Pocket Edition & Windows 10 Edition Only Contents 1 Summary 1.1 Time required 1.2 Required tools 1.2.1 A text editor 2 JSON data format 2.1 Object example 2.2 Object example with a list 2.3 Object
Falling Block Internal ID PC: 21 PE: 66 Network ID PC: 70 Entity ID falling_block The falling_block entity represents a block with entity physics applied. It has various applications, ranging from simple displays of falling
This article is about the mechanics of Enchanting. Contents 1 Basic Mechanics 2 Bookshelf placement 2.1 Selecting an enchantment level 3 How Enchantments Are Chosen 3.1 Step One - Applying modifiers to the enchantment level
This page is a work in progress. Refrain from making major edits to it until this page is finished. What the Void looks like. This page lists ways of reaching the Void. Note: The page
"Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
This article may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. Pocket Edition & Windows 10 Edition Only Contents 1 Summary 1.1
This page is a work in progress and needs your help Please help in the creation of this article. The talk page may contain suggestions. Capturing an end city can be fun, and one can
Contents 1 Uses 2 Pushing Turrets 3 Pulling Turrets 3.1 How to Build a Pulling Turret Uses edit | edit source] A snow golem s primary purpose is to defend the player from hostile mobs. They
This article is about the current mechanics. For anvil mechanics prior to 1.8, see Anvil mechanics/Before 1.8. The Anvil This page explains the mechanics of the anvil. The anvil is primarily used to repair tools,
"Minecart booster" redirects here. For the current form of boosting minecarts, see Powered Rail. This page contains content that is no longer in the game. Minecarts behave in a unique manner when running alongside one
Pistons have allowed players to design circuits that are smaller and/or faster than the standard, redstone-only counterparts. An understanding of standard redstone circuits is helpful, as this tutorial is focused on the circuit design rather