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![]() | “ | How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will do. MAGIC! | „ |
— Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer ![]() |
Enchanting is a mechanic that augments armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From , tools See the in-game items. For program enhancing software, see Programs and Editors. Tools are items used by the player while held to perform actions faster and more efficiently, to gather materials not , weapons (swords and bows), and books with one or more of a variety of "enchantments" that improve an item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see
`s existing abilities or imbue them with additional abilities and uses.
Enchanting methods
There are three methods of enchanting items in Survival mode:
- Through an enchantment table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops
in exchange for experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience
points and lapis lazuli Lapis Lazuli Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) Data value dec: 3514 hex: 15F4 bin: 1010111114 Name dye 4 See the Lapis Lazuli dye. For the block, see Lapis Lazuli Block.
. Only unenchanted items may be enchanted this way.
- Through an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item
, combining an enchanted book with an item, which also costs experience points.
- Through an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item
, combining two of the same item with different existing enchantments into a single item that has the enchantments of both.
There are also an additional four methods of obtaining enchanted items:
- Through a villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
, who may trade some enchanted items for emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For
.
- Through fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A
, which gives a chance of obtaining enchanted items.
- Through a zombie Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn
, a skeleton Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3
or a zombie pigman Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any
if they have enchanted items and you kill them, there is a chance of getting enchanted items.
- Through finding them in End city End City Biome The End Consists of See Structure First appearances See History “ End Cities, replete with End Ships, Chorus Plants, Chorus Flowers and Purpur blocks. Not all is as it seems, however -
chests.
Items can also be enchanted using commands such as /enchant
for OPs on a server, or in a singleplayer world with cheats Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands enabled. When enchanted with the /give
command, the maximum enchantment level is 32,767. In Creative mode Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. , items can be enchanted via an anvil and enchanted books, with no experience required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab.
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Enchantment table
An item can be enchanted by using an enchantment table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops and placing the item and 1⃢₀ₓ3 lapis lazuli in the input slots. Upon placing the item, three randomized options will appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment will show one enchantment that will be applied. Only choices with a level requirement equal to or below the player`s current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table can be chosen. Each option will imbue the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g.: a level 1 enchantment can give a pickaxe the "Efficiency I" enchantment); the actual level cost and the number of lapis lazuli required has no effect.
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a heavy random factor, and even a level 30 enchantment (the maximum) doesn`t guarantee more than one enchantment, nor even that enchantments will be "maximum strength" ⃢₀ₔ a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.
Enchanting a book Book Type Manufactured items Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 340 hex: 154 bin: 101010100 Name book See standard books. For other uses, see Book (disambiguation). Books will produce an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item
.
Unlike with an anvil, using the enchanting table while on Creative will still cost XP. However if the player doesn`t have enough XP they will just be reduced to level zero and the enchantment will work as if they had paid the full amount. This includes attempts to use the enchanting table while already at level zero.
Affecting offered enchantments
The possible enchantments depend only on the player`s enchantment seed, the item type and material, and the enchantment level (1⃢₀ₓ30). Removing the item and putting it back in, clicking on the item slot with a different item, using a different item of the same type and material, replacing or moving the table (but keeping the same number of bookshelves), using a different table with the same number of bookshelves, or replacing or rearranging the bookshelves without changing their total number has no effect on the possible enchantments.
Changing the enchantment levels offered by adding, removing, or blocking bookshelves will alter the enchantments shown, but will not change possible enchantments, using another enchanting table with the previous bookshelf number will show the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row it appears in, but they are no "better" or "worse" based on the row despite the different resource costs.
Enchanting any item at any enchantment level changes the player`s enchantment seed, which will change the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list.
Anvil combinations
An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be of the same type (for instance, an iron pickaxe and a diamond pickaxe cannot be combined), and there are limits to what enchantments can be combined and how much work can be done in one operation.
