin: 101001001 Name saddle See normal saddles. For the removed horse saddle, see Removed features#Horse saddle.
pig, horse, donkey, mule, or llama.
- Any type of skeleton on a spider; also known as a spider jockey.
- Any type of baby zombie or zombie pigman on a chicken; also known as a chicken jockey.
- Skeleton traps; Skeletons riding Skeleton horses.
It is possible to have multiple levels, such as a player on a pig in a minecart.
Entities can also be stacked on top of each other with the use of the /summon
and /entitydata
commands. For instance, using /summon spider ~ ~ ~ {Passengers:{id:skeleton}}
will summon a spider jockey.
If an entity is riding another entity, the top entity cannot teleport because as soon as the teleport is made, the entity is teleported back to riding the other entity. Since Minecraft smooths out movements by showing entities at locations between new and old positions, this may result in seeing the entity at several locations between riding the other entity and their teleport location.
Types of entities
The table below lists types of entities that currently exist in Minecraft.
Entities listed as “solid” obstruct the passage of other entities.
The size is in block lengths (measured in meters; note that 1 block is 1m3), and is the size of an axis-aligned bounding box with the specified width in both horizontal dimensions (X and Z) and the specified height in the Y dimension. This box does not rotate when the object rotates visually.
For a list of numeric entity IDs, see Data values.
Type | Solid | Drops | Despawns | Health | Width ⃗ Height | Network ID | Savegame ID | Notes |
---|---|---|---|---|---|---|---|---|
Players | Yes | Their inventory | No | 20 () (Varies with attributes) | 0.6⃗1.8 | - | - | Special case: Notch also drops an apple. Note: Players will also become un-rendered around 64 blocks away |
Mobs | Yes | see Drops | see Spawn | Varies | Varies | see Entity IDs | see Entity IDs | |
Boats | Yes | Sticks and wood planks if broken with fall damage, boat if hit by a player | No | 6 () | 1.5⃗0.6 | 41 | boat Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4 ![]() | Recovers health quickly over time. Takes damage from colliding with blocks or other entities at high speed. |
Minecart | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 42 | minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | Recovers health quickly over time. Snaps to rails if in a block occupied by them. |
Minecart with Chest | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 43 | chest_minecart | |
Minecart with Furnace | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 44 | furnace_minecart | |
Minecart with TNT | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 45 | tnt_minecart | |
Minecart with Hopper | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 46 | hopper_minecart | |
Minecart with Spawner | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 47 | spawner_minecart | |
Minecart with Command Block | Yes (to projectiles and other minecarts) | 1 minecart Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value ![]() | No | 6 () | 0.98⃗0.7 | 40 | commandblock_minecart | |
Items | Only to boats and minecarts | None | 5 minutes | 5 () | 0.25⃗0.25 | 1 | item | Destroyed by explosions, fire, lava, cacti, and falling anvils, but cannot be struck. The only exception is the Nether Star, which cannot be blown up. |
Experience orbs | No | None | 5 minutes | 5 () | 0.3⃗0.3 | 2 | xp_orb | Same behaviors as dropped items; also attracted to the player. |
Arrows | Yes (to boats and minecarts) | N/A | 1 minute | ∞ | 0.5⃗0.5 | 10 | arrow | Damages other entities if moving; harmless when stuck in a block (but will be launched again and can do damage if that block is destroyed). If fired by a player, can be picked up by that player or another player. Cannot be picked up if arrow is shot by skeletons, players with infinity bows, or creative players. |
Snowball | Breaks on impact | N/A | No | ∞ | 0.25⃗0.25 | 11 | snowball | |
Egg | Breaks on impact | N/A | No | ∞ | 0.25⃗0.25 | 7 | egg | 12.5% chance to spawn a baby chicken on impact. |
Ender pearls | Breaks on impact | N/A | No | ∞ | 0.25⃗0.25 | 14 | ender_pearl | Teleports player on impact and deals 5 () of fall damage |
Eye of ender | No | Eye of ender after flight (1:5 chance of shattering) | No | ∞ | 0.25⃗0.25 | 15 | eye_of_ender_signal | Floats towards the end portal in the closest stronghold. |