To combine items, the player places the target item in the first slot of an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item , and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item will appear in the anvil`s output slot and an experience level cost appears below (green if the player has enough experience levels, red if they don`t). To complete the enchanting, the player removes the enchanted item from the anvil`s output slot, and their experience level is reduced accordingly.
The cost in levels depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on the anvil. In Survival mode, there is a limit of 39 levels for any work performed on the anvil⃢₀ₔif a job would cost more, it will be refused (though it might be do-able in steps: repair and then combine enchantments).
Enchanted books
Enchanted books Enchanted Book Type Manufactured items Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 403 hex: 193 bin: 110010011 Name enchanted_book An enchanted book is an item which allows players to add enchantments to can be made by using an enchanting table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops
to enchant a book Book Type Manufactured items Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 340 hex: 154 bin: 101010100 Name book See standard books. For other uses, see Book (disambiguation). Books
. (They can also be found in generated chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1)
, purchased with emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For
from a villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
librarian, or looted by fishing rod.) The book can receive multiple enchantments of any type, but only enchantments appropriate to a given item type may be applied to that item. For instance, the same book may receive Respiration and Power enchantments, but the Respiration enchantment will be lost if the book is applied to anything but a helmet, and the Power enchantment will be lost if the book is applied to anything but a bow.
Enchanted books are used on an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item to add enchantments to items. They can apply some enchantments to items which cannot be enchanted from an enchantment table, e.g., Thorns on boots.
In Creative mode, books can enchant any item with any enchantment, such as a stick having Knockback II. Mutually-exclusive enchantments, such as Protection and Blast Protection, are still mutually-exclusive regardless.
The experience costs for using books are considerably less than for combining items with similar enchantments, since the books themselves cost levels to create. Be that as it may, it`s still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The big advantage of books is that they can be stockpiled for use on an item of choice, and allow for controlled combinations. For instance, a Silk Touch book could be used on axe, pickaxe, or shovel, and you can decide which at your leisure⃢₀ₔperhaps something that already has Unbreaking? An Unbreaking book might be used to preserve your Looting sword, Fortune pickaxe, or Thorns armor.
Summary of enchantments
Name | Summary | ID (PC) | ID (PE) | Max Level | Weight |
---|---|---|---|---|---|
Aqua Affinity | Increases underwater mining rate | 6 | 8 | I | 2 |
Bane of Arthropods | Increases damage to arthropods | 18 | 11 | V | 5 |
Blast Protection | Reduces explosion damage | 3 | 3 | IV | 2 |
Curse of Binding | Prevents removal | 10 | — | I | 1 |
Curse of Vanishing | Item destroyed on death | 71 | — | I | 1 |
Depth Strider | Increases underwater movement speed | 8 | 7 | III | 2 |
Efficiency | Increases mining speed | 32 | 15 | V | 10 |
Feather Falling | Reduces fall damage | 2 | 2 | IV | 5 |
Fire Aspect | Sets target on fire | 20 | 13 | II | 2 |
Fire Protection | Reduces fire damage | 1 | 1 | IV | 5 |
Flame | Arrows set target on fire | 50 | 21 | I | 2 |
Fortune | Increases block drops | 35 | 18 | III | 2 |
Frost Walker | Walk on water | 9 | 25 | II | 2 |
Infinity | Shooting consumes no arrows | 51 | 22 | I | 1 |
Knockback | Increases knockback | 19 | 12 | II | 5 |
Looting | Increases mob loot | 21 | 14 | III | 2 |
Luck of the Sea | Increases fishing luck | 61 | 23 | III | 2 |
Lure | Increases fishing rate | 62 | 24 | III | 2 |
Mending | Repair with experience | 70 | 26 | I | 2 |
Power | Increases arrow damage | 48 | 19 | V | 10 |
Projectile Protection | Reduces projectile damage | 4 | 4 | IV | 5 |
Protection | Reduces most damage | 0 | 0 | IV | 10 |
Punch | Increases arrow knockback | 49 | 20 | II | 2 |
Respiration | Extends underwater breathing time | 5 | 6 | III | 2 |
Sharpness | Increases damage | 16 | 9 | V | 10 |
Silk Touch | Mined blocks drop themselves | 33 | 16 | I | 1 |
Smite | Increases damage to undead | 17 | 10 | V | 5 |
Sweeping Edge | Increases sweeping attack damage | 22 | — | III | 2 |
Thorns | Damages attackers | 7 | 5 | III | 1 |
Unbreaking | Increases effective durability | 34 | 17 | III | 5 |
The tables below summarize which enchantments can be given to which items in survival mode (in creative mode, any enchantment can be given to any item). Enchantments which can be applied to both hand slot items and armor slot items are listed in both tables.
- An enchantment table
indicates the item can receive the enchantment legitimately in Survival mode by using an enchantment table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops.
- An anvil
indicates the item can not receive the enchantment legitimately in Survival mode by using an enchantment table (an enchantment table will never offer the enchantment for the item), but can receive the enchantment by another method (for instance, using an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the itemto combine the item with an enchanted book or another enchanted item).
Enchantments
The sections below describe the enchantments that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software.
- ID
- The identification number of the enchantment, can be used on data tags of items to add enchantments. See item format.
- Maximum Level
- The maximum level that can be received legitimately. Higher levels are possible using commands.
- Primary Items
- The items that can receive the enchantment legitimately in Survival mode by using an enchanting table. Items of any material can be enchanted (some more easily than others).
- Secondary Items
- Items which, in Survival mode, cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
- Enchantment Weight
- Relative chance of the enchantment being offered.
Aqua Affinity
Increases underwater mining rate.
Breaking blocks underwater is allowed at regular speed, though the player cannot be floating to get the full effect. Specifically, when swimming, mining takes 5X as long. Levels above 1 are no different.
Bane of Arthropods
ID | 18 (PE: 11) |
---|---|
Maximum Level | V |
Primary Items | |
Secondary Items | |
Enchantment Weight | 5 |
Increases damage to "arthropod" mobs (spiders, cave spiders, silverfish and endermites).
Each level separately adds 2.5 ( ⃗ 11⁄4) extra damage to each hit, to "arthropods" only.
The enchantment will also cause "arthropods" to have the Slowness IV effect when hit.
The duration of the effect is a random value between 1 and 1.5 seconds at level I, increasing the max duration by 0.5 seconds each level, up to 3.5s with Bane of Arthropods V.
Sharpness, Smite, and Bane of Arthropods are mutually exclusive. If commands are used to have two or more of these enchantments on the same item, the effects will stack.
Blast Protection
Reduces explosion damage.
Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap (see Armor).
Also reduces explosion knockback by (15 ℂₗ level)%. If multiple pieces have the enchantment, only the highest level`s reduction is used.
Curse of Binding
ID | 10 (PE: n/a) |
---|---|
Maximum Level | I |
Primary Items | None |
Secondary Items | |
Enchantment Weight | 1 |
Prevents removal of the cursed item.
The cursed item cannot be removed from any armor slot (outside of Creative mode) unless the player dies or the item breaks.
Counts as a treasure enchantment ⃢₀ₔ can only be obtained from chest loot, fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A , or trading for enchanted books.
Curse of Vanishing
ID | 71 (PE: n/a) |
---|---|
Maximum Level | I |
Primary Items | None |
Secondary Items | |
Enchantment Weight | 1 |
Causes the item to be destroyed on death.
When the player dies, the item disappears instead of dropping on the ground. The item may still be dropped normally.
Counts as a treasure enchantment ⃢₀ₔ can only be obtained from chest loot, fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A , or trading for enchanted books.
The effect can be prevented by setting the keepInventory
gamerule to "true".