Firework rocket | No | N/A | Varies (explodes) | ∞ | ? | 22 | fireworks_rocket | |
Primed TNT | No | N/A | 4 seconds or fewer (Explodes) | ∞ | 0.98⃗0.98 | 20 | tnt | |
Falling sand | No | Itself as an item if hits a non-solid block, or unless hits ground | Once entity hits ground or ~4 seconds | ∞ | 0.98⃗0.98 | 21 | falling_block | Drops itself when landing in a non-solid block such as a torch Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. ![]() |
Fishing rod bobbers | Only to boats and minecarts | N/A | 1 minute | ∞ | ? | - | - | |
Lightning bolts | No | N/A | 1-3 ticks | ∞ | ? | - | - | |
Lead knot | No | 1 Lead | No | ∞ | ? | 8 | leash_knot | Drops as an item when struck |
Painting | No | 1 painting | No | ∞ | Varies | 9 | painting | Drops as an item when struck |
Item frame | No | 1 item frame plus displayed item (if displaying) | No | ∞ | ? | 10 | item_frame | Drops as an item when struck |
Armor stand | No | 1 armor stand plus displayed items (if displaying) | No | ∞ | ? | 30 | armor_stand | Drops as an item when struck |
Fireballs Wither skulls Ender charges | Explodes on impact/deflected on hit | N/A | 1 minute | ∞ | 1.0⃗1.0 (Ghast), 0.3125⃗0.3125 (Blaze) | 12, 13, 19, 26 | fireball, small_fireball, wither_skull, dragon_fireball | |
Ender crystals | Yes | N/A | No | 5 () | 1.0x1.0 solid(the bedrock part) and 2.0x2.0 textured | 200 | ender_crystal | Explodes when damage is done in any form |
Motion of entities
Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entity.
Kind | Acceleration blocks/tick2 | Acceleration m/s2 | Drag 1/tick | Terminal velocity blocks/tick | Terminal velocity m/s |
---|---|---|---|---|---|
Players and other living entities | 0.08 | 32 | 0.02 | 3.92 | 78.4 |
Items, falling blocks, and TNT | 0.04 | 16 | 0.02 | 1.96 | 39.2 |
Boats and minecarts | 0.04 | 16 | 0.05 | 0.76 | 15.2 |
Thrown eggs, snowballs, potions, and ender pearls | 0.03 | 12 | 0.01 | 3.00 | 60.0 |
Fired arrows | 0.05 | 20 | 0.01 | 5.00 | 100.0 |
Fireballs, Wither skulls, and ender charges | 0 | 0 | 0 | 1.90 | 38.0 |
- ⃢₆ₑ a b Note that when thrown objects and arrows are simulated, the drag is applied before the acceleration, rather than after; this is why their terminal velocities are whole numbers while the others aren`t.
Data values
Entity format
Video
History
Official release | |||||
---|---|---|---|---|---|
1.1 | Players can not interact with entities from far away in Creative mode. | ||||
1.4.2 | 12w34a | Entities can use portals. | |||
1.9 | 15w36a | Most entities (exceptions being items and xp orbs) can now be pushed by other entities. | |||
15w45a | Entities bunched up in a 1x1 hole together no longer push away entities touching adjacent corners. | ||||
1.11 | 16w32a | Entity IDs are now changed to have underscores and no capital letters. They can also be used by typing minecraft: before the IDs, similar to block IDs. | |||
The ID for humans (Monster ), Rana, Steve (mob), Black Steve, and Beast Boy (Mob ) were removed. |
Issues
Issues relating to ⃢₀ₜEntity⃢₀ are maintained on the issue tracker. Report issues there.
List of Entities
- Solid, mobile things that can move around freely (a.k.a. Mobs).
- Dropped items, blocks, and Experience Points
- Has 0 health, so destroyed instantly when touching cactus and fire/lava
- Boats
- Minecarts
- Flying projectiles (Eggs, arrows, snowballs)
- Arrows will damage mobs and players. Eggs and snowballs will break on contact, arrows will break if it hits a mob/player. Eggs have a chance of spawning a chicken.
- Fishing rod
- Will catch a fish in water, will pull mobs towards you. ℂ₂₠The head of the fishing rods name is `Unknown`
- Lightning
- Damages and cause fires, turn Pigs into Zombie Pigmen, and turns Creepers into Charged Creepers.
- Falling/no-longer supported blocks
- An entity created when Gravel, Sand, Concrete Powder, a Dragon Egg, or an Anvil falls.
- TNT
- Primed TNT. Explodes after 4 seconds.
Other entities
- Paintings, Item Frames, and Armor Stands and Ender Crystals are also entities. However, they are immobile and are aligned to the block grid.
- Doors, portals, beds, and other objects larger than a single block are actually groups of adjacent blocks.
- Technical Blocks, sometimes called block entities, are blocks with data tags (brewing stands, command blocks, chests, etc.)