Depth Strider
ID | 8 (PE: 7) |
---|---|
Maximum Level | III |
Primary Items | |
Secondary Items | None |
Enchantment Weight | 2 |
Increases underwater movement speed.
- Every level reduces the amount water slows you by ⃢₅ₓ.
- Also reduces the speed at which flowing water pushes you when standing still.
- Level 3 will make you swim as fast as you walk on land. (Any level beyond that will have no effect on speed.)
- Speed potions will affect your swimming the same way as your walking at level 3.
- Does not increase vertical speed.
- If commands are used to put it on other pieces of armor (such as a helmet) it works normally.
If Depth Strider enchanted armor is put onto an armor stand, it will be moved more slowly when pushed by water.
Depth Strider and Frost Walker are mutually exclusive. If combined using commands, both enchantments function as normal.
Efficiency
Increases mining speed. See Breaking Speed for details.
One must use the proper tool for a block in order to receive the speed. Does not matter if you mine it with the incorrect tier.
The speed increase applies to all blocks that when mined, will drop an item.
Efficiency V is only available using an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item for diamond and stone tools. Wooden, golden and iron tools can get Efficiency V by enchanting.
Feather Falling
ID | 2 |
---|---|
Contents
show⃢₀₋Summary
Enchantments (sometimes shortened to Enchants) are special bonuses or abilities that can be applied to Armor, Tools or Weapons through the use of an Enchantment Table, or an Anvil if the player has enchanted books. Enchanted books can be acquired via trading or by placing a Book in an Enchantment Table.
Overview
When a piece of Armor or a Tool is enchanted, it will glow (much like a potion), allowing the holder and any nearby players to see that the item is enchanted. An enchanted item will display any current enchantments and their level of strength on the item (unless the enchantment is limit to level 1) if examined in the Inventory menu. Using the Enchantment Table method allows the player to enchant Armor, Shovels, Pickaxes, Axes, Swords and Bows.
Many more items can be enchanted. However, this can only be done with an Anvil and/or an Enchanted Book. This process is very useful, especially for enchanting other items with Durability or items that would not normally get a certain enchantment. Some objects that can only be enchanted in this way are Flint and Steel, a Fishing Rod, or a Hoe.
Enchanting procedure
In order to enchant, the player needs an Enchantment Table, several Experience Points and the item they wish to enchant. As of 1.8 The Bountiful Update, Lapis Lazuli is required as well. Up to 30 Bookshelf blocks may be placed around the table to allow higher level enchantments.
First, set up the Enchanting area. After placing the Enchantment Table, bookshelves should be placed 1 block away from all sides of the Enchantment Table (leaving a block of air on all sides). Carpet or torches laid on the floor between the table and bookshelves will block the bookshelf bonus from reaching the enchantment table. Since Minecraft only checks for a maximum of 15 nearby bookshelves, there is no reason to place more bookshelves (other than for aesthetic reasons).
The Enchantment Table can be used by right-clicking it and placing the item to be enchanted within a slot in the enchanting interface. Lapis Lazuli must also be added to a separate slot in the interface. The player will then receive 3 enchanting options with varying levels, requiring up to 30 Experience Levels, and subtracting up to 3 levels.
If a higher number of experience points is used for the enchantment, it is more likely the item being enchanted will get a better enchantment, or possibly more than one enchantment. However, this is not guaranteed.
Enchanting a Book will create an Enchanted Book with a random enchantment stored in it. Books can absorb any enchantment that the Enchantment Table can bestow, but the book only acts as a place to hold the enchantment in the player`s inventory before it is transferred to an actual item. In order to make use of an Enchanted Book, it needs to be placed in an Anvil along with the item to be enchanted. The book will be consumed and the item will (if compatible) receive the enchantment that the book had stored.
If in Creative Mode, one can use the book enchanting method to enchant any item they wish, with any enchantment they wish. Some of these item-enchant combos can be completely useless (i.e.: Paper with Silk Touch, Sword with Flame, etc.).
A player can add additional enchantments to an item by using one item to repair another of the same type on an anvil. Any enchantments from the sacrificed item will be applied to the repaired item if the enchant is meant to be used on that type of item. This process can be repeated to keep adding additional enchantments.
Efficiency
Efficiency increases the working power of the tool (the speed at which it mines/destroys blocks). It can be especially helpful for diamond pickaxes that are used to gather Obsidian, which has a very high durability. Efficiency is also useful for cutting down trees with an axe. Do not use Efficiency on a pickaxe if it`s meant for mining Netherrack, since Netherrack is very fragile against higher-tier pickaxes to begin with. The efficiency effect adds +30% mining speed over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%. The speed increase applies to all blocks that when mined, will drop an item. Using the wrong tool will not provide as much of a speed boost. It can have a power level of up to V.
Fortune
Fortune is a special enchantment that gives the wielder of the enchanted tool a chance of obtaining copies of the mined object. Note that Fortune only works on immediate-drop ores, such as Diamond, Coal, and Emerald Ores. The higher the level, the more likely the player is to have the enchantment come into effect. It also makes it more likely to receive more than two. For coal, diamond, emerald, redstone, and Lapis Lazuli, level I gives a 33% chance to multiply drops by 2 (averaging 33% increase). Level II gives a 25% chance each to multiply drops by 2 or 3 (averaging 75% increase). Level III gives a 20% chance each to multiply drops by 2, 3 or 4 (averaging 120% increase). For carrots, glowstone, melons, Nether Wart, tall grass and wheat (seeds only), each level increases the drop maximum by +1 (+2 for tall grass, 4 for glowstone, and 9 for melons). For gravel, the drop rate of Flint is increased to 14% at level I, 25% at level II, and 100% at level III. It can have a power level of up to III.
Silk Touch
Silk Touch is an enchantment that allows players to mine various things and get the exact item they mined. In other words, it grants the player ability to harvest blocks that normally would be unobtainable or difficult to obtain. Items can be converted to their regular form with the use of a normal tool. Blocks of interest to a player with a silk touch tool can be:
- Grass Blocks
- Smooth Stone
- Glowstone Blocks
- Ice
- Mycelium
- Ores
The negative side of the Silk Touch enchantment is that it will release the raw ore forms, not the drops of Coal, Emerald, Lapis Lazuli, Redstone Dust, Nether Quartz, and Diamond. This means that the player must smelt them (or use a normal tool) in order to receive them and they will only receive one of the material the ore gives. Silk Touch is naturally available on both shovels and pickaxes. Silk Touch can also be applied to Shears using the Book Enchanting method.
Silk Touch also allows the player to obtain blocks that can`t be obtained any other way in Survival. In addition to the mining blocks listed above, Silk Touch can be added to Shears, which allows the player to obtain Cobwebs found in Abandoned Mine Shaft.
This enchantment also allows the player to harvest ore blocks in dangerous situations (such as harvesting a Nether Quartz Ore in The Nether) and mine them in a safer situation at a later time. This Enchantment has only 1 level.
Unbreaking
Unbreaking gives the bow the chan
Bane of Arthropods
Bane of Arthropods, sometimes referred to as BoA, is a common enchantment for swords, which can also be applied to Axes via an anvil. Bane of Arthropods affects all enemies classified by science to have an exoskeleton. In-game, it affects Spiders, Cave Spiders, Silverfish, and Endermites. Bane of Arthropods increases the amount of damage dealt to these types of enemies. The effect adds 1.25 hearts extra damage per level for every hit. At level one, 1-1.5 seconds of Slowness 4 will be dealt to the arthropod; the limit is increased by 0.5 seconds per level of BoA (up to 3.5 seconds). Note that BoA does not stack with critical hits, unlike Strength. It can have a power level of up to V.
Fire Aspect
Flame`s Sword counterpart, Fire Aspect makes the enchanted sword set the target on fire when hit. The higher the level, the longer the opponent will burn. Meat-bearing animals will drop cooked meat when slain. Fire Aspect is also useful for keeping player targets from running away, as taking environmental damage will cease a player`s sprint, slowing them down. It can also be used to periodically wear down another player`s armor. It can have a power level of up to II.
Knockback
Knockback is an enchantment that can commonly be found on Swords and is usually paired with Sharpness, creating a force to be reckoned with. Knockback increases the knockback dealt to an enemy or target depending on the level. With this enchantment, Knockbacks can be performed on enemies without having to sprint. However, enchant and sprint-related knockbacks do not combine to make a stronger knockback. Knockback can be applied to an Axe using the book enchanting method. This enchantment is useful for fighting creepers because it stops them from exploding. It can have a Power level of up to II.
Looting
Looting is a rarer enchantment that allows the player to obtain more drops from mobs as well as rarer mob drops. Looting has three levels: I, II, and III. The higher the level, the higher the chance is the player will receive rare loot, as well as more of it. This is especially useful for players looking for rare loot such as Wither Skeleton Heads and Ender Pearls. It can have a power level of up to III.
Sharpness
Sharpness is an enchantment for a Sword, which can also be applied to Axes. It is one of the most common enchantments. Sharpness makes the weapon do extra damage; for example, level one will turn an Iron Sword`s amount of damage dealt into the equivalent of a Diamond Sword`s. Sharpness can also be applied to an Axe using the book enchanting method. Sharpness I adds half a hart of damage; each additional level adds a quarter heart extra damage for every hit (up to 1.5 hearts extra). Note that sharpness does not stack with critical hits, unlike Strength. It can have a power level of up to V.
Smite
Smite is a rarer enchantment for Swords, which can also be applied to Axes. A weapon with this enchantment deals more damage to undead foes. This affects a large range of opponents: Zombies, Zombie Pigmen, Skeletons, and Wither Skeletons. Despite the Wither being "undead", damage is not added to them. The smite effect adds 1.25 heats of extra damage per level for every hit. Note that smite does not stack with critical hits, unlike strength. It can have a power level of up to V.
Sweeping Edge
Sweeping Edge is an enchantment for swords. It applies a damage multiplier to every enemy hit within the arc of a sweeping attack. The damage multiplier is increased with enchantment level.
Flame
Fire Aspect`s Bow counterpart, Flame will set the opponent on fire on hit with an arrow. Unlike Fire Aspect, there is only one level. As with any fire weapon, cooked goods are dropped from peaceful farming mobs. Flame is useful for dealing extra damage along with keeping other players from being able to sprint (as taking damage from the environment ceases the player`s ability to sprint). Flame bows can also be used as a ranged detonator for TNT. It can have a power level of up to I.
Infinity
Infinity is the most useful enchantment for the bow. When Infinity is wielded by a Bow, it will give the user infinite arrows, requiring only one arrow in the player`s inventory to use it. Although it can create an infinite amount of arrows, it still wears down durability and does not protect the Bow from taking damage. It is also important to know that the infinite arrows cannot be collected if they hit a block instead of the intended target. It is also important to note that this enchantment does NOT affect Tipped Arrows. It can have a power level of up to I.
Power
Power is an enchantment for the bow that is very similar to Sharpness for the Sword, dealing more damage to the player`s foes on hit with an arrow. The higher the power level is, the stronger the hit will be. After collecting a few Power levels on a bow, it will eventually do enough damage to take out unarmored foes, such as a Creeper, in a single shot. It is the most common bow enchantment, and it can have a power level of up to V.
Punch
Punch is the counterpart of Knockback for Bows. Punch will hit the opponent farther when this enchantment is applied on the bow. Although the Bow already has an original small amount of knockback, increasing the amount of knockback allows for easier medium-range combat, knocking enemies farther, giving the player time to reload and fire again. It can have a power level of up to II